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Rolando: I want to like it but

02-14-2010, 09:32 AM
#1
Joined: May 2009
Posts: 585
Rolando: I want to like it but

So I still have the original Rolando.. i really want to love this game but i find the amount of twisting and turning to be a little frustrating and definitely an excessive amount of movement..

I think the accelerometer and gyronomoter and all that cr@p is great but i feel like Rolando goes a bit overboard with it..

i love the art style a bunch tho, and maybe for rolando 3 they should implement a control scheme that doesnt have u twisting ur iphone back and forth 'beyond comfort level'

maybe more finger control..

any thoughts?
02-14-2010, 09:37 AM
#2
Joined: Oct 2009
Location: FLA, USA
Posts: 2,598
Quote:
Originally Posted by acidshaman View Post
So I still have the original Rolando.. i really want to love this game but i find the amount of twisting and turning to be a little frustrating and definitely an excessive amount of movement..

I think the accelerometer and gyronomoter and all that cr@p is great but i feel like Rolando goes a bit overboard with it..

i love the art style a bunch tho, and maybe for rolando 3 they should implement a control scheme that doesnt have u twisting ur iphone back and forth 'beyond comfort level'

maybe more finger control..

any thoughts?
hm... i loved rolando
02-14-2010, 09:38 AM
#3
Joined: May 2009
Posts: 585
i just feel like i have to twist my ipod around too excessivelly, constantly flipping the iphone just killed it for me..
02-14-2010, 10:53 AM
#4
Joined: Feb 2009
Location: the next whiskey bar
Posts: 5,549
I thought the tilt to move was fine, except those levels where you control gravity and the king rolando is flying all over the place.
You haven't seen constant flipping until you've played blue defense..