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App description: Your engines are down. Use your tractor beams to move.

"Some of the most fun we've had with $0.99 on the iPhone and we still can't put it down" - Slide To Play

Tractor beam is a powerfully simple and addictive arcade game inspired by the classics. Unarmed and out of fuel, to survive you must slingshot your ship through an asteroid field using only your tractor beam. But the beam will also send the asteroids on a collision course with your ship, making for a unique challenge as you press onward to earn points.

Tractor Beam can be played in either portrait or landscape orientation, and multi-touch gameplay allows for more than one beam and complex strategies. The procedurally generated background music is never the same twice, or choose to listen to your own music from within the iPod application.

- Classic arcade look and feel
- Multi-touch gameplay
- Three levels of difficulty
- Dynamic music is created on-the-fly
- Allows for music from iPod application

goiMot's comments:


02-01-2010, 07:23 PM
#2
Joined: Feb 2010
Location: San Francisco, CA
Posts: 5
Great game

I'm not much of a casual gamer (I mostly play games like Civilization Revolutions and Defender Chronicles) but this is one of the best I've tried lately. It's replaced Mr. AahH and Cannabalt as the game I play when I have a few minutes. I love the way the way asteroids of different sizes move when you tractor beam to them... I've been trying to drag a small asteroid along with me on my journey, but haven't quite succeeded yet. I suspect it's possible.

02-01-2010, 07:37 PM
#3
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,778
Quote:
Originally Posted by ratsark View Post
I'm not much of a casual gamer (I mostly play games like Civilization Revolutions and Defender Chronicles) but this is one of the best I've tried lately. It's replaced Mr. AahH and Cannabalt as the game I play when I have a few minutes. I love the way the way asteroids of different sizes move when you tractor beam to them... I've been trying to drag a small asteroid along with me on my journey, but haven't quite succeeded yet. I suspect it's possible.
So do, say, the cross asteroids move differently than the standard guys of equivalent size?

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
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02-01-2010, 08:03 PM
#4
Joined: Feb 2010
Location: San Francisco, CA
Posts: 5
Not as far as I can tell; I think the difference is cosmetic. It reminds me of those tunneler games people had on their graphing calculators years back - it gets harder by making you navigate increasingly small gaps. The interesting addition is that the way you get around changes your environment. In order to move you have to pull the very things you're trying to avoid toward yourself.
02-02-2010, 02:53 PM
#5
Rat's Ark - Does the music change intensity as you progress through the game or is it always super chilled out?
02-02-2010, 02:57 PM
#6
Joined: Jul 2009
Location: Montreal
Posts: 3,166
Any plans to integrate openfeint in this game ?
02-02-2010, 08:50 PM
#7
Joined: Feb 2010
Posts: 8
Quote:
Originally Posted by cranker View Post
Any plans to integrate openfeint in this game ?
Yes, that's the plan. And we might reward that bizarre asteroid-toting Ratsark came up with.

BillyShears - always super chilled out.
02-13-2010, 02:50 PM
#8
Joined: Apr 2009
Posts: 1,639
Surprised this game hasn't taken off more... its one of the best casual titles I've played.

Associate Editor, Slide To Play and Padvance
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02-13-2010, 02:53 PM
#9
Joined: Jul 2009
Location: Montreal
Posts: 3,166
It looks fun but needs Openfeint or good leaderboards for me to even consider it.
02-13-2010, 03:42 PM
#10
Joined: Feb 2010
Posts: 4
Slightly retro graphics. It could be better.