★ TouchArcade needs your help. Click here to support us on Patreon.

iPhone: WordJong or Bounce Trap Tilt

02-01-2009, 12:28 PM
Joined: Jan 2009
Posts: 1,123
WordJong or Bounce Trap Tilt

Im thinking about getting one of these games or both, although the WordJong price is a little steep for what it appears that you get, any suggestions?
02-01-2009, 03:16 PM
Joined: Dec 2008
Location: Rhode Island
Posts: 1,866
I'd go with Bounce Trap Tilt, that game has killer sound effects.

Web Designer & Developer since 1999.

Games I highly recommend: CozyQuest, Gemmed, Jabeh, Blue Defense, Blue Attack, geoDefense, Hospital Havoc

02-01-2009, 03:19 PM
Joined: Jan 2009
Posts: 1,123
Thanks, ah I'm not sure cuz I just bought the creeps
02-01-2009, 03:21 PM
Joined: Nov 2008
Location: Houston, TX
Posts: 735
I have both these games and, in my experience, the one I go back to time and time again is Word Jong.
02-01-2009, 03:46 PM
Joined: Oct 2008
Posts: 812
I second WordJong.
Bounce Trap is nice, but I keep going back to WordJong more often.
02-01-2009, 03:54 PM
Joined: Dec 2008
Location: little town of bethlehem
Posts: 431
Send a message via AIM to s0mah Send a message via Yahoo to s0mah

twitter @ here
teh myspace @ &here
02-02-2009, 12:01 AM
Joined: Jul 2008
Posts: 17
WordJong is one of the few games I play everyday.
02-02-2009, 12:03 AM
Joined: Dec 2008
Location: Pennsylvania
Posts: 3,208
For now, go with WordJong. Bounce Trap is WAY too glitchy now since the update. For me, it's virtually unplayable. Once it is fixed though I'd say it's a 50-50.

TA's resident ios rhythm game player
Former #1 Rhythm Control 2 Player (#2 now)
Unofficial #1 Gears Player (ignoring hackers)
Check out my Rhythm Game thread
02-02-2009, 01:28 AM
Joined: Jan 2009
Posts: 1,123
thanks for the help, i didnt pick up either yet but i wanted to throw pigs a poppin into the mix, looks kinda fun and was wondering if anyone suggests it?
02-02-2009, 01:33 AM
Joined: Jan 2009
Posts: 879
Regarding Bounce Trap Tilt.

We have a fix to the tilt problems, should go to Apple on Monday.

In addition we will be increasing the tilt sensitivity and we have added a new power up, a hole that captures a ball and then allows you to release it in any direction.

It took the team about 48 hours to get the tilt issue with the release line fixed, it was not as trivial as it sounds.

A late game is only late until it ships. A bad game is bad until the end of time.

- Shigeru Miyamoto