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Working for royalties?

02-13-2010, 10:07 AM
#1
Joined: Jul 2009
Location: Norway
Posts: 162
Working for royalties?

Hi!

Just wondering if any one has had an positive outcome (money) from working for royalties?

2D game artist for hire: www.Shadow-Embryo.com
02-13-2010, 11:00 AM
#2
Joined: Nov 2008
Location: Munich, Germany
Posts: 754
Send a message via Skype™ to mobile1up
Quote:
Originally Posted by dhondon View Post
Just wondering if any one has had an positive outcome (money) from working for royalties?
as the seller or as the partner waiting to get paid?

we developed a game for the iPhone early on in the Application Store lifecycle - we had a good partnership deal; effectively $3500 US upfront development and 33% royalties. we've received royalty payments - however, as sales die out; the value of putting in more effort dwindles. in this case; a friend developed the game; and i maintained it - we have released a number of updates to the game tho.

we didn't make a million dollars out of it tho - the partner distributing the game has probably; after 1 year - finally made enough profit from the game to cover the game design, artwork, audio and implementation costs. it is one of the grave realities of the app store tho.

// Aaron Ardiri
Mobile 1UP is a proud indie developer - support us!
developer of Caveman / Caveman HD and GW Series

02-13-2010, 05:39 PM
#3
dhondon,

The only two reasons a "good" developer should consider working on a royalty based project are ......

a) the idea for the app has incredible potential (huge upside)
b) the developer has absolutely no creativity of his own

OR

Formulated as a simple question....

Why would someone build an app for someone else, with them having no $$$$ in the game? Build your own damn app! This is a wake up call!!!! As to developers trying this gimmick ........ Put your money where your mouth is! If your idea is as great as you think it is going to be, flash the money!

If you don't have any awesome ideas drop me a PM I can feed you some.

Last edited by Syndicated Puzzles; 02-13-2010 at 07:06 PM.
02-14-2010, 11:35 AM
#4
Royalties tend not to work so well with app development, a large portion of applications fail to make back their investments, and furthermore it takes a long time before alot of these apps even break even. Working for royalties would be a bad move IMHO.
02-14-2010, 02:27 PM
#5
Joined: Sep 2009
Location: UK / Toronto
Posts: 602
Quote:
Originally Posted by mpcovcd View Post
Royalties tend not to work so well with app development, a large portion of applications fail to make back their investments, and furthermore it takes a long time before alot of these apps even break even. Working for royalties would be a bad move IMHO.
Unless, of course, it's a project you really believe in, and it has the right people behind it.
02-14-2010, 03:42 PM
#6
Joined: Apr 2009
Location: Portland, OR, Cascadia
Posts: 332
I would say that a developer probably should say "no" to any request to work for royalties.

With that said, I have for a few projects paid a musician / graphic artist with royalties. They've both been paid properly for their time at this point, despite none of the games they've worked on being huge hits. Actually I've found it's often cheaper just to pay up front than by royalties.

So overall, I'd say just pay or be paid for your time up front. Simpler and lowest risk.
02-14-2010, 03:50 PM
#7
Joined: Nov 2008
Location: Munich, Germany
Posts: 754
Send a message via Skype™ to mobile1up
Quote:
Originally Posted by xenoclone View Post
So overall, I'd say just pay or be paid for your time up front. Simpler and lowest risk.
for art we commissioned; we asked for what was fair - and, i sales worked out; the payment would be an advance for royalties if it did actually take of; allowing them to earn more. sometimes it works; sometimes it don't!

// Aaron Ardiri
Mobile 1UP is a proud indie developer - support us!
developer of Caveman / Caveman HD and GW Series
02-14-2010, 11:08 PM
#8
Joined: Dec 2009
Location: ,,,,,,,
Posts: 814
One downside to working for royalties is that the project could be dropped at any time, and your left empty handed.

[ERROR<:>/ insert witty saying here/>]
02-15-2010, 12:10 AM
#9
Joined: Nov 2008
Location: Munich, Germany
Posts: 754
Send a message via Skype™ to mobile1up
Quote:
Originally Posted by abruce42 View Post
One downside to working for royalties is that the project could be dropped at any time, and your left empty handed.
then, be sure in your contract agreement - that you can, if this happens release the application and distribute it on your own. it is your investment too and you should ensure you protect it as much as you can.

// Aaron Ardiri
Mobile 1UP is a proud indie developer - support us!
developer of Caveman / Caveman HD and GW Series
02-15-2010, 01:32 AM
#10
Joined: Oct 2009
Posts: 249
Quote:
Originally Posted by Syndicated Puzzles View Post
If you don't have any awesome ideas drop me a PM I can feed you some.
Are you for real or just joking? I would love to be fed some awesome ideas!

Start your engines gentlemen, Vector Rally is out!

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Twitter: http://twitter.com/VectorRally