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Project "Thor"

01-29-2010, 10:37 AM
#1
Joined: Jul 2009
Posts: 43
Project "Thor" — The last shelter of mankind!

Hello!

Let me take a couple of minutes of your time to describe my new game.

The Project "Thor" game.

Video
Screens






The plot of the game once again returns us to the problem of robots growing wiser and rebelling. After wars called Mechanical only 8000 people survived. They took refuge on a small planet safely hidden inside a large asteroid field. The shelter of mankind was created in advance and equipped with a unique system of planetary protection "Thor". In one of its projections the system resembles by its shape Mjöllnir -- the god Thor's hammer, which determined its name. Rotating around an axis of the planet the protection system repels all attacks, with no damage.

First, the new Commander has to repel asteroid attacks, the game at this stage is contrary to Arkanoid having as the objective to prevent falling of an asteroid close to the populated areas of the planet. Later, the system will be equipped with the Battle platform. Now "Thor" not just silently beats asteroids back but can also "answer" with a plasma charge. Also, the battle platform allows to expand the armor, which is able to cover the entire planet by a protective circle. Unlike the system "Thor", the armor gets damaged and must be constantly renewed. Good news -- our hammer protects the armor that is directly above it against damage and moreover gradually mends it. Now the gaming style has changed: we need to shoot down small asteroids (for big ones the weapon is yet too weak) and continuously monitor the state of the armor defending and mending its weak segments.

Unfortunately, over time, the planet will be discovered by a scout of Axiom -- a formation of robots. This will signal the beginning of massive attacks on the planet. It should be noted that the game has no fixed waves of enemy attacks; depending on the success of a player and the level of population of the planet, Axiom estimates for itself the level of threat from mankind and each time re-determines the time of the next attack and the makeup of the fleet. We will be attacked by different types of enemy ships, each requires its own tactics and knowledge of vulnerable sides. So the game constantly adjusts the difficulty level to the player rewarding skillful ones more generously.

The main task of the Commander will be to study new types of armor, to improve the battle platform and to constantly expand the power grid. Three types of weapons: plasma gun, volley gun and ray gun -- will be at our disposal. First two can be used in the single shooting mode, in the automatic mode and in the accumulative mode (firing a ball of energy that's the more powerful, the longer it is charged up). Firing energy is determined by the player and the capabilities of the energy system.

The goal of the game is to reach the level of population sufficient for survival: 111 million people. The command of the project will put the objectives from the Survival plan before the Commander by following which one can succeed. A player may follow his own way but in this case it will be difficult for him to complete his mission successfully.

Summing up, the following features of the game can be noted:

1. Obvious game mechanism.
2. Progressive style of play.
3. Absence of predetermined aspects of playing.
4. Adjusting difficulty to the level of a player.

The game is almost ready and polished for sending to AppStore but the composer has so engrossed in writing the background music that fell out of time and gave us the opportunity to introduce the game before its publication.


With best regards,
Jury Shortki. My iTunes page

Last edited by JuryShortki; 02-02-2010 at 02:06 PM. Reason: Updated screenshots.
01-29-2010, 10:40 AM
#2
Joined: May 2009
Location: The Underworld
Posts: 9,230
video embedded here:


Youtube link | Pop Up


...and after watching the video, I'm definitely intruigued...looks like an interesting and polished game

Quote:
Originally Posted by sizzlakalonji View Post
I don't want to alarm anyone, but I just played this, felt a tingle, rushed to the bathroom, and urinated rainbows and glitter.
Quote:
Originally Posted by sammysin View Post
Yesss, I'm off for a leak to see if the same happens for me.

Last edited by Devilishly Good; 01-29-2010 at 10:45 AM.

01-29-2010, 04:15 PM
#3
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,778
Quote:
Originally Posted by JuryShortki View Post
Hello!

Let me take a couple of minutes of your time to describe my new game.

The Project "Thor" game.

Video
Screens




The plot of the game once again returns us to the problem of robots growing wiser and rebelling. After wars called Mechanical only 8000 people survived. They took refuge on a small planet safely hidden inside a large asteroid field. The shelter of mankind was created in advance and equipped with a unique system of planetary protection "Thor". In one of its projections the system resembles by its shape Mjöllnir -- the god Thor's hammer, which determined its name. Rotating around an axis of the planet the protection system repels all attacks, with no damage.

First, the new Commander has to repel asteroid attacks, the game at this stage is contrary to Arkanoid having as the objective to prevent falling of an asteroid close to the populated areas of the planet. Later, the system will be equipped with the Battle platform. Now "Thor" not just silently beats asteroids back but can also "answer" with a plasma charge. Also, the battle platform allows to expand the armor, which is able to cover the entire planet by a protective circle. Unlike the system "Thor", the armor gets damaged and must be constantly renewed. Good news -- our hammer protects the armor that is directly above it against damage and moreover gradually mends it. Now the gaming style has changed: we need to shoot down small asteroids (for big ones the weapon is yet too weak) and continuously monitor the state of the armor defending and mending its weak segments.

Unfortunately, over time, the planet will be discovered by a scout of Axiom -- a formation of robots. This will signal the beginning of massive attacks on the planet. It should be noted that the game has no fixed waves of enemy attacks; depending on the success of a player and the level of population of the planet, Axiom estimates for itself the level of threat from mankind and each time re-determines the time of the next attack and the makeup of the fleet. We will be attacked by different types of enemy ships, each requires its own tactics and knowledge of vulnerable sides. So the game constantly adjusts the difficulty level to the player rewarding skillful ones more generously.

The main task of the Commander will be to study new types of armor, to improve the battle platform and to constantly expand the power grid. Three types of weapons: plasma gun, volley gun and ray gun -- will be at our disposal. First two can be used in the single shooting mode, in the automatic mode and in the accumulative mode (firing a ball of energy that's the more powerful, the longer it is charged up). Firing energy is determined by the player and the capabilities of the energy system.

The goal of the game is to reach the level of population sufficient for survival: 111 million people. The command of the project will put the objectives from the Survival plan before the Commander by following which one can succeed. A player may follow his own way but in this case it will be difficult for him to complete his mission successfully.

Summing up, the following features of the game can be noted:

1. Obvious game mechanism.
2. Progressive style of play.
3. Absence of predetermined aspects of playing.
4. Adjusting difficulty to the level of a player.

The game is almost ready and polished for sending to AppStore but the composer has so engrossed in writing the background music that fell out of time and gave us the opportunity to introduce the game before its publication.


With best regards,
Jury Shortki. My iTunes page
Looks intriguing, can't wait for more info on it!

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
02-02-2010, 02:09 PM
#4
Joined: Jul 2009
Posts: 43
New screenshots had been added — Screens
02-02-2010, 02:11 PM
#5
Joined: Dec 2009
Location: US AND A
Posts: 116
02-05-2010, 11:28 PM
#6
Joined: Oct 2009
Location: omaha, ne
Posts: 1,442
wow, that trailer is great, the music is beautiful and gives the game a really epic feel. buying!