iPad game using capacitive dials, faders, switches?
I'm reposting from someone who asked this on the Macrumors forums, and thought it would be interesting to get the opinions from some of the more seasoned touchscreen developers.
So, now that we have a device big enough - What's to stop a developer making something akin to this, in an iPad format?At first I couldn't see a way possible for the touchscreen to recognize the objects or an object turning but the OP added a very good suggestion:
Using capacative controls, the app recognises these being overlaid onto the screen, and then can use their movement to be a control.
Say the person is put on the screen - it has 2 capacative points opposite each other on the underside with a central capacative point. That distance could be used in part to identify a player or piece.http://forums.macrumors.com/showthread.php?t=863687
It'd be more complex if the dial itself is moving it's centre whilst you turn it, but i'm sure it's not too hard to work out turning - You do the math for the angle the 2 points are in relation to the centre of the dial.
Last edited by EssentialParadox; 02-13-2010 at 09:12 PM.