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Ipod Games: Are We Getting Spoiled?

02-11-2010, 08:28 PM
Joined: Nov 2009
Location: Right. Behind. You.
Posts: 769
Ipod Games: Are We Getting Spoiled?

Wow, I've been reading some reviews and threads on the Appstore and such, and I wonder...

Are we getting too spoiled?

Think about it. Playstation Games, Wii Games, Xbox Games, etc. all can cost 50 dollars for a few hours of game time.

On the other hand, us iPhone/ iPod Touchers can get high-quality software for a few dollars, sometimes even a dollar or even free. The MOST that the majority of people have ever spent on an iDevice game is 7 to 10 dollars. The 7 to 10 dollar games are typically super-powerful, high-graphics quality games with detailed environments and hours of intense gaming experience... and you can jam at least 50 of those huge games in the iPod, if you have the right platform.

So why do we complain when we get a polished game?

On every single game on the Store, there is at least 1 review that complains that "they want their money back" or "the developers should update this thing more" like the devs have unlimited money or time. It makes me sad, this huge community of little kids begging for more when they already have an overflowing plate.

Do you feel like this too?
02-11-2010, 08:30 PM
Joined: Feb 2009
Location: the next whiskey bar
Posts: 5,549
it's been like this for a while
for some reason only with the iPod/iPhone..

02-11-2010, 08:41 PM
Joined: Oct 2009
Location: FLA, USA
Posts: 2,598
Originally Posted by wootbean View Post
it's been like this for a while
for some reason only with the iPod/iPhone..
due to the fact that it is so much easier to make an iphone game than a console game. plus, apple allows 99.9% percent of submitted apps into the appstore. there is practically no regulation. thus, there are so many similar games that just drive each other's prices down. on the ds or psp, each and every game is substantially different from each other because there are less of them and nintendo/sony has more of a rigorous submission process.

Last edited by starmonkey101; 02-11-2010 at 08:44 PM.
02-11-2010, 08:48 PM
Joined: Dec 2008
Posts: 6,509
There's a vast difference between the $60 and the $3 games. Don't confuse the two. There's no way you're going to mistake the side-scrolling AC 2 for the console AC 2. Are we getting spoiled? Maybe, but that's the way the market works. We expect the cream to rise to the top, it doesn't always, and full game experiences differ from person to person. Some people treat it like a legitimate gaming platform, others (such as myself) think of it as a really, really cool, but not quite there yet alternative.
02-11-2010, 09:02 PM
Joined: Jan 2010
Location: South Dakota
Posts: 239
Apple allows many games so we get more competition. Competition means people will lower prices in order to gain an advantage. In order to compete with the other people who lower prices, everyone else will lower prices too. It seems like it would be inevitable with so many developers.
02-11-2010, 09:06 PM
Joined: Nov 2009
Location: State of Hysteria
Posts: 1,487
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its budget gaming, pure and simple. i used to blow 30 bucks at Gamestop like, twice a month but since i got my iPhone its easier for me to conserve money, especially here on TouchArcade where you can keep informed of when the sales are going on, and hunt for promo codes. I love a good bargain ^_^

02-11-2010, 09:08 PM
Joined: Jan 2010
Location: Ohio
Posts: 267
Are AppStore customers getting spoiled? Simply, yes. I cannot count the many spoiled kids I see reviewing great games with a one star or complaining about price. (I say "kids" because I find it quite unbelievable for an adult to behave in such a way)

Gameloft ID: VoN_Athlos Plus+ ID: Twizzy420 Warfare Inc ID: Athlos
02-11-2010, 09:19 PM
Joined: Oct 2009
Posts: 878
ya i think some games fail at pricing, like pacman CE, while other games price's get mixed reviews because it depends on the type of seller, like COD zombies. The games that fail at pricing there game are not always being criticized for the price, but how it is executed. Cogs is another example.

My favorite game is doodle army, so check out the awesome game's twitter
02-11-2010, 09:23 PM
Joined: Sep 2008
Location: Los Angeles, USA
Posts: 722
Games aren't just cheap because of lots of competition. Just as a reminder, Apple bases its' main rankings on sales volume, thus causing 10 sales at 99c to create far more visibility than 1 sale at $9.99. This created the 'Race to 99c' effect, which both encourages development of cheap, smaller games and causes consumers to expect an unreasonable amount of content for less. You could even say that we've gone beyond this now with the 'Free for a Day' thing.

(They do have a Top Grossing chart now, but the damage to the App Store economy has already been done.)

Last edited by spacecowgoesmoo; 02-11-2010 at 09:30 PM.
02-11-2010, 09:30 PM
Joined: Jan 2010
Location: California
Posts: 49
Spoiled gamers

Gameloft's new game GT Racing is a great example. People are getting a full fledged racing simulator for $7 and all I hear are complaints about how the draw distance isn't perfect, you can't adjust the gear ratios or tire air pressure. It's freakin rediculous, I had to leave the forums when people don't seem to understand what they're getting for only a few dollars. Some people expect console perfection for the iPhone!

One guy even said "as a consumer I feel I should get a 100% perfect game for my 100% good money". Ignorant, and short sighted idiot.

It's a $7 game for a phone, you can't forget what you're complaining about. I'm amazed with thre quality of titles on this little device, and it's getting better all the time...but we're currently reaching the limit of what the current 3g phone can do. If a game doesn't do EVERYTHING you've ever dreamed of, then don't buy it...

we have a society of complainers!!