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GameSalad can make some cool games

02-04-2010, 08:40 PM
#1
Joined: Aug 2009
Location: San Francisco
Posts: 362
Send a message via Skype™ to micah
GameSalad can make some cool games

I've noticed some GameSalad hating in this forum, with people saying you should really learn to program if you want to be serious about making iPhone games. I'm already a programmer, but I decided to try GameSalad to see if it can speed up my development time.

And my verdict is:
- It saves tooons of time
- It's extremely powerful once you spend the day or two it takes to learn how to use it (it really helps if you're already a programmer)
- Some of the limitations can be obnoxious and frustrating
- It's still in beta so it's pretty buggy, which can also be obnoxious and frustrating

And they recently updated GameSalad to 0.8.3 which broke my game when it was 90% done, and caused me to spend hours and hours fixing it, which was also pretty frustrating.

But regardless, I think that it's a serious tool that can be used to make quality iPhone games. And they are regularly updating it to include great features, so it keeps getting better. Two updates ago they made it so you can save and load variables, which is huge because now you can effectively save state. Last update they included multiple resolutions (including 1024x768 for iPad) and made it so you can build your projects as Mac games as well as iPhone games.

So I just finished my first GameSalad game and submitted it to the App Store today. It's called Aeropack, and you can download the free Mac version at http://www.insurgentgames.com/aeropack/. I think it's high quality, and I'm charging $2.99 for it in the App Store. And it was made without any real "programming".

--=] Insurgent Games website | twitter [=-
Cryptose (TA) - Skeleton Key (TA) - Skeleton Key HD (TA link) - Aeropack (TA)
02-04-2010, 09:02 PM
#2
Wow, your game looks pretty good. Im going to take a good look at game salad now! I think it's best to wait until it gets released though. Will it be free to download and use once its no longer beta?

I make games at PixelCUBE Studios! Follow me @naveen_pcs

02-04-2010, 09:06 PM
#3
Joined: Sep 2009
Location: Vancouver, Canada
Posts: 977
Send a message via MSN to MindJuice Send a message via Skype™ to MindJuice
Quote:
Originally Posted by micah View Post
I've noticed some GameSalad hating in this forum, with people saying you should really learn to program if you want to be serious about making iPhone games. I'm already a programmer, but I decided to try GameSalad to see if it can speed up my development time.

And my verdict is:
- It saves tooons of time
- It's extremely powerful once you spend the day or two it takes to learn how to use it (it really helps if you're already a programmer)
- Some of the limitations can be obnoxious and frustrating
- It's still in beta so it's pretty buggy, which can also be obnoxious and frustrating

And they recently updated GameSalad to 0.8.3 which broke my game when it was 90% done, and caused me to spend hours and hours fixing it, which was also pretty frustrating.

But regardless, I think that it's a serious tool that can be used to make quality iPhone games. And they are regularly updating it to include great features, so it keeps getting better. Two updates ago they made it so you can save and load variables, which is huge because now you can effectively save state. Last update they included multiple resolutions (including 1024x768 for iPad) and made it so you can build your projects as Mac games as well as iPhone games.

So I just finished my first GameSalad game and submitted it to the App Store today. It's called Aeropack, and you can download the free Mac version at http://www.insurgentgames.com/aeropack/. I think it's high quality, and I'm charging $2.99 for it in the App Store. And it was made without any real "programming".
Nice job on the game Micah! I think I will check it out actually. I have a few simple ideas that I haven't gotten around to just because I know they will take time.

Did they add the ability to save/load game state yet?
02-04-2010, 09:28 PM
#4
Quote:
Originally Posted by MindJuice View Post
Nice job on the game Micah! I think I will check it out actually. I have a few simple ideas that I haven't gotten around to just because I know they will take time.

Did they add the ability to save/load game state yet?
Yes saving and loading attributes are now in gamesalad.

I also have it and it is pretty sweet. Just sayin'
02-04-2010, 10:03 PM
#5
Joined: Aug 2009
Location: San Francisco
Posts: 362
Send a message via Skype™ to micah
@simplymuzik3 It'll probably still be awhile (several months at least) before GameSalad goes out of beta. The bugs are annoying, but it's always getting better. I think it will always be free to use and to publish web games, but you need to buy at least the indie license ($99/year) to publish to iPhone or Mac. They might raise that price when it comes out of beta, but I don't know. Right now it's pretty cheap.

@MindJuice Yup, the save/load feature works now. Your game is organized into scenes, and the scenes have actors. So you have game attributes which anything can access, scene attributes which only actors on that scene can access, and actor attributes that are local to individual actors. The save and load feature just lets you put in your pseudo-scripting to save attributes and load specific attributes in key-value pairs. So it would be hard to save really huge complicated states, but to save what level you left off on, or the top 10 scores, is easy.

--=] Insurgent Games website | twitter [=-
Cryptose (TA) - Skeleton Key (TA) - Skeleton Key HD (TA link) - Aeropack (TA)
02-05-2010, 04:39 AM
#6
how does the perfomance (eg. of this game) scale on the iphone (older 3G) ?
i played a bit with gamesalad, and for my taste it's too limited and too basic (and i already know how to code ;-) ) . This is the biggest concern about the upcoming Flash CS5 export possibility for me -and most others i think - too . So i'm interested in the performance.
02-05-2010, 05:19 AM
#7
Joined: Jan 2009
Location: Italy
Posts: 1,452
I'm glad your GS subscription turned out to be useful. I also agree that GS can be used for nice things and despite not being "coding" I do think that knowing general programming paradigms turns out to be useful to take out the most of it.
You're game seems nice, I'm downloading the Mac version as we speak. Is it also GS based? Is that actually possible?
02-05-2010, 05:48 AM
#8
Joined: Oct 2009
Posts: 241
Send a message via MSN to tukun
Congratz on the submission micah !!
GS looks pretty cool
but for programmers like myself, I'd still prefer coding over using engine such as GS. Coding give me a huge amount of flexibility that I dotn think I would find in GS.

Still I'd see GS is a great tool for prototyping n test ideas.
02-05-2010, 04:35 PM
#9
Joined: Aug 2009
Location: San Francisco
Posts: 362
Send a message via Skype™ to micah
@spacefrog The performance actually isn't half bad. I have an iPod Touch 2g (so not the new hardware at all) and a couple of the later levels with tons going on in my game it gets a little choppy, but it's pretty good for the most part. And the newest update they released (besides breaking my game) made the FPS jump from about 22 to 32. You should definitely test it on the device though, because playing through the game on the computer never seems to have any performance issues.

@sam the lion Yes, the Mac version was made with GS also. Just like how Unity 3D can publish to Windows, Mac, Wii, and iPhone, right now GameSalad can publish to web, Mac, and iPhone.

@tukun I agree coding gives you lots of flexibility. Really I think one of GS's greatest strengths is it's basically a huge powerful level editor that can work for lots of types of games. So any game with lots of content and complicated levels, GS would be good with because you wouldn't have to write your own level editor. There's definitely games that just don't fit though. Personally I'm still hoping to find a solution where I can easily make cross-platform games for iPhone and Android, but I'll definitely keep using GS for certain projects.

--=] Insurgent Games website | twitter [=-
Cryptose (TA) - Skeleton Key (TA) - Skeleton Key HD (TA link) - Aeropack (TA)
02-05-2010, 04:39 PM
#10
Joined: Jun 2009
Posts: 10,966
Is it just the games I've purchased, or are all GameSalad games upside down? (Home button on the left, which is upside down for iPod Touch owners...)

That's what makes me cringe every time I see the "Made with GameSalad" screen pop up.

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!