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If Apple removed all the "spam" apps, would your sales go up?

View Poll Results: See Topic
Yes 21 67.74%
No 9 29.03%
My sales would go down, because I distribute spam apps 1 3.23%
Voters: 31. You may not vote on this poll
02-13-2010, 11:20 PM
#1
Joined: Sep 2009
Posts: 330
If Apple removed all the "spam" apps, would your sales go up?

Probably not.

Spam apps only hurt in the release date section; which consequently is ignored for the most part.

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02-14-2010, 12:21 AM
#2
Joined: Mar 2009
Posts: 2,354
Quote:
Originally Posted by bravetarget View Post
Probably not.

Spam apps only hurt in the release date section; which consequently is ignored for the most part.
WHAT? I have to disagree. I have noticed several spikes in downloads when I re-released apps in the past. Visibility is the most important thing in the App Store and is what drives the majority of sales. If there were no spam apps other legit apps would take their place. That would affect sales of some other apps for sure.

02-14-2010, 02:02 AM
#3
Joined: Jan 2010
Posts: 759
No because crap apps are crap apps whether spam apps are there or not.
02-14-2010, 03:44 AM
#4
Joined: Nov 2008
Location: Munich, Germany
Posts: 754
Send a message via Skype™ to mobile1up
Quote:
Originally Posted by iPhoneGlobs View Post
WHAT? I have to disagree. I have noticed several spikes in downloads when I re-released apps in the past. Visibility is the most important thing in the App Store and is what drives the majority of sales. If there were no spam apps other legit apps would take their place. That would affect sales of some other apps for sure.
this was a factor before - but now when you release an update you dont get the visibility that you used to before.. so; this is a no-go honestly. who is the judge of what is a good and bad application as well? there are obvious crap apps; but, there are also some good apps that maybe some people dont like - but others do.

// Aaron Ardiri
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02-14-2010, 06:52 AM
#5
Apple can not remove application because they thought it's not good enough.
But can allow customer get their refund if a customer really hate some application. Then developer won't release so much useless application.

Now, customer can get their refund, but they don't know.
And if they ask for refund, developer not just give 70% back, but 100%. [apple keep 30%]
02-14-2010, 08:00 AM
#6
this will never happen as Apple doesnt give a damn about quality of apps. all they care is to be able to say "we have bazillion apps on the store and DS has just few hundreds". no mention of the quality and nothing even suggests things might change...
02-14-2010, 11:37 AM
#7
Without worrying about if apple would ever do it or not, of course sales would go up. Its pretty easy economics if I set out to buy an app, and I buy a spam app thats taking away from your sales (and probably has more effects down the road ie. user is more cautious when buying apps), then if that app never existed the user is more chances of stumbling across your application..
02-14-2010, 12:18 PM
#8
Joined: Apr 2009
Location: Pennsylvania
Posts: 1,006
Spam apps are approved in bursts, sometimes 12 at a time. They push other new apps off the new releases page. The new releases page is make it or break it for most indie apps. It's their only sure burst of broad visibility, and the best chance (without costly advertising or brand name IP) to make the hop from there to a top list.

I wouldn't trust Apple to judge which apps are spam and which aren't, but I wouldn't mind seeing a per app fee or perhaps a throttle on apps per-developer (i.e. no more than 2 at a time per dev per day).
02-14-2010, 01:27 PM
#9
Quote:
Originally Posted by mpcovcd View Post
Without worrying about if apple would ever do it or not, of course sales would go up. Its pretty easy economics if I set out to buy an app, and I buy a spam app thats taking away from your sales (and probably has more effects down the road ie. user is more cautious when buying apps), then if that app never existed the user is more chances of stumbling across your application..
I agree, and posted a similar comment in the unauthorized Mario Soundboard thread. By removing all those spam apps, the size of the pie for other developers increases by a small but significant amount in most cases.

Quote:
Originally Posted by Stroffolino View Post
Spam apps are approved in bursts, sometimes 12 at a time. They push other new apps off the new releases page. The new releases page is make it or break it for most indie apps. It's their only sure burst of broad visibility, and the best chance (without costly advertising or brand name IP) to make the hop from there to a top list.

I wouldn't trust Apple to judge which apps are spam and which aren't, but I wouldn't mind seeing a per app fee or perhaps a throttle on apps per-developer (i.e. no more than 2 at a time per dev per day).
You're correct. Spam apps can be approved in such volume that you end up 3 pages back in new releases. I've seen it before first-hand. A limit of one approval per day, per developer combined with a fee per submission would be fantastic. The fee per submission should be a minimum of $100, maybe more like $500 or $1000 per app. Frankly, if you don't think you can make at least enough to cover that cost you probably shouldn't be submitting the app anyway.

For the people who complain about submission fees per app, maybe Apple could make it so that you can submit a couple of apps per year at no cost, then you must pay for each additional one beyond those freebies.

The biggest problem as MikeSz_spokko points out is that Apple has not shown the least bit of interest in quality over quantity, so likely nothing will be done no matter how much it may help the store.

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02-14-2010, 01:58 PM
#10
Joined: Nov 2008
Location: Munich, Germany
Posts: 754
Send a message via Skype™ to mobile1up
why complain?

why complain about this? embrace what apple has provided.

i've been a developer on mobile platforms for over 10 years - and trust me; back in the palmos, windows mobile, symbian development days we had to deal with our own distribution model; let alone trying to get our applications into the hands of end-users. apple has provided an excellent ecosystem for developers to actually get found and provide a model where they dont have to worry about distribution.

sure; some developers will abuse the system - but, it is a market place. either way, apple gets 30% from every purchase made and they may be about quantity than quality - but seriously; how does this affect the end user - it doesn't. instead of crying over the fact that some indian dude is posting 10-30 useless apps to the app store and flooding the market with junk, why not try and do something new and unique and get press about it - thats the best way to get recognized and featured/whats hot etc..

junk will simply fall to the bottom of the pile; just like silt does in a river. maybe someone will even dig it up in a few years as a fossil

// Aaron Ardiri
Mobile 1UP is a proud indie developer - support us!
developer of Caveman / Caveman HD and GW Series