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The Biggest Easiest To Correct Mistakes Game Developers Make That Result In Low Sales

02-07-2010, 10:08 PM
#1
Joined: Jun 2009
Posts: 301
The Biggest Easiest To Correct Mistakes Game Developers Make That Result In Low Sales

What do you guys think are the biggest and easiest to correct mistakes that App developers make that result in low sales...

I know of three that frequently result in me and my friends deleting apps.

An ugly icon (if possible, avoid any text on the icon, and if there has to be text, keep it minimal, unobstrusive and make sure the text color doesn't clash with the icon's color).

A long title that gets it's end cut off on your phone

An ugly interface/main menu


Both seem miniscule, and both are easy to correct, but here is why they matter.

Apple fans, iPhone owners in particular really value aesthics. This is a big part of the reason we were drawn to Apple in the first place. If you don't care enough about your App to spend a little bit of effort into making a pleasing icon, a pleasing interface to look at and use, and an icon title that is actually readable, then this lack of effort will be felt by your users.

People will subconciously like those icons/apps less because they make the rest of their phone look unappealing. So those apps will often be deleted, and if not deleted, they will be relegated to later pages, and are very unlikely to be shown off to friends and family as a result.

And whether conciously or subconciously, people will rate/review apps with ugly icons and interfaces and incomplete titles lower. For the same reason that people will form a better impression of a person that looks clean and well groomed. Yes it's shallow, yes you can argue that it's unfair, but that's just how the people are.

In short, if you want your app to sell better, and to get better reviews, make sure that your icon is aesthetic to look at. Make sure that your icon title is readable in full. And make sure that your interface, start menu and graphics in general are pleasing to look at. You will get better reviews trust me on this.

If you want a sample of some nice look app icons, I'm sure other posters will be happy to post some examples below. There's a number of developers that consistently give all of their apps icons that are pleasing to look at.

One such developer that springs to mind is NimbleBit. Every app they make has a pleasing icon, frequently with no text whatsoever on the app's image. Where there is text, it is minimal, unobstrusive and color coordinated with the rest of the icon. Their menus and graphics are also, while simple, very clean, polished and pleasing to look at. This is one part of the reason why so many users have NimbleBit icons/apps on their early pages and show them off to friends and family.

- Here is one such example.

Last edited by wikoogle; 02-07-2010 at 10:16 PM.
02-07-2010, 10:58 PM
#2
Have you ever rated a woman 10/10? Just curious.

02-07-2010, 10:59 PM
#3
Quote:
Originally Posted by MexicanJesus View Post
Have you ever rated a woman 10/10? Just curious.
I did once.... then she spoke

*shudder*
02-07-2010, 11:00 PM
#4
Joined: Jul 2009
Location: Where the Grass is Green and the Girls are Pretty
Posts: 2,740
Quote:
Originally Posted by MexicanJesus View Post
Have you ever rated a woman 10/10? Just curious.
I would put that in the posty thread, but I'm to lazy to search for it. Made me lol

Gamecenter: Will090
02-07-2010, 11:01 PM
#5
Joined: Dec 2009
Posts: 125
Releasing a game for sale before it's even 25% finished.

I love indie devs and the games they make, but the above statement is happening all too often and is nothing short of a scam for the most part.

Yeah, I said it: Your Tower Defense/Stick Figure/Block game sucks.
02-08-2010, 02:00 AM
#6
Joined: Jun 2009
Location: The Lonely Island
Posts: 1,238
I agree with ya there. Looks are a big chunk of what makes a game good. Parachute ninja is a good example. Besides that, I really hate when they release a game, and right off the bat tell all this stuff that'll be put in updates. It makes the game seem half baked. I love updates that come after I've beaten the game and want more, but empty promises to trick you into buying it suck (excluding extra control options and small bug fixes. They're good, although these should be in the first release.)

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02-08-2010, 02:19 AM
#7
Joined: Jun 2009
Posts: 301
Yes, that's true too, its a bad idea to release a game missing several key features that the devs say will be in an update.

By the time the update comes out, the damage is often done and game has already faded away. Those who weren't going to buy the game without those features will not have bought the game.

The poor initial reviews and poor first impression are tough to overcome.

But I do understand why devs do it. If it's there only income and they're done with the main story for the most part, and have sunk a ton of time into it, they likely want to get it out there to start making some money for thier effort, especially if they are short on cash.

Or they want to see if there is any interest in the game in the first place, whether its worth their time to work on it some more and improve it.
02-08-2010, 02:47 AM
#8
Joined: Sep 2009
Posts: 107
Quote:
Originally Posted by Chainsy View Post
I did once.... then she spoke

*shudder*
Haha that's sig worthy!

Last edited by Achy; 02-08-2010 at 02:55 AM.
02-08-2010, 02:57 AM
#9
Joined: Nov 2009
Location: Germany
Posts: 6,454
Quote:
Originally Posted by wikoogle View Post
What do you guys think are the biggest and easiest to correct mistakes that App developers make that result in low sales...

I know of three that frequently result in me and my friends deleting apps.

An ugly icon (if possible, avoid any text on the icon, and if there has to be text, keep it minimal, unobstrusive and make sure the text color doesn't clash with the icon's color).

A long title that gets it's end cut off on your phone

An ugly interface/main menu


Both seem miniscule, and both are easy to correct, but here is why they matter.

Apple fans, iPhone owners in particular really value aesthics. This is a big part of the reason we were drawn to Apple in the first place. If you don't care enough about your App to spend a little bit of effort into making a pleasing icon, a pleasing interface to look at and use, and an icon title that is actually readable, then this lack of effort will be felt by your users.

People will subconciously like those icons/apps less because they make the rest of their phone look unappealing. So those apps will often be deleted, and if not deleted, they will be relegated to later pages, and are very unlikely to be shown off to friends and family as a result.

And whether conciously or subconciously, people will rate/review apps with ugly icons and interfaces and incomplete titles lower. For the same reason that people will form a better impression of a person that looks clean and well groomed. Yes it's shallow, yes you can argue that it's unfair, but that's just how the people are.

In short, if you want your app to sell better, and to get better reviews, make sure that your icon is aesthetic to look at. Make sure that your icon title is readable in full. And make sure that your interface, start menu and graphics in general are pleasing to look at. You will get better reviews trust me on this.

If you want a sample of some nice look app icons, I'm sure other posters will be happy to post some examples below. There's a number of developers that consistently give all of their apps icons that are pleasing to look at.

One such developer that springs to mind is NimbleBit. Every app they make has a pleasing icon, frequently with no text whatsoever on the app's image. Where there is text, it is minimal, unobstrusive and color coordinated with the rest of the icon. Their menus and graphics are also, while simple, very clean, polished and pleasing to look at. This is one part of the reason why so many users have NimbleBit icons/apps on their early pages and show them off to friends and family.

- Here is one such example.

What?

Stop talking on my behalf, I can do that myself.

I don't bloddy care about the bloddy app icons.
It' the app behind that icon, that really counts.

From your text, I'd say that you are really a shallow person who refuses to look under the surface of things.
I don't feel the need to swank around with my iDevice. The iDevice is no accessoire... it is just a tool.
Why should I show it to my family or friends?

And I never heard of a person, who rates apps lower because this person dislikes the look of the app icon.
People doing this should visit a doctor.

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.

Last edited by Vovin; 02-09-2010 at 07:28 AM.
02-08-2010, 05:19 AM
#10
Joined: Oct 2009
Posts: 186
so the take home message is "devs creating well thought and good icons will bring more good than harm"

i dont see anything wrong in that.