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App description: Eveningstar pays homage to your favorite sci-fi shoot-em-up games while sporting realistic physical forces in interaction with the environment, and the innovative tactile weapon-system from which it derives its name!
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What the critics are saying:
"Eveningstar is a beautiful, polished scrolling shooter. Excellent graphics and sound mixed with innovative controls and tactile weapons create a must try iPhone gaming experience."
GearDiary.com

"If you are a fan of sci-fi, Eveningstar is a fantastic accumulation of sci-fi shooters in one iPhone game package."
iphoneincanada.ca

"Eveningstar is an attractive game that's well worth checking out."
touchArcade.com

What the users are saying:
"Truly superb visuals (gorgeous hand-drawn 2D art), good sounds and fitting music. For anyone who likes SHMUPs, you will find a lot to love here."

"This game has already earned it's place among the best schmups as far as I am concerned. The game is simply beautiful! The bosses are huge and extremely well animated. I don't know how they managed such beautiful graphics on iDevice."

"The best looking game hands down on the iPhone or the iPod touch!"

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Eveningstar plays over 9 unique levels of stunning detail populated with massive monsters, perplexing puzzles, evil enemies and dynamic danger.

Eveningstar is a game of skill, as well as a game of brutal action: learn to control the physical force of the Eveningstar weapon to interact with the environment to defend yourself and to open new ways forward, but rely on a trigger-happy finger to buy yourself time to do so!

Game features:

* 9 unique thrilling levels filled with hordes of daunting monsters to withstand
* Superb graphics and innovative tactile control system
* Unique Eveningstar weapon abiding the laws of physics
* Bash, Crash & Smash - and otherwise interact realistically with the environment

Visit us on the web at: www.divinerobot.com
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ImNoSuperMan's comments:

01-22-2010, 07:19 AM
#2
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,918
Looks great. Will pick it up when I get to wifi.

01-22-2010, 08:21 AM
#3
Joined: Oct 2009
Location: omaha, ne
Posts: 1,392
wow, that is quite the interesting mix, i like it.
01-22-2010, 08:24 AM
#4
nice graphics!
01-22-2010, 08:30 AM
#5
Joined: Jul 2009
Location: Montreal
Posts: 3,166
Looks nice !!

Any plans to add openfeint ?
01-22-2010, 08:42 AM
#6
Joined: Jan 2010
Location: Malm and Lund, Sweden
Posts: 75
Quote:
Originally Posted by cranker View Post
Looks nice !!

Any plans to add openfeint ?
Thanks to everyone for your kind words! Hope you will like playing the game as much as we loved designing it!

Openfeint is a great idea, and we will definitely look into adding it in a coming version release!
01-22-2010, 09:26 AM
#7
Joined: Jan 2009
Location: Toronto, Ontario, Canada
Posts: 5,208
I'm not a big shmup fan, but this looks like an interesting mixture of physics and shooter worth checking out. The graphics are gorgeous, and the physical aspect looks like it'd add an interesting angle to the game.

[Relax with Galactic Chill] [Let me tell you a story.]
Currently working on: Music for Spirit Hunter Mineko
01-22-2010, 10:10 AM
#8
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,918
Game Impressions

Just finished the the tutorial and first level. The game is, without a doubt, beautiful. The combination of detailed sprites and 3D objects is seamless, framerate is very high on my 3Gs, and the animation is fluid. Visually, this is the most stunning shmup I've played on the platform. The controls are responsive and well designed, particularly considering the variety of gameplay involved. Hey, they even have manual shooting option, something that's rare for this genre (in the App Store, anyway). The first boss was massive and fun to fight.

That said, the combination of physics, shooting, and swinging action is a bit strange, and I'm still not sure what I think of it. Focusing on breaking through an obstacle at the same time as you're shooting hordes of enemies is difficult; I wonder if it will get frustrating as I make my way through the game. At this point I don't feel that I have quite mastered the Eveningstar swinging motion (that's the glowing ball around the ship in the video), though it did get easier the second time I went through the level (the boss killed me the first time).

My other concern is length. That first level was pretty short (though challenging at medium difficulty); if the other 8 levels are the same length, the game will be over in no time. Perhaps the developer can chime in about this, as well as plans for updating with new content (if any).

Eveningstar is definitely a unique take on the schmups genre and I'm glad I've picked it up. But I think the developer would be wise to release a lite version in the future, just to give folks a taste of the gameplay before purchase. In the meantime, people may want to hear further impressions before they jump on board.
01-22-2010, 10:30 AM
#9
Joined: Jan 2010
Location: Malm and Lund, Sweden
Posts: 75
Hi Squarezero, thanks for sharing such an in-depth review!

As for the level playing time, each level will take longer to complete than the previous one. They are also designed to help you to develop your proficiency in using the Eveningstar weapon. Further, we have an expansion pack with more levels in the pipeline!
01-22-2010, 10:32 AM
#10
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,918
Quote:
Originally Posted by divinerobot View Post
Hi Squarezero, thanks for sharing such an in-depth review!

As for the level playing time, each level will take longer to complete than the previous one. They are also designed to help you to develop your proficiency in using the Eveningstar weapon. Further, we have an expansion pack with more levels in the pipeline!
Good to hear. Congratulations on putting together such a beautiful and interesting game.