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Leaving your comfort zone!

01-18-2010, 03:25 PM
#1
Joined: Jul 2009
Location: Victoria BC
Posts: 1,170
Leaving your comfort zone!

I invent and publish games and puzzles. For the first time I am leaving my comfort zone and I am working on a Health and Fitness app. I have huge respect for developers that slip in and out of app categories with ease. One thing is for sure, developing apps in the game categories really helps a developer feel comfortable in any other category. The game categories being the toughest ( over crowded) really conditions us to use the same principles in game design and apply it to new categories.

Time to jump the fence?
01-18-2010, 03:49 PM
#2
Joined: Mar 2009
Location: Seattle, WA USA
Posts: 4,761
Quote:
Originally Posted by Syndicated Puzzles View Post
The game categories being the toughest ( over crowded)
I wonder if other developers feel the same way about game categories.

http://148apps.biz/app-store-metrics/?mpage=appprice
Total # apps: 112,399
Games: 21,816
Total cost to buy all apps: $325,742.78
Games: $29,800.72
Average App Price $2.90
Games: $1.37
01-18-2010, 04:35 PM
#3
Joined: Sep 2009
Posts: 330
Quote:
Originally Posted by Syndicated Puzzles View Post
I invent and publish games and puzzles. For the first time I am leaving my comfort zone and I am working on a Health and Fitness app. I have huge respect for developers that slip in and out of app categories with ease. One thing is for sure, developing apps in the game categories really helps a developer feel comfortable in any other category. The game categories being the toughest ( over crowded) really conditions us to use the same principles in game design and apply it to new categories.

Time to jump the fence?
Great post here. This was the one of the many goals of my Health & Fitness app, taking aspects of game design and venturing those qualities out into a less crowded category, that still attracts a large portion of iphone users. The majority of the apps in Health & Fitness use default interface and is based purely on functionality with minimal interactivity or feeling of accomplishment that you get so often from games.

Really excited to see another developer taking this route and curious to see what you can dish out.

Water Your Body (ON SALE $0.99)
http://apps.google.com/#1iPhoneApp
Tic Tac Pro (FREE)
New and Noteworthy!
01-18-2010, 05:21 PM
#4
Joined: Jul 2009
Location: Victoria BC
Posts: 1,170
Bravetarget,

Love the roughing of the feathers. The health app I am developing is going to be big. (of course) Why because game designers are competitive right to the end. We have no where to hide. Games have to be good , like you point out, other categories still might reward an average app that only uses text. Not the game sections. Tough audience!