|
#1
|
||||
|
||||
|
- - - - - Hey, Just thought I'd mention I'll be releasing an iPad version of Smiles. I brought some pictures too. ![]() If you're unfamiliar with Smiles, you can check out the iPhone trailer at the website: http://www.smiles-game.com Smiles HD is based on Smiles, but will include several changes to suit the iPad. The biggest change that players of the original should notice is the playfield. iPhone Smiles uses a larger 8x9 playfield, and you would physically rotate the iPhone to change the way things fell. Smiles HD will actually use a smaller 8x8 playfield, and have buttons on screen for rotating. You'll still be able to physically rotate the iPad to change the fall direction (or play tall or wide if you like), but it wont be required. Comfortably grip the iPad in one hand, and tap matches with the other. Also, due to the smaller playfield, games are shorter now. One of the bigger complaints (or rather, confusing points) of the original is that an Easy or Long Play game would always last a really long time. I don't have any fancy statistics to back this up, but roughly speaking an average Long Play game would take me 30+ minutes in iPhone Smiles, and now takes me 20+ minutes. I think this is an improvement, but I will be leaving iPhone Smiles as-is for those that prefer the original way. Also as the name suggests, Smiles HD will feature higher resolution graphics. After all, the iPad has more resolution, so I may as well use it. ![]() There's numerous other changes to the game as well. The differences between Drop and Drop+ should make a lot more sense now (Drop+ is now the "ice cracks in 4" modes). It's something I wanted to fix in the original iPhone version, but would break a lot of things. It's the kind of change that had to wait for a clean slate like an iPad version. That's all I can think of at the moment. Now for some screenshots. Click for high resolution. EDIT: Early shots removed. Here are some final shots. Click for full size: - - - - EDIT: Gameplay videos. Trailer coming soon. Low bandwidth Version | Pop Up Low bandwidth Version | Pop Up Last edited by PoV; 04-02-2010 at 07:23 PM.. |
|
#2
|
|||
|
|||
|
Looks very interesting, I must admit. I am yet to own the iPhone version though.
|
|
#3
|
|||
|
|||
|
Out of interest, When Devs release their games as optimed iPad versions will we have to purchase them again?
|
|
#4
|
|||
|
|||
|
Whoa, I was just going to suggest this; this looks amazing!
![]() Nobody knows for sure yet. |
|
#5
|
|||
|
|||
|
Quote:
The BEST thing tht U did was add that rotational button so tht we do not have to turn the whole thing around ![]() For PpL who don't like it, read ma sig
|
|
#6
|
||||
|
||||
|
Quote:
|
|
#7
|
||||
|
||||
|
Quote:
Smiles HD has larger art files in it, meaning it breaks that 10 MB limit. A piece of art that is 2x the detail takes up 4x the space. The final size of Smiles HD is somewhere around 20-25 MB. So for one, I just couldn't fit it in 10 MB. ![]() And because it's a separate version, it gives us a chance to make changes or improvements to original game, plus optimize it for the iPad experience. I think most players will appreciate what's changed. Quote:
![]() Quote:
|
|
#8
|
|||
|
|||
|
Quote:
|
|
#9
|
|||
|
|||
|
I loved Smiles on the iPhone so I'm looking forward to seeing how this one turns out!
|
|
#10
|
||||
|
||||
|
A couple "in development" shots.
I've done some extra detailing and touch-ups to the HD artwork, and added an extra layer to the background effect in Drop. ![]() ![]() I'm shooting for Apple's deadline. Back to that.
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|