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Will iPad gamers expect full length console gaming?

01-28-2010, 08:49 PM
#1
Joined: Dec 2009
Posts: 87
Will iPad gamers expect full length console gaming?

It almost seems to me that iPad gamers will use it more as a mobile console, rather than as a casual device.

Taking myself as an example, I would be most willing to play a full-length puzzle or action RPG on the iPad. I can see myself using the iPad as a gaming device in my hotel room when I'm travelling or vacationing.

What do you guys think?

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Ian
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01-28-2010, 10:25 PM
#2
Joined: Sep 2009
Posts: 330
What gaming experience would you expect out of a notebook? Not very much. The same goes for what we expected out of a smartphone. Though, the iPhone took full advantage.

In terms of gaming experience on netbooks, or even laptops for that matter, the iPad will dominate.

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Last edited by bravetarget; 01-28-2010 at 10:55 PM.

01-28-2010, 11:25 PM
#3
I think it will depend on price. Games developed for the iPad will need better/more graphics to fill up the screen space so overall will require more work. I think this will kind of defeat the 'rush to the bottom' mentality currently present in the store.

Sure there will be $0.99 games for iPad, but I fully expect to see games that cost $19.99 because they will be nearing console quality. Not for another 6 months or so though.

Of course, those with the 16GB iPad may be hurting for space if games went toward console quality/length.
01-28-2010, 11:27 PM
#4
Joined: Sep 2009
Location: California
Posts: 2,348
I thought about getting the 16gb but after putting movies and games on it there wouldn't be much left! If your going to buy one you might as well get the 64gb, at least it will have better resale.
01-28-2010, 11:43 PM
#5
Joined: Oct 2009
Posts: 241
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how many fulllength game could u fit in a 64GB?
like 10?
01-28-2010, 11:45 PM
#6
Joined: Sep 2009
Location: California
Posts: 2,348
Quote:
Originally Posted by tukun View Post
how many fulllength game could u fit in a 64GB?
like 10?
Depends on how compressed they are I guess.
01-28-2010, 11:48 PM
#7
Joined: Jun 2009
Location: London, UK
Posts: 3,741
I expect full-length games on the iPhone anyway. I'm not talking storylines/career modes, just that any game that doesn't last me at least 6 hours on and off isn't going to stay on my device very long. A game like Canabalt wouldn't be described as a full length game, but it's addictiveness is such that I can go back to it every day... so in my opinion longevity is far more important than length from beginning to end.

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01-29-2010, 06:29 AM
#8
Joined: Sep 2009
Location: UK / Toronto
Posts: 602
I think it's especially important to note that the iPad has a TV-out mode.

Imagine a game on your television, and a touchscreen in your lap for controlling it. When the touchscreen is that big, does the lack of tactile input even matter anymore?
01-29-2010, 07:59 AM
#9
Quote:
Originally Posted by ScottColbert View Post
Depends on the laptop. My Toshiba has
Intel Core i5-430M Processor
Genuine Windows® 7 Home Premium
4GB DDR3 memory
500GB hard drive (7200 rpm)
NVIDIA® GeForce® GTS 360M discrete graphics (1GB DDR5)

And it can run any game thrown at it. And it has an 18.4" screen.
Not really much of a laptop is it? More like a desktop with a folding screen

I always wondered who bought those monstrous things... I can't imagine trying to travel with one. You probably have to take over the fold down trays of the people on either side of you to use it on an airplane, and then only for about 2 hours before the battery goes. I guess that's when you start playing iPhone/iPod touch games then



As for the topic at hand, no I do not believe that iPad gamers will expect console gaming. They will have certain expectations that the games they choose take full advantage of the additional screen space and look great (not the 2x upscaling that most iPhone apps will be run at).

Beyond that I see a LOT of these going to older people. 50-70+ year olds with tech savvy "kids" that are sick of administering their parent's computers whenever they get a virus from a video that uncle Bob sent them, or what hell does this popup "PC Load Letter" mean, that sort of thing. Get them one of these with a keyboard dock. Sync it a couple of times a year to a Mac/PC at your home, set up a mobileme account for additional storage, and let them go nuts with it. The vast majority of computer users out there simply want to browse the web, read email, and look at photos. They are not like you or I. The iPad will be instantly appealing to them, or to the savvy kids of theirs who give them one.

What I'm getting at is probably 50-75% of the people who end up with an iPad in the first year or two will be extreme casual gamers. The type who want a good crossword puzzle, sudoku, solitaire at first, and may branch out into some of the fancier casual stuff later like Harbor Master, etc.

Some people you hang out with around here are the wacky fringe case, ones who want PS3/Xbox360 games to be ported to the iPad! I won't even get into the crazier ones that would then want this game to be 99 cents with free upgrades for life, and a Pony. For every one person here that thinks like that and gets an iPad there will be at least a hundred, if not many hundreds, that like it because it's a simple computer that "just works", and oh look, I can play cards on it too

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01-29-2010, 08:15 AM
#10
Joined: Apr 2009
Posts: 444
Quote:
Originally Posted by EssentialParadox View Post
I think it's especially important to note that the iPad has a TV-out mode.

Imagine a game on your television, and a touchscreen in your lap for controlling it. When the touchscreen is that big, does the lack of tactile input even matter anymore?
I'm not sure this is possible, as it would mean dual display management.