★ TouchArcade needs your help. Click here to support us on Patreon.

Launch Images Question

02-10-2010, 03:17 PM
#1
Junior Member [Original Poster]
Joined: Feb 2010
Posts: 22
Launch Images Question

I have been looking over icon size requirements and came across the info for Launch Images, but was wondering do game developers use them ? I ask, because I went to see a few iphone game reviews on youtube ( where you can see the app launched from the icon on screen ), and of the games I checked out, none seemed to use a Launch Image.

If people 'are' utilising them, in what capacity would they work for you, on the site it mentions, no splash / logo screens, etc, so wondering best way to utilise them for a game, or even if they are used at all by game devs.


On a side note, I would probably launch a company logo anim of some sort at the beginning, in this scenario, just a white screen with the word 'loading' would suffice... ? What do you think ?
02-10-2010, 03:18 PM
#2
I know some big games have this. Minigore, Doodle Army, Pocket God, the 'info' screen on GTA:CW...

The Life Blog
Minecraft

02-10-2010, 03:22 PM
#3
Junior Member [Original Poster]
Joined: Feb 2010
Posts: 22
Hi, The prez 12521

Thanks for the quick reply.

Off to do some quick youtube research....
02-10-2010, 03:24 PM
#4
Quote:
Originally Posted by onion View Post
Hi, The prez 12521

Thanks for the quick reply.

Off to do some quick youtube research....
no problem, i read your thread yesturday, and it helped me a lot

The Life Blog
Minecraft
02-10-2010, 06:04 PM
#5
Joined: Sep 2009
Location: Vancouver, Canada
Posts: 977
Send a message via MSN to MindJuice Send a message via Skype™ to MindJuice
Quote:
Originally Posted by onion View Post
I have been looking over icon size requirements and came across the info for Launch Images, but was wondering do game developers use them ? I ask, because I went to see a few iphone game reviews on youtube ( where you can see the app launched from the icon on screen ), and of the games I checked out, none seemed to use a Launch Image.

If people 'are' utilising them, in what capacity would they work for you, on the site it mentions, no splash / logo screens, etc, so wondering best way to utilise them for a game, or even if they are used at all by game devs.


On a side note, I would probably launch a company logo anim of some sort at the beginning, in this scenario, just a white screen with the word 'loading' would suffice... ? What do you think ?
Are you talking about the Default.png file? I think most games use that.

if you want to do animation though, you have to program that specifically and then load your other resources while the animation plays.
02-10-2010, 06:34 PM
#6
You could load a REALLY light dummy scene that loads almost instantly, and run your own loading image/animation while you load menus, levels, whatever. That way your launch image can be a solid color and compress down to nothing so it's almost free (if that's what you are asking about).

Solomon Perry, Business Development Manager, GhostDog Studio

Pocket Rocks available from iTunes
"Game of the year!" - homeless guy on 5th St.
02-11-2010, 02:33 AM
#7
Joined: Mar 2009
Location: Oslo, Norway
Posts: 731
Is it even possible not to have a default.png ?

While Apple's guidelines states that you should have an image matching the interface the user meets (in order to shorten perceived loading time). While I agree this is makes a lot of sense there are some caveats. For instance, I believe the default.png only works in one orientation.

It seems to me like most games don't care for this approach though and normally have some kind of game-centric splash screen. Personally I've been using my company logo and Apple have never complained about this. (They have complained about a lot of other stuff I've been doing though, so it's not like I'm below their radar or anything).