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Street Fighter IV is another example of 1$ apps prejudice to quality

02-17-2010, 04:30 AM
#1
Senior Member [Original Poster]
Joined: Apr 2009
Posts: 444
1$ games are preventing big studios to invest on iOS

[edited : because in fact I absolutely love to play this game during travels]

(initial post subject : 0.99$ price race to the bottom is preventing big studios to invest on iOS, as such a price can't cover higher production costs)

Last edited by c0re; 06-11-2013 at 09:27 AM.
02-17-2010, 04:31 AM
#2
Joined: Apr 2009
Location: Australia, mate!
Posts: 8,419
I'm assuming you're talking about Street Fighter?

hi

02-17-2010, 04:34 AM
#3
Senior Member [Original Poster]
Joined: Apr 2009
Posts: 444
Oh yes sorry ... fanboy inside

I'll change the title immediately.
02-17-2010, 04:40 AM
#4
Joined: Apr 2009
Location: Australia, mate!
Posts: 8,419
Well, CAPCOM haven't made any decent iDevice game so far.

hi
02-17-2010, 04:48 AM
#5
Joined: Jul 2009
Location: NYC
Posts: 1,112
Quote:
Originally Posted by c0re View Post
Just look at the screenshots : they copy pasted the existing backgrounds, without even trying to take off the blurry effect that copy pasting a real-time 3D to a precalc motion can produce. The textures are clearly visually not adapted to such a resolution (some tex pixels are sometimes missing due to downscaling). And the controls visuals are not even taken care off.

This still could be a great game, though, because of the franchise and the strong gamedesign, and the game still looks gorgeous (I'm a fan, so I'll buy it). But here, it's obviious that Capcom didn't want to invest more than 40k dollars on this conversion.

Should I expose why ?
You also talked crap about blades of fury, why don't you carry on to work in making your fighting game great and let the people decide if it's better than SF.
02-17-2010, 04:53 AM
#6
Senior Member [Original Poster]
Joined: Apr 2009
Posts: 444
Quote:
Originally Posted by SarcasticGamer View Post
You also talked crap about blades of fury, why don't you carry on to work in making your fighting game great and let the people decide if it's better than SF.
Where in the world am I talking crap about iPhone SFIV .............. ?
I'm just pointing out proof that Capcom is not investing into it.

Please keep my work apart from this discussion, which has nothing to do with it.

Last edited by c0re; 02-17-2010 at 04:57 AM.
02-17-2010, 05:00 AM
#7
Joined: Apr 2009
Location: Australia, mate!
Posts: 8,419
Wait, you develop games? No wonder...

hi
02-17-2010, 05:03 AM
#8
Senior Member [Original Poster]
Joined: Apr 2009
Posts: 444
Trolling overload ...

Once again, devs opinions have nothing to deal with their work.
Associating somebody's work with his opinion is a gross, prejudicable assumption.

Show a bit of respect please, thanks.

So if I develop a game, I don't have the right to give my opinion on other games because I'm predisposed to be biased ?

Come on, grow up. I posted a lot more opinions about other games, and positive ones.

And we are talking about Street Fighter IV here, not me.

Last edited by c0re; 02-17-2010 at 05:05 AM.
02-17-2010, 05:05 AM
#9
Joined: Dec 2009
Location: London
Posts: 1,291
To be honest, production values are the least of my worries about this game.

The two things that this game will need as far as I'm concerned are good controls and good framerate.

'A delayed game is bad for now, but a bad game is bad forever' - Shigeru Miyamoto
02-17-2010, 05:06 AM
#10
Senior Member [Original Poster]
Joined: Apr 2009
Posts: 444
Quote:
Originally Posted by Eduku View Post
To be honest, production values are the least of my worries about this game.

The two things that this game will need as far as I'm concerned are good controls and good framerate.

Yes, absolutely, same for me

I'm confident about controls and framerate.