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What tools do you use?

01-24-2010, 07:00 AM
Joined: Aug 2009
Posts: 33
What tools do you use?

Always an interesting one to discover what other tools people find make their life a little easier, with regards to iPhone development I use the following
  1. Things - Task management
  2. Versions - Pretty SVN client, find it better than xcodes integrated client
  3. Pixelmator - For a developer this does everything I would be able to do in photo shop at a fraction of the price
  4. Audacity - sound editing
  5. Appviz - collating iTunes sales reports and reviews, is far quicker than using iTunes connect

Are there any other tools or software you find indispensable?

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01-24-2010, 08:38 AM
Joined: Nov 2008
Location: Munich, Germany
Posts: 754
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Originally Posted by kgutteridge View Post
Are there any other tools or software you find indispensable?
we work on cross-platform focus - so, integrated tools dont work well.. for us, we typically tend to use open source tools, or tools that we handcraft ourselves. a few good tools:

- imagemagik
- audacity
- gcc (for compiling your own tools)

we also depend heavily on shell scripting tools, make files etc.. without them, it would be a horrible point-click nightmare, we like to automate as much as possible, issue a command and then have everything delivered as binaries for uploading to itunesconnect etc.

// Aaron Ardiri
Mobile 1UP is a proud indie developer - support us!
developer of Caveman / Caveman HD and GW Series

01-24-2010, 02:36 PM
- Unity - Can't Go Wrong!
- AppViz - Perfect for reports.

- Matt
01-24-2010, 05:28 PM
I use all free and open source software.

Raster- Gimp
Vector- InkScape
3D- Blender
Word/Spreadsheet- OpenOffice
Scripting- Crimson Editor
iPhone- iPhone Explorer

I do have licenses for Adobe (PhotoShop, etc.), CorelDRAW, 3D Studio and PaintShop Pro, but I am moving away from those. I still use VisualStudio on Windows, mostly because I am lazy and haven't found a suitable replacement.

The next engine/framework that I use will be completely open source. Not sure if I will be using a free or paid model yet. If I end up developing it myself, it will be a completely free framework.

A ragdoll physics platformer:Flickitty
The artist: randall schleufer
Twitter: @FlickittyiPhone
01-24-2010, 05:44 PM
Gimp, Inkscape
01-24-2010, 06:28 PM
Joined: Jan 2009
Location: Toronto, Ontario, Canada
Posts: 5,206
I haven't joined the dev program quite yet, but I've started working on my first game in a more serious capacity now. Thus far my can't-live-without essentials include:

Visual design: Photoshop
Music composition: Fruity Loops
Audio editing: Sound Forge

That's about it, really. I don't use version control (though I probably should) and have never used task management (it has never fit the way I work) so for the most part I like to keep things simple. I'll be looking into Appviz once I'm in the App Store though.

[Relax with Galactic Chill] [Let me tell you a story.]
Currently working on: Music for Spirit Hunter Mineko
01-26-2010, 07:51 AM
Unity, Photoshop, Blender, Audacity, GarageBand.


Realmaze3D on the App Store
Realmaze3Free: 3 free mazes (a taste of Realmaze3D)
01-26-2010, 08:08 AM
Joined: Apr 2009
Posts: 444
Unity, Illustrator, Gimp, Cinema 4D, a Wacom Cintiq12X pen tablet, ... and a Sound Designer :P
01-26-2010, 08:12 AM
for main development: Unity Pro with its Asset Server running on a Linux server
for coding: Visual C# Express
for the necessary iPhone/XCode stuff: VMWare with MacOS (my MAC mini is gathering dust )
for the 2D stuff: Photoshop
for the 3D stuff: 3D Studio
for non Unity version-control: Tortoise SVN and Subversion Server on Linux server
for audio conversion: LameXP
01-26-2010, 08:35 AM
Joined: Nov 2009
Location: Czech Republic
Posts: 87
Fun Thread!

3D: Lightwave 8.5
2D: Photoshop, Illustrator CS
3D game authoring: Shiva
2D game authoring: Cocos2D-iPhone
Dev tracking: JIRA
Audio: Audacity, Ardour
Music: Reason 2.5, Cubase SE, Garritan Personal Orchestra (for a future game
Windows XP laptop
Mac Mini + SCM in XCode
Would like to figure out Visual Studio for winmobile.

IndieGogo Campaign for concept art: Cannon Berserker
Dev blog: http://blog.xyris.ca
SteamPunk Hockey screens, video, reviews: http://steampunkhockey.com/screenshots/
Twitter: @XyrisKenn