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Whats going to be in the New Zombie map Verruckt

02-10-2010, 08:16 PM
#1
Joined: Feb 2010
Posts: 8
Whats going to be in the New Zombie map Verruckt

Okay, Everyone on that other post is saying false information about Verruckt, so I want to show you everything that is in the map and tell you what is the best to use for the newbies.

*Note, I am telling you all the weapons, but I don't know everything about them, so dont get mad if I get some of it wrong.

Weapons from the old map:
Colt (The Starting Pistol)
Knife (Duh)
Kar98 (This gun costed 200 in the starting room and is bolt action.)
B.A.R (Light machine gun)
Double Barreled Shotgun And Sawed off counter part.
Grenades
Mp-40 (Another Light Machine Gun)
Tommy Gun (Another Light Machine Gun)
Trench Gun (Stronger then the double barreled but is pump action.)
STG - 44 (Also known as the Mp-44)
Magnum (A Pistol that kicks butt)
M1A1 Carbine (The gun that costs 600 in the first room)
Flamethrower (Don't know this your stupid)
Browning Gun (That powerful Heavy Gun that has a large clip size)
Ray Gun (Powerful Gun that shoot rays. Nuff Said. Best out there even in Verruckt)

New Weapons:
M1 Garand - Sweet Gun that has a GRENADE LAUNCHER and can be gotten in the mystery box. I don't know if the grenade launcher is in the ipod. It is a lot strong then the M1A1 Carbine but gets useless after level 8.

Gewher - Another gun that is weaker then the M1A1 but shoots faster. Your call, both suck really.

SpringField - A stronger bolt action gun that still sucks at higher levels.

Panzershrek - Dunno if its spelled right but its a rocket launcher.

Fg42 - A light machine gun that has a clip size of 32. Not the best but gets the job done.

PTRS-41 - A Sniper Rifle. Sucks at higher levels.

MG42 - The Gun that everyone wondered where it was in the first map. This gun has an amazing fire rate, faster reload then the browning too. The only problem is it isn't as strong as the browning. Your choice. I prefer this one.

PPSH - Another great gun that is up there. It has a clip size of 71 and is really good up to the really hard levels.

Other things that need to be known:
Molotov - Like grenades but burn them. Buy them because they don't take up a weapon spot.

BOUNCING BETTIES! - Yes! These things are the bomb. Ever heard of claymores? Plant em over by a door and watch em kill as the zombies walk by.

Teddy Bear - Mainly here to piss you off, this thing switches the mystery box to 4 other places around the map. So don't think protecting the mystery box will get you 15 + rounds this time.



THE UPGRADES: All these are stackable.
- Double Tap Root Beer - Increases the fire rate. Not the best to be honest. It works great with the trench gun and Speed cola.
- Speed Cola - The best perk out there. This increases your reload time to almost nothing, and makes your machine Guns awesome.
-Quick Revive - Not the best, but it helps you restore your allies faster.
-Jugger-Nog - Second Best. This one increases your health by 100%


It costs 950 to go into the mystery box.
It costs 1000 To use the electric Fence

Here are the guns I recommend from best to worst

1. Ray Gun
2. MG42
3. Browning
4. PPSH
5. Flamethrower
6. Trench Gun
7. FG42
8. The Magnum Revolver.


Hope this got some stuff straitened out!
02-10-2010, 08:20 PM
#2
How about posting in the thread for the game? No need to start a new one.

02-10-2010, 08:25 PM
#3
Joined: Dec 2009
Location: Ohio
Posts: 2,587
Send a message via AIM to KGameLover1
Quote:
Originally Posted by 99CentApps View Post
Okay, Everyone on that other post is saying false information about Verruckt, so I want to show you everything that is in the map and tell you what is the best to use for the newbies.

*Note, I am telling you all the weapons, but I don't know everything about them, so dont get mad if I get some of it wrong.

Weapons from the old map:
Colt (The Starting Pistol)
Knife (Duh)
Kar98 (This gun costed 200 in the starting room and is bolt action.)
B.A.R (Light machine gun)
Double Barreled Shotgun And Sawed off counter part.
Grenades
Mp-40 (Another Light Machine Gun)
Tommy Gun (Another Light Machine Gun)
Trench Gun (Stronger then the double barreled but is pump action.)
STG - 44 (Also known as the Mp-44)
Magnum (A Pistol that kicks butt)
M1A1 Carbine (The gun that costs 600 in the first room)
Flamethrower (Don't know this your stupid)
Browning Gun (That powerful Heavy Gun that has a large clip size)
Ray Gun (Powerful Gun that shoot rays. Nuff Said. Best out there even in Verruckt)

New Weapons:
M1 Garand - Sweet Gun that has a GRENADE LAUNCHER and can be gotten in the mystery box. I don't know if the grenade launcher is in the ipod. It is a lot strong then the M1A1 Carbine but gets useless after level 8.

