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Nano Fighter 3D

02-10-2010, 02:53 PM
#1
Joined: May 2009
Posts: 293
Nano Fighter 3D

EDIT:
I'm going to be posting videos of my progress and you guys can follow along...
So far I have the movement control nailed down I think... Here's part one of the making of Nano Fighter 3D


Youtube link | Pop Up


Hey all...

I'm currently working on a new Nano Fighter for iPad and iPhone/iPod. It's going to use Chipmunk physics and will have a huge graphics boost!

If you've played the original Nano Fighter, I'd like to hear what you think, and what you'd like to see in the new one!

Currently I'm planning on having multiple ships to pick from, each with unique abilities. Also the ability to purchase weapons, shields, etc. There will also be borders so you cannot fly forever, or perhaps a mix of border levels and non border levels.

Anyway... I'd love to get some opinions!

For the latest updates check http://www.pdjapps.com

Pavel (PDJ Apps)
Maker of: Nano Fighter!
Check out all my apps at:
http://www.pdjapps.com

Last edited by PDJApps; 02-18-2010 at 09:24 PM.
02-10-2010, 03:07 PM
#2
Joined: May 2009
Posts: 4,461
A mix of border levels and non border levels sounds good. I can see this being the ultimate space dual stick shooter.

I really liked Nano Fighter when it came out and I trust this new one will be great as well.

Right now the top dual stick space shooter for me is between Meteor Blitz and Isotope, with maybe Meteor Blitz slightly in the lead.

Nano Fighter is the game that really got me into the genre on the iPod though, I love the controls in the game.

Will come by with any suggestions if I can think of any though!

02-10-2010, 03:51 PM
#3
Joined: Jul 2009
Posts: 1,922
Great news!

Nano Fighter is not only responsible for my current iPhone gaming addiction; it's the reason I joined TA forums in the first place (as I tried to overtake the formidable reinhart_menken). It remains one of my favorite ds shooters and its controls are some of the best of any game I've played.

As far as suggestions, I can't think of a whole lot. I really liked the way the original's leaderboards worked--simple and no sign-up required. I guess if you decided to use one of the major leaderboard/achievement programs, I'd vote for OpenFeint just because I'm used to it by now.

Can't wait to see what you have in store and will post any other thoughts/suggestions here.

Last edited by Guise; 02-10-2010 at 05:06 PM.
02-10-2010, 03:53 PM
#4
Joined: Oct 2009
Location: the 56th realm of existence
Posts: 5,948
i almost immediately hated nano fighter due to lack of a dynamic background. fix that and i will surely love nano fighter 3d!

Beta tester of 54 games
Quote:
Originally Posted by crex View Post
Thats a nice lookin gun.
02-10-2010, 04:22 PM
#5
Joined: Aug 2009
Posts: 1,185
Sounds good. Nano Fighter is one of the better and more diverse in the genre. The mix of borders sounds good.

One question though, what is Chipmunk physics?

Oh and the site doesn't load for me.

Game Center: B34$T
Proud beta-tester for a bunch of cool games.
Dual-stick shooter fan

Last edited by B34$T; 02-10-2010 at 04:38 PM.
02-10-2010, 04:37 PM
#6
Joined: May 2009
Posts: 293
Quote:
Originally Posted by jak56 View Post
i almost immediately hated nano fighter due to lack of a dynamic background. fix that and i will surely love nano fighter 3d!
Definitely one of the bullet points

Quote:
Originally Posted by B34$T View Post
Sounds good. Nano Fighter is one of the better and more diverse in the genre. The mix of borders sounds good.

One question though, what is Chipmunk physics?

It's a 2D physics engine that will add a nice feel to the game. Some apps in the store use it to make physics puzzle games for example.

Pavel (PDJ Apps)
Maker of: Nano Fighter!
Check out all my apps at:
http://www.pdjapps.com
02-10-2010, 04:38 PM
#7
Joined: Oct 2009
Location: the 56th realm of existence
Posts: 5,948
ooh! physics? so there will be things that collide and react to your bullets?

Beta tester of 54 games
Quote:
Originally Posted by crex View Post
Thats a nice lookin gun.
02-10-2010, 04:40 PM
#8
Joined: May 2009
Posts: 293
Quote:
Originally Posted by jak56 View Post
ooh! physics? so there will be things that collide and react to your bullets?
Yup! When you shoot your enemies they'll react to them properly. Enemies themselves will bump into each other instead of overlap. Particles from explosions will also behave properly... bouncing off enemies, your ship, and walls.

Pavel (PDJ Apps)
Maker of: Nano Fighter!
Check out all my apps at:
http://www.pdjapps.com
02-10-2010, 04:46 PM
#9
Joined: Oct 2009
Location: the 56th realm of existence
Posts: 5,948
i'm officially excited!

Beta tester of 54 games
Quote:
Originally Posted by crex View Post
Thats a nice lookin gun.
02-10-2010, 04:50 PM
#10
Joined: Apr 2009
Location: San Francisco, CA
Posts: 1,680
Send a message via AIM to dogmeat
Quote:
Originally Posted by PDJApps View Post
Hey all...

I'm currently working on a new Nano Fighter for iPad and iPhone/iPod. It's going to use Chipmunk physics and will have a huge graphics boost!

If you've played the original Nano Fighter, I'd like to hear what you think, and what you'd like to see in the new one!

Currently I'm planning on having multiple ships to pick from, each with unique abilities. Also the ability to purchase weapons, shields, etc. There will also be borders so you cannot fly forever, or perhaps a mix of border levels and non border levels.

Anyway... I'd love to get some opinions!

For the latest updates check http://www.pdjapps.com
I think adding any complicated design elements like other ships, upgradable equip, etc.. will ruin the great gameplay experience that nano offers by itself.

by 3d, do you mean first person view? that would be amazing.

Now that I think about it, wasn't nano one of the first 5 star reviews I gave on a game?

Ah yes, flawless game: http://forums.toucharcade.com/showth...t=nano+fighter

Now that I recall, the best part of nano was it's arcade style gameplay, whatever you do, try to keep the same arcade action in the 3d version. Upgrade and stuff is ok, but lots of developers think too much about these things and it ends up distracting from the real game.

Artist | Designer
@PixelDogmeat

Last edited by dogmeat; 02-10-2010 at 04:54 PM.