★ TouchArcade needs your help. Click here to support us on Patreon.

Retro Mac abandonware good for remaking

01-21-2010, 08:12 AM
#1
Joined: May 2009
Location: Europe
Posts: 222
Retro Mac abandonware good for remaking

I don't know how many of you will remember these games, they are truly ancient, I am surprised I could even find any record of them online.

I had three in mind but can only find 2. They are really perfect for the iPhone and both great concepts.

The first:

Toxic Ravine from Glenn Wichman of Pointware, Inc (now abandonware)



The player controls a blimp from which he needs to drop bombs on toxic waste to get rid of it. Different types of debris react differently to being bombed, eg. bombs become enraged and rise to attack the blimp, and parcels may be opened and have various things inside. You have tools like a magnet to raise things from the ground and you must rescue little men who are freed from the debris.

With added tools, revamped graphics and more levels, even a nice little kitsch backstory, this game would be a really addictive puzzler. The original is one of those games you play and don't forget, and there was an excitement to seeing what you'd find deeper and deeper in the ravine.

Secondly there is

Shufflepuck Café from Domark



You play some kind of space trader marooned on a space station who winds up in the bar - there, a bunch of various alien characters challenge you to a game of shufflepuck, basically air hockey. The game is controlled via the computer's mouse. The bat on the playing field bounces a hockey puck between the player and the opponent. When one of the players manages to knock the hockey puck past the opponent's bat, the player scores.

After a set number of points (usually 15) the match is over.

Each alien opponent had their own particular technique and weaknesses.


The third was an adventure game where you navigate an Egyptian pyramid in first person view. You click to turn 90 degrees in either direction and then forward or backward. You would encounter various obstacles, puzzles and strange objects, and pick things up along the way eg. snake bite lotion to cure snake bites and torches, money etc. There was also a mummy stalking the corridors.

Cannot find any info on that game but it was really engrossing.


I'd be interested on working on a remake of one of these although I don't have any coding experience, my background is mainly literature and web design, and I know these games well. Particularly Toxic Ravine would be an ideal project I think.

Last edited by Yixian; 01-21-2010 at 08:18 AM. Reason: Typo
01-21-2010, 08:39 AM
#2
Joined: Sep 2009
Posts: 6
Was it Pathways into Darkness?

01-21-2010, 09:26 AM
#3
Joined: May 2009
Location: Europe
Posts: 222
Quote:
Originally Posted by ChinX2 View Post
Was it Pathways into Darkness?
No no it was black and white, very basic graphics, may even have been made on HyperCard - I imagine it would have been released late 80s or so.

There wasn't a plot as such, you were just an explorer clicking through an egyptian tomb, but the illustrations and the little dialog boxes explaining what you were encountering etc. brought it to life.
01-21-2010, 12:55 PM
#4
Joined: Jan 2009
Location: Italy
Posts: 1,452
I used to play shufflepuck cafè! The screenshots brought back memories of me in my father's office when I was a kid, playing this game on the Mac of one of his colleagues... I had completely forgotten about it!
01-21-2010, 01:46 PM
#5
Joined: May 2009
Location: Europe
Posts: 222
Quote:
Originally Posted by sam the lion View Post
I used to play shufflepuck cafè! The screenshots brought back memories of me in my father's office when I was a kid, playing this game on the Mac of one of his colleagues... I had completely forgotten about it!
Same! I used to play these games on IIcx's and LC IIs my dad had around in his lab. Eventually they'd be written off and we could take them home.

First ever Mac I used was a Mac Plus, I remember playing Shufflepuck on that.

There was also a strange kind of.. kid's entertainment game. I cannot remember the name at all and I can only remember very vague part of it. The home screen was a sort of.. room, populated with animals and furniture you could click on to take you to other mini-games...

Jeez, I'll probably never find that one.
01-21-2010, 02:02 PM
#6
Joined: May 2009
Location: Europe
Posts: 222
Wohoo! I found the pyramid game:



The Scarab of Ra..

You'd need to carry lantern oil and food in your rucksack to maintain your light and keep your hunger down as you ventured further into the tomb. These could be obtained in various ways. On the walls there you can sometimes see markings; these would give clues as to how to traverse the pyramid.



Occasionally you'd confront enemies and have to use your items to pacify them. Chucking them some food would pacify them, but then you're down on food, however attempting to kill it might result in you losing health.

Seriously, these 3 games would be perfect for the iPhone. Particularly Toxic Ravine I can see selling well.

If anyone interested in form a little amateur studio on the side to revamp a couple of these titles? It's our heritage as Mac users, we owe it to the platform

EDIT: Ok I'm going to start actively looking for people to get a project up and running, remaking Toxic Ravine and the Scarab of Ra (either directly or a spiritual successor depending on it's shareware status). These are both popular App Store genres and yet still unique takes on both, I can see them making decent sales if priced right and beta'd with eg. toucharcade posters.

Last edited by Yixian; 01-21-2010 at 02:35 PM.
01-21-2010, 04:03 PM
#7
Joined: Apr 2009
Location: San Francisco, CA
Posts: 1,680
Send a message via AIM to dogmeat
What was the one that had bach like music in the background, hell, I think it was Fuge in Dm actually. Anyway, you were in catacombs or something, and it was almost like a side scroller, you had to work your way up to the top, then you got this jetpack. I remember this pendulum swinging that could cut you and bats. Played it like in 91.

Oh! DejaVu was a great game too.

Artist | Designer
@PixelDogmeat
01-21-2010, 04:38 PM
#8
Joined: Jan 2010
Posts: 3,559
Send a message via AIM to RttaM Send a message via Yahoo to RttaM
I'm interested in "pyramid game".
01-21-2010, 04:44 PM
#9
Joined: Apr 2009
Location: San Francisco, CA
Posts: 1,680
Send a message via AIM to dogmeat
Aha, found it: Dark Castle:


Artist | Designer
@PixelDogmeat
01-21-2010, 05:15 PM
#10
Joined: May 2009
Location: Europe
Posts: 222
Quote:
Originally Posted by RttaM View Post
I'm interested in "pyramid game".
Imagine it with high res graphics and atmospheric music and sound effects!