Gewher - Another gun that is weaker then the M1A1 but shoots faster. Your call, both suck really.

SpringField - A stronger bolt action gun that still sucks at higher levels.

Panzershrek - Dunno if its spelled right but its a rocket launcher.

Fg42 - A light machine gun that has a clip size of 32. Not the best but gets the job done.

PTRS-41 - A Sniper Rifle. Sucks at higher levels.

MG42 - The Gun that everyone wondered where it was in the first map. This gun has an amazing fire rate, faster reload then the browning too. The only problem is it isn't as strong as the browning. Your choice. I prefer this one.

PPSH - Another great gun that is up there. It has a clip size of 71 and is really good up to the really hard levels.

Other things that need to be known:
Molotov - Like grenades but burn them. Buy them because they don't take up a weapon spot.

BOUNCING BETTIES! - Yes! These things are the bomb. Ever heard of claymores? Plant em over by a door and watch em kill as the zombies walk by.

Teddy Bear - Mainly here to piss you off, this thing switches the mystery box to 4 other places around the map. So don't think protecting the mystery box will get you 15 + rounds this time.



THE UPGRADES: All these are stackable.
- Double Tap Root Beer - Increases the fire rate. Not the best to be honest. It works great with the trench gun and Speed cola.
- Speed Cola - The best perk out there. This increases your reload time to almost nothing, and makes your machine Guns awesome.
-Quick Revive - Not the best, but it helps you restore your allies faster.
-Jugger-Nog - Second Best. This one increases your health by 100%


It costs 950 to go into the mystery box.
It costs 1000 To use the electric Fence

Here are the guns I recommend from best to worst

1. Ray Gun
2. MG42
3. Browning
4. PPSH
5. Flamethrower
6. Trench Gun
7. FG42
8. The Magnum Revolver.


Hope this got some stuff straitened out!

OMGZ YES!!!! SO EXCITED!!!a
02-10-2010, 08:35 PM
#4
Joined: May 2009
Location: Somewhere
Posts: 5,195
What part of the world do you live in that you already have this? Or are you just basing this on the console version's additions and what the app version of Nacht Der Untoten is missing?
02-10-2010, 10:00 PM
#5
Joined: Apr 2009
Posts: 460
How is the Thompson, MP40 and the BAR light machine guns...? The Tommy is an American originated submachine gun, the MP40 a German originated submachine gun and the Bar seems to be a Semi-automatic rifle. A light machine gun, for example, is like the MG40/42, RPD, M249, etc...

Twitter: BadKarma__
Games waiting for: A game that doesn't suck.
02-10-2010, 10:08 PM
#6
Joined: May 2009
Location: Somewhere
Posts: 5,195
Quote:
Originally Posted by Pug4Death View Post
How is the Thompson, MP40 and the BAR light machine guns...? The Tommy is an American originated submachine gun, the MP40 a German originated submachine gun and the Bar seems to be a Semi-automatic rifle. A light machine gun, for example, is like the MG40/42, RPD, M249, etc...
I don't mean to be overly critical, but the BAR is a full auto rifle. It's more like a light machine gun. A semi-auto gun is a single shot gun that loads itself, like a Colt or M1 Garand. It fires one shot per trigger pull, but it does not require loading, like a bolt-action rifle. The MP40, RPD, SAW, etc. would be more like heavy machine guns, and the Thompson and MP40 submachine guns. I may be wrong though.

And I agree with you. I read that description and was confused why he was classifying certain guns like he was.
02-10-2010, 10:09 PM
#7
Joined: Sep 2009
Posts: 17
Are any of these weapons confirmed, or are you making assumptions?

Labyrinth 2 ID: A6W5LFCB.01
02-10-2010, 10:28 PM
#8
Quote:
Originally Posted by clarke845 View Post
Are any of these weapons confirmed, or are you making assumptions?
As far as I can tell, this is just everything that's in the console version of the game. Granted, I don't really play the game on either the iPod or a console much, but it seems to be what's in the normal versions of the game.
02-11-2010, 01:03 AM
#9
Joined: Nov 2009
Location: New Zealand!!
Posts: 293
the trench gun being stronger than the double-barrels? dont think so when you get to like 10 the trench gun begins to need 2 shots where the do-bo is solid till around 14-15, the trench gun just has a bigger mag, thats what i found anyway, and the sawn off seemed to be more powerful than the longer counterpart as well, just not quite as longer range. If im wrong then correct me but it certainly felt like that to me
02-11-2010, 02:14 AM
#10
Joined: Apr 2009
Location: Australia, mate!
Posts: 8,419
Why don't you post in the old thread?