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NanoMechs Online Multiplayer [Submitted]

02-18-2010, 03:43 PM
#1
Joined: Jul 2009
Location: Hawaii
Posts: 252
NanoMechs Online Multiplayer [Submitted]

Battle it out with players all over the world!

If this is the first time you've heard of NanoMechs; It is a high speed, multiplayer shooter for the iPhone. Which now features awesome real-time multiplayer action over the Internet. Gameplay can be compared to popular 1st person shooters, except as a platform game with gorgeous 2D graphics!!



VISIT THE NANOMECHS WEBSITE (high quality video)

low quality video

Youtube link | Pop Up


-Real-Time Online Multiplayer Action-
-High-Speed game play-
-6 people can battle it out in high-speed simultaneously!-
-4 BIG Weapons (to blow up your friends)-

Flak Cannon <- NEW!
Missle Launcher
Particle Accelerator Cannon
Plasma Cannon
more to come…
-4 AWESOME levels to master-
Lava Tunnel
Outpost
Fortress
Hive
more to come...
-4 NanoMechs to choose from and more on the way!-
-Death Match Game Mode and more to come-
-Single player Time-Attack Game Mode Against NanoBots-
-Crazy Robotic Sound F/X-
-Amazing graphics-
-White-Knuckle Shooting Excitement!-


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02-18-2010, 03:45 PM
#2
Joined: May 2009
Location: The Golden State
Posts: 5,809
Wow, its been a long time since I've heard about this game.

Add me on Steam for TF2: eggzbacon

02-18-2010, 03:52 PM
#3
Joined: Oct 2009
Location: the 56th realm of existence
Posts: 5,948
guys
i'm testing this and let me tell you: nanomechs online= WIN!

Beta tester of 54 games
Quote:
Originally Posted by crex View Post
Thats a nice lookin gun.
02-18-2010, 05:29 PM
#4
Joined: Jan 2010
Location: Georgia
Posts: 437
Before I start I would like to say I am a beta tester for NanoMechs v1.2 and will continue to test all future updates. If you haven't bought NanoMechs I highly encourage you to check it out, v1.2 will be a major update over an already solid game. Many of you may have never heard of NanoMechs or thought the project had ended, but let me assure you Arin has been working on this for a long time and the results show that without question.

I've decided to give the forum a full review of NanoMechs, it's not very long so if you are even considering NanoMechs I would highly recommend you read this as it will give you insight as to how the game plays and that is very important in deciding if you want to spend your hard earned money on an App.


Graphics/Environment


I was stunned by the graphics in NanoMechs, the graphics are amazing, one thing I find hugely important is the "environment" a game is in and how the assets complement (or fail to complement) that environment. NanoMechs does an excellent job of portraying the future with objects that have the futuristic feel to them. Nothing looks out of place and nowhere do I see anything that stands out. It all looks like it belongs. All the levels have there own graphics and they all are very well done and will give you the futuristic look as soon as you load the game.


Online


Online play is the heart and soul of many iPhone games and NanoMechs although it offers Singe Player is best when played online. If you've played other iPhone games online you will notice lots of lag, this is quite common and in some cases it will happen with any game, but NanoMechs is by far the best online experience I've ever had on the iPhone and Ipod Touch platforms. Lag is never an issue and online play is as well done as I've seen and I've played a lot of games from the App Store. If online is something you consider important you will have no worries with NanoMechs, online is very well done and has exceeded my expectations even in the earlier betas. Before I leave the topic of online I should also note that each of the levels were designed with online play in mind so every portion of every level complements online play.


Single Player


Single Player to me can be a deal breaker in these types of games because if you're not careful you can end up focusing so much on the online aspects of the game that you either don't include Single Player or not much work is done on it. NanoMechs Single Player though is very well done, while it may not get much use with online play, if you want to improve online you need to practice and the bots are a great place to start. Each Single Player game includes five bots and the player, while these "NanoBots" aren't the strongest bot they do get the job done and will help you immensely with NanoMechs online modes. If for whatever reason you don't have access to the Internet with your Ipod Touch or iPhone Single Player is a very enjoyable experience and will keep you coming back for round after round.


