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I am done with Action RPG's

01-31-2010, 05:25 AM
#1
Junior Member [Original Poster]
Joined: Jan 2010
Posts: 7
I am done with Action RPG's

Action RPG's do not belong on the iPhone/iPod touch.

Call me jaded, but all RPG's are now just a blur; nothing stands out, nothing is worth buying. I still love the RPG genre, even though almost every "RPG" on the market is action oriented. People, the iPhone is not a Playstation Portable, and it's not a Nintendo DS. It's a new handheld with it's own genre(s) that define it, and action RPG's are definitely NOT worth playing on the iPhone as they are today. Pounding on a flat surface to try to get something accomplished gets real old, real quick.

So developers, please, for the love of god, try something new! Sword & Poker and Galactic Keep are games that are paving the way for new ways to think about our beloved little handheld gaming device and the RPG genre specifically. Follow their example if you're going to follow anyones. Make something new happen with the RPG genre instead of rehashing the same old "push X until Y dies" like a lot of developers have. Look, If your going to copy something, start with something good and make it better. Not something broken and making it even more convoluted and annoying.

Personally, I think there would be money to be made in a solid Turn Based RPG with an engaging story line.

I can't be the only one that feels this way?

Also, I realize to developers it's all about business. If you follow a model that works, then there is no reason to change it. I'm just asking developers to look at the genre differently instead of making an action RPG out of everything, try to look at it with a different mechanic more natural to the iPhone/iPod touch.
01-31-2010, 05:27 AM
#2
Joined: Oct 2009
Location: the 56th realm of existence
Posts: 5,948
well you havent even seen caligo chaser or across age yet!

Beta tester of 54 games
Quote:
Originally Posted by crex View Post
Thats a nice lookin gun.

01-31-2010, 05:41 AM
#3
Junior Member [Original Poster]
Joined: Jan 2010
Posts: 7
Across Age is the exact example of what I'm griping against. It's you running up against enemy Y until they die. Or tap the button on screen to shoot spells until enemy U is dead. Ugh, that's not fun, even if the story is like the next coming of Christ, you would have to dredge through awfully boring (looking anway) game play, just to get through it.

Caligo Chaser looks fantastic, but that's about all I can find. I love grading systems in games, but again, it's hit what's supposed to be a button on a flat surface until Y dies.

However, if someone would take an action RPG and instead of trying to make a button on a flat surface, why not create a gesture recognition, like swiping the screen to slash with a sword, drawing designs to cast spells, etc. etc.

If you're looking for inspiration with those, look at games like Ninja Gaiden Dragon Sword on the Nintendo DS, or Lost Magic, also for the DS.

Again, the iPhone/iPod touch is not the DS, or the PSP, so do something unique to the system that we love!
01-31-2010, 08:24 AM
#4
Joined: May 2009
Posts: 585
well if u dont like touch screen for ARPG then ohwell, moar forum spam, google PSP Forumz and goodluck

edit: Try Samurai if u want swipe, its 'ok' but swiping isnt THAT special IMO, kind of excessive movement but its OK (can be kind of fun too)
01-31-2010, 09:20 AM
#5
Quote:
Originally Posted by jak56 View Post
well you havent even seen caligo chaser or across age yet!
There's also Steam Pirates, as well as ports of FF 1 and 2.

Anyway, I'm with you until you, Bahss, until you start talking what the iPlatform was or was not "made for" -- I hate it when people try to turn their personal preferences into some kind of platform "rule." The fact is that action RPG's have been succesful in the App Store because they work well for many people. The ability to target directly on the screen makes for a more direct experience on, say, Inotia 2, than in many action RPG's in other platforms. (The same capability would also help make turn based combat more exciting as well, IMHO).

I agree 100% that Turn Based RPG is a neglected genre on the platform. But it's not an either/or issue.
01-31-2010, 09:38 AM
#6
Quote:
Originally Posted by Bahss View Post
Across Age is the exact example of what I'm griping against. It's you running up against enemy Y until they die. Or tap the button on screen to shoot spells until enemy U is dead. Ugh, that's not fun, even if the story is like the next coming of Christ, you would have to dredge through awfully boring (looking anway) game play, just to get through it.

Caligo Chaser looks fantastic, but that's about all I can find. I love grading systems in games, but again, it's hit what's supposed to be a button on a flat surface until Y dies.

However, if someone would take an action RPG and instead of trying to make a button on a flat surface, why not create a gesture recognition, like swiping the screen to slash with a sword, drawing designs to cast spells, etc. etc.

If you're looking for inspiration with those, look at games like Ninja Gaiden Dragon Sword on the Nintendo DS, or Lost Magic, also for the DS.

Again, the iPhone/iPod touch is not the DS, or the PSP, so do something unique to the system that we love!
When you talk about movement recognition, all i can think about is The World Ends With You. If you don't know what that game is, all the movement on the bottom screen was done using a stylus. Click and drag for moving. Swiping for slashes. Tapping for shooting. That game got it perfect. The closest to that so far is Hybrid in my opinion, but that still relies on a virtual d-pad.

Last edited by newbatthis; 01-31-2010 at 09:42 AM.
01-31-2010, 10:04 AM
#7
Sorry to see you didn't get a better response, Bahss. I agree that turn based RPGs are a natural fit for the iPhone... not only because of the touch screen, but because of the nature of gaming on the go. It's easier to play a turn based game with distractions in the world around you, whether that being the people in line at the bank, watching football on the couch, or sitting in a meeting. You can play without missing out on Real Life (TM)

My next several games are addressing the lack of turn based games- first one will be a rogue-like designed specifically for the iPhone (and iPod and iPad, complete with a storyline), next will be a turn based strategy game with a different feel from anything that's been seen in the app store so far.

I won't be making official announcements or an upcoming thread here until we are within 30 days of launching, but I can at least offer the comfort of knowing that good things are coming. In the meantime you can check out this sneak peak from a tweet I sent out recently about the first of the two games

--- ChronoSoft ---
Support your roguelikes! Play Rogue Touch today!
Spirit Hunter Mineko: Demons Reach --- Work in progress! Follow us on Twitter!
01-31-2010, 10:10 AM
#8
Joined: Oct 2009
Posts: 718
Quote:
Originally Posted by CommanderData View Post
My next several games are addressing the lack of turn based games- first one will be a rogue-like designed specifically for the iPhone (and iPod and iPad, complete with a storyline), next will be a turn based strategy game with a different feel from anything that's been seen in the app store so far.
YES, this is awesome. instabuy.

Also, for the thread I kinda agree. Play fargoal its pretty awesome (but idk if its what you like or not).

As for RPG, is Yipe 5 good, because i too am not too fond of RPG's on the app store, but this game seems interesting enough.
01-31-2010, 10:14 AM
#9
Joined: Jul 2009
Location: NYC
Posts: 1,112
Inotia 2 is awesome. I love that fact that i can play it with one hand
01-31-2010, 10:17 AM
#10
Joined: Oct 2009
Location: Denmark
Posts: 971
Quote:
Originally Posted by Bahss View Post
Personally, I think there would be money to be made in a solid Turn Based RPG with an engaging story line.

I can't be the only one that feels this way?
You are not the only one - I prefer turnbased RPGs on the iPhone/iPod Touch too.
I think it suits the nature of the devices better.
You play for shorter periods and not in front off a monitor with a keyboard and a mouse.

>
It should be a standard feature that you can turn on/off in-game music and sound effects separately in all games
!