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Puppet Jump 3D

02-11-2010, 06:33 PM
#1
Joined: Sep 2008
Posts: 826
Puppet Jump 3D

Puppet Jump 3D is a cross between Little Big Planet and Doodle Jump.

Jump ever higher on platforms while collecting Puppet Points which can be used to customize your puppet and surroundings. As you get higher you'll encounter moving and breakable platforms to test your leaping skills.

Customization is extensive with the ability to change your puppet's body, hat, eyes, mouth, material and choose from 10 different backgrounds to give almost a million unique combinations.

Puppet Jump is also an impressive technical achievement, with full per pixel shadow mapping even though it is not natively supported on the iPhone. Custom shaders were written for 3GS that let objects cast shadows on themselves and everything in the scene. This is the same shadow technique found in console games on Xbox 360 and PS3.

Puppet Jump 3D is nearing completion and will be submitted within a few days, so keep an eye out for the big announcement!



Screenshots:



Apps: Mech Pilot, Zombies HD, Zombies The Last Stand, iFishing (and all spinoffs), Puppet Jump, Pocket Farm, Dark Raider, Blue Skies, and more! (www.RockingPocketGames.com)

Last edited by RPGGuy; 02-11-2010 at 07:26 PM.
02-11-2010, 06:40 PM
#2
Joined: Oct 2009
Posts: 2,242
Wow this looks great! I love the style and ability to customize your character. I just hope that there is a calibrate option, that is a must for these types of games.

What is the price going to be?

02-11-2010, 06:46 PM
#3
Joined: Sep 2008
Posts: 826
The game will be free to try, with the ability to unlock the full game with an in app purchase for $2. You can't customize or post your high scores until the game is unlocked.

Apps: Mech Pilot, Zombies HD, Zombies The Last Stand, iFishing (and all spinoffs), Puppet Jump, Pocket Farm, Dark Raider, Blue Skies, and more! (www.RockingPocketGames.com)
02-11-2010, 07:16 PM
#4
Joined: Sep 2009
Location: Augusta, Ga.
Posts: 867
Hello! Great looking game you got. Looks very very similar to 123 Jump, just with much better graphics and lots of customization. Will this have any type of Multiplayer? Like Bluetooth or local Wifi? It will be an instant buy for me if so.
Thank you and grats on your upcoming game!

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**Game Center** Nekcik
02-12-2010, 01:21 PM
#5
Joined: Sep 2008
Posts: 826
The game has been submitted and is waiting to be approved by Apple.

It doesn't have multiplayer in this version but it might be something I add later, if I can decide on how it would work. Would it be competitive or co-op?

Apps: Mech Pilot, Zombies HD, Zombies The Last Stand, iFishing (and all spinoffs), Puppet Jump, Pocket Farm, Dark Raider, Blue Skies, and more! (www.RockingPocketGames.com)
02-12-2010, 03:40 PM
#6
Joined: Sep 2009
Location: Augusta, Ga.
Posts: 867
Quote:
Originally Posted by RPGGuy View Post
The game has been submitted and is waiting to be approved by Apple.

It doesn't have multiplayer in this version but it might be something I add later, if I can decide on how it would work. Would it be competitive or co-op?
Personally i Wouldn't mind it being Competitive , Like who can get up the furthest. and If you do decide adding multiplayer can you start off with adding atleast Bluetooth Or Local Wifi first? I'm pretty sure thats the easiest to implement and maybe decide if you sell enough to add Online play.

When to use A or An in a sentence.
Use A if the next word begins with a consonant sound.
Use An if the next word begins with a vowel sound.
**Game Center** Nekcik
02-13-2010, 03:07 PM
#7
Joined: Dec 2008
Location: Where PpL like Pixelbite & Instant Remedy Reside
Posts: 62
console quality/graphics my A**!
02-13-2010, 03:29 PM
#8
Joined: Sep 2008
Posts: 826
Fact is it uses the same shadowing technique as console games and Unreal Engine 3, and no other iPhone game engine has self shadowing that I have seen (maybe Zen bound 3GS when it comes out). Now if iPhone could pump out more tris/sec things would look even better.

Apps: Mech Pilot, Zombies HD, Zombies The Last Stand, iFishing (and all spinoffs), Puppet Jump, Pocket Farm, Dark Raider, Blue Skies, and more! (www.RockingPocketGames.com)
02-13-2010, 06:14 PM
#9
Joined: Aug 2009
Posts: 676
Quote:
Originally Posted by RPGGuy View Post
Fact is it uses the same shadowing technique as console games and Unreal Engine 3, and no other iPhone game engine has self shadowing that I have seen (maybe Zen bound 3GS when it comes out). Now if iPhone could pump out more tris/sec things would look even better.
Oh man, you totally sold me with the outer space scene, I'm obsessed with space. Please tell me black is one of the colors you can choose for the color of our puppets? Black is my favorite color (if you would consider it a color) so that would definitely be a win for me. But so far, it looks great.

Quote:
Originally Posted by sony154 View Post
console quality/graphics my A**!
As for you, I'm not sure you know this, but often times screen shots and videos do not do the actual game justice. A good example would be Cogs, I did not like the way it looked at all in the screen shots and videos, but actually playing it is awesome.
02-13-2010, 06:17 PM
#10
Joined: Sep 2009
Location: California
Posts: 2,348
Sway graphics meet's Doodle Jump!