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My latest game Fumbers failed so badly it's hard not to laugh about it.

01-22-2010, 09:30 AM
#1
Joined: Mar 2009
Location: Oslo, Norway
Posts: 731
My latest game Fumbers failed so badly it's hard not to laugh about it.

This should probably be mandatory reading for anyone thinking iPhone development is a river of gold.

Wednesday this week I released my latest game Fumbers. Leading up to the release I had spent a lot of time in different forums, sending press-releases, e-mails, been tweeting, giving away promo-codes to carefully selected twitter-followers, staying up long hours, getting up early everything to try and drum up some interest for the game.

Needless to say I was very eager to check the sales-figures on Thursday. Total sales for the US:
***Drum roll***

1 copy.

I still can't stop laughing about it, it's just such a complete an utterly fail that I can't even be depressed. You know, like I'm the world champion at failing or something! Brilliant!

Oh, well it's always the next project...
01-22-2010, 10:20 AM
#2
Joined: Jan 2009
Location: Stuttgart, Germany
Posts: 262
Do you have a LITE version out? I was surprised, that usually every day you get at least 10 downloads for your LITE version. Imagine if your game is so good that you get them to buy the full version...

I think I make almost all sales through the LITE version.

01-22-2010, 11:53 AM
#3
that is certainly discouraging, but i think it takes real courage to admit this reality. i think this should be mandatory reading as well.

i also know that you arent alone. it looks like you arent about to let this setback stop you.

A ragdoll physics platformer:Flickitty
The artist: randall schleufer
Twitter: @FlickittyiPhone

Last edited by Flickitty; 01-22-2010 at 11:56 AM.
01-22-2010, 01:49 PM
#4
Joined: Sep 2009
Location: Brampton, Ontario
Posts: 344
I'm sorry, but I read the description and looked at all the screenshots, and I still have no freakin clue about what this game is about!

I think if you describe the game better, and maybe put some sort of tutorial screen in your screenshots, it'll help you out... but right now it's just confusing
01-22-2010, 01:56 PM
#5
Joined: Dec 2009
Location: Oh Around
Posts: 141
You make me want to buy it for you out of sympathy
01-22-2010, 01:59 PM
#6
Joined: Dec 2008
Location: Los Angeles, Ca
Posts: 357
Quote:
Originally Posted by ElectricGrandpa View Post
I'm sorry, but I read the description and looked at all the screenshots, and I still have no freakin clue about what this game is about!

I think if you describe the game better, and maybe put some sort of tutorial screen in your screenshots, it'll help you out... but right now it's just confusing
/Agree
01-22-2010, 02:11 PM
#7
Joined: Dec 2009
Location: Oh Around
Posts: 141
Try Collaborating with FreeAppaDay.com or other free app give aways to get your game noticed.
01-22-2010, 02:14 PM
#8
Welcome to iPhone development.

In all seriousness, iPhone development is not a river of gold. It hasn't been since the first few weeks of release when the dozen or so games out there all sold due to being the only things available.

Xenovoid - FREE 4X Galactic Conquest MMO for iOS, PC, OSX, and Linux
JOIN THE FREE BETA @ Xenovoid.com
01-22-2010, 02:30 PM
#9
Joined: Sep 2009
Posts: 330
its karma for selling "Farting Boobs"

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01-22-2010, 02:30 PM
#10
Joined: Sep 2009
Location: Georgia
Posts: 314
Quote:
Originally Posted by TheGreemSim View Post
Try Collaborating with FreeAppaDay.com or other free app give aways to get your game noticed.
FreeAppADay.com appears to be nothing more than a greedy cash-grab for the folks behind the site. See this post:

http://forums.toucharcade.com/showthread.php?t=42326

in which you will learn that FreeAppADay.com CHARGES $600-$1200 to get your app listed there for a FREE giveaway! For struggling devs who are trying to get noticed so that they have some hope of making some money from their hard work, this seems counter-intuitive and just downright WRONG.

Quorlan