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  #1  
Old 01-22-2010, 07:08 AM
ImNoSuperMan ImNoSuperMan is offline
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Default Eveningstar - Out Now


Low bandwidth Version | Pop Up



Last edited by ImNoSuperMan; 01-22-2010 at 07:10 AM..
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  #2  
Old 01-22-2010, 07:19 AM
squarezero squarezero is offline
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Looks great. Will pick it up when I get to wifi.
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  #3  
Old 01-22-2010, 08:21 AM
araczynski araczynski is offline
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wow, that is quite the interesting mix, i like it.
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  #4  
Old 01-22-2010, 08:24 AM
baldong baldong is offline
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nice graphics!
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  #5  
Old 01-22-2010, 08:30 AM
cranker cranker is offline
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Looks nice !!

Any plans to add openfeint ?
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  #6  
Old 01-22-2010, 08:42 AM
divinerobot divinerobot is offline
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Quote:
Originally Posted by cranker View Post
Looks nice !!

Any plans to add openfeint ?
Thanks to everyone for your kind words! Hope you will like playing the game as much as we loved designing it!

Openfeint is a great idea, and we will definitely look into adding it in a coming version release!
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  #7  
Old 01-22-2010, 09:26 AM
Mindfield Mindfield is offline
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I'm not a big shmup fan, but this looks like an interesting mixture of physics and shooter worth checking out. The graphics are gorgeous, and the physical aspect looks like it'd add an interesting angle to the game.
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  #8  
Old 01-22-2010, 10:10 AM
squarezero squarezero is offline
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Default Game Impressions

Just finished the the tutorial and first level. The game is, without a doubt, beautiful. The combination of detailed sprites and 3D objects is seamless, framerate is very high on my 3Gs, and the animation is fluid. Visually, this is the most stunning shmup I've played on the platform. The controls are responsive and well designed, particularly considering the variety of gameplay involved. Hey, they even have manual shooting option, something that's rare for this genre (in the App Store, anyway). The first boss was massive and fun to fight.

That said, the combination of physics, shooting, and swinging action is a bit strange, and I'm still not sure what I think of it. Focusing on breaking through an obstacle at the same time as you're shooting hordes of enemies is difficult; I wonder if it will get frustrating as I make my way through the game. At this point I don't feel that I have quite mastered the Eveningstar swinging motion (that's the glowing ball around the ship in the video), though it did get easier the second time I went through the level (the boss killed me the first time).

My other concern is length. That first level was pretty short (though challenging at medium difficulty); if the other 8 levels are the same length, the game will be over in no time. Perhaps the developer can chime in about this, as well as plans for updating with new content (if any).

Eveningstar is definitely a unique take on the schmups genre and I'm glad I've picked it up. But I think the developer would be wise to release a lite version in the future, just to give folks a taste of the gameplay before purchase. In the meantime, people may want to hear further impressions before they jump on board.
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  #9  
Old 01-22-2010, 10:30 AM
divinerobot divinerobot is offline
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Hi Squarezero, thanks for sharing such an in-depth review!

As for the level playing time, each level will take longer to complete than the previous one. They are also designed to help you to develop your proficiency in using the Eveningstar weapon. Further, we have an expansion pack with more levels in the pipeline!
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  #10  
Old 01-22-2010, 10:32 AM
squarezero squarezero is offline
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Quote:
Originally Posted by divinerobot View Post
Hi Squarezero, thanks for sharing such an in-depth review!

As for the level playing time, each level will take longer to complete than the previous one. They are also designed to help you to develop your proficiency in using the Eveningstar weapon. Further, we have an expansion pack with more levels in the pipeline!
Good to hear. Congratulations on putting together such a beautiful and interesting game.
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