★ TouchArcade needs your help. Click here to support us on Patreon.


View Poll Results: is it important to have a story in a game?
yes absolutely, it's a necessity for me. wont buy a game without one. 2 11.76%
i prefer having a story but if its a great game, then i guess it's not needed 10 58.82%
i could really care less 2 11.76%
no 3 17.65%
Voters: 17. You may not vote on this poll
01-26-2010, 04:56 PM
Joined: Oct 2009
Location: FLA, USA
Posts: 2,598

does including a storyline in a game important?
01-26-2010, 04:57 PM
Joined: Dec 2009
Posts: 4,449
It definitely helps, it gives the game more depth and makes players more likely to cotinue playing so they can find out the ending.

01-26-2010, 05:01 PM
Depends on the game, but usually yes.
01-26-2010, 05:04 PM
Joined: Dec 2009
Posts: 4,449
Yeah, It does depend based on genre and actual game play.
01-26-2010, 05:06 PM
Originally Posted by songbird View Post
Yeah, It does depend based on genre and actual game play.
I was about to write the same thing (about puzzles) then I remembered PuzzleQuest...
01-26-2010, 05:07 PM
Joined: Apr 2009
Location: Australia, mate!
Posts: 8,419
Not necessarily. If I was looking for an adventure/action/RPG game, then yes, a story is very important.

However, if I was looking for a pick-up-and-play game, then why would I be interested in a story?
01-26-2010, 05:09 PM
Joined: Dec 2009
Posts: 4,449
Exactly, it depends on the genre and the gameplay. Take hack n'slash and shoot 'em up games. Some of these games would be weird if they had a storyline but some of them have a really nicely implemented one.
01-26-2010, 05:10 PM
Joined: Jan 2010
Location: The distant future year 1999
Posts: 997
The amount of story you need to make a game enjoyable really changes depending on the game. A puzzle game needs no story, a platformer needs a general sense of why you're trying to accomplish a certain task but too much story can be a dealbreaker. I only want a storyline to come into contact with the actual gameplay if it adds something signifcant to it.
01-26-2010, 05:13 PM
Joined: Nov 2009
Posts: 577
A good dramatic story is always appealing. It's not essential, but it doesn't hurt.
01-26-2010, 05:15 PM
Joined: Dec 2009
Posts: 125
To me, it's black and white ... either the game is a game with a story, which is the reward, or a high score game, which is the reward.

I don't find high scores or scores in general that rewarding, so I'm definitely a story guy.

I don't expect great stories from app store games though. I expect functional ones, sure. If I only bought games that had great stories, my iPod would be empty. Functional story is as good as I can expect or hope for.

SO ya basically, I hate high score games, so, I'm stuck in neverneverland as far as iPod gaming is concerned, because it seems like very few people aren't obsessed with arbitrary numbers.

Yeah, I said it: Your Tower Defense/Stick Figure/Block game sucks.