Controls


This is where many games in the App Store fall short, they either focus too much on using the Accelerometer or they completely ignore it. NanoMechs is the best of both worlds, while you use the accelerometer to move left and right, you use two on-screen buttons for jumping, while I at first questioned the need for two jump/fly buttons I now see why they were needed and I think you will too, in NanoMechs shooting is done by tapping the screen where you want to shoot and if you were attempting to fly and shoot at the same time on the same side of the screen it would cause problems. The shooting in NanoMechs is really a good system as opposed to some games where you have to press a button, in NanoMechs you can aim and fire with little trouble at all. You won't find more responsive controls in the App Store and I've never had any problems with them.



That concludes my review of NanoMechs v1.2, I hope you know a little more about this exciting 2D shooter now and it helps your decision in buying it. I will be honest I do have a bias, but before you discount this review I would like to share some thoughts. I know many of you have a list of games either you're testing or you have tested, lots of you have a bunch of names and that's fine, but my theory to testing is quality over quantity, I don't test every game that's looking for testers I only test a few games that I'm very interested in, NanoMechs was no exception.

When I joined the NanoMechs beta in January 2010 it was after many days of learning about not only NanoMechs, but also about Arin Cranley the lead developer. I'm telling you this only because I want you to understand I went through much of the App Store and this is one of the very few games that I had any interest at all in testing. After looking up detailed information on the games I narrowed them down to two, Arin replied to my request sooner so I went with NanoMechs and I haven't regretted it since. My point being that while I do have a bias to NanoMechs, it was there before I even requested the position as beta tester so look at this as a consumers review, with a beta testers knowledge of the development process for this particular game.

Thank you again for reading,

Ryan Dale
Beta Tester,
NanoMechs
02-18-2010, 05:34 PM
#5
Joined: Oct 2009
Location: the 56th realm of existence
Posts: 5,948
I actually think the bots are harder than human apponents

but I do agree online is the thing that really makes the algame awesome. I'm not sure I'd like I so much without online play.

Beta tester of 54 games
Quote:
Originally Posted by crex View Post
Thats a nice lookin gun.
02-18-2010, 07:07 PM
#6
Joined: Dec 2009
Posts: 1,443
It's about time :P Can't wait for it to be approved. Online play I think will be way better than single player... Btw in the other thread, didn't you say there were going to be customizable nanomechs??

GC:SunScape | Plus+:MysticSun | Other:MystikSun
Youtube: SunScapeUPSB | PSN: mudkiprulz|
02-18-2010, 07:16 PM
#7
Joined: Oct 2009
Location: the 56th realm of existence
Posts: 5,948
Online play update has been accepted within less than 14 hours: he dev. Just told me. Enjoy guys!

Beta tester of 54 games
Quote:
Originally Posted by crex View Post
Thats a nice lookin gun.
02-18-2010, 07:21 PM
#8
Joined: Nov 2009
Posts: 5,146
Can someone please clarify: is this a new game or has it been out for a while and this thread is just to promote the 1.2 update?
02-18-2010, 07:33 PM
#9
Joined: Dec 2009
Posts: 1,443
Quote:
Originally Posted by Gabrien View Post
Can someone please clarify: is this a new game or has it been out for a while and this thread is just to promote the 1.2 update?
It's to promote the 1.2 update.

GC:SunScape | Plus+:MysticSun | Other:MystikSun
Youtube: SunScapeUPSB | PSN: mudkiprulz|
02-18-2010, 07:44 PM
#10
Joined: Nov 2009
Posts: 5,146
Quote:
Originally Posted by MystikSun View Post
It's to promote the 1.2 update.
Thanks.

So how long has the game been out, and what's the approximate user base at the moment? I really like the look of it from the video but my concern is, at $4 AUD how many players am I likely to regularly find online?