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Sprite Fighter (2D multi player fighter)

02-18-2010, 08:45 PM
Joined: Aug 2009
Posts: 501
Sprite Fighter (2D multi player fighter)

Sprite Fighter (working title of course)

proposed modes:

lots of details so im going to post them separate and try to keep them orginized

I consult with the 7 sages
02-18-2010, 08:49 PM
Joined: May 2009
Location: Somewhere
Posts: 5,195
Finally... a 2D fighter... Post some screens of some of the sprites you have.

I know SFIV is coming, but that's not really 2d... more like 2.5d... I like the 2D sprites alot.

02-18-2010, 09:00 PM
Joined: Aug 2009
Posts: 501


-character creation

there will be classes:

-ninja class (inspired by naruto)
-samurai class (inspired by bleach)
-demon class (inspired by inuyasha)
-half demon class (inuyasha)
-brawler (DBZ or Chad from bleach)
-sage class (summoners class)
-mana class

each class will come with its own unique attributes or options to select from for instance:

ninja class
-choose affinity to nature type
-unlock new kinds of jutsu

samurai class
-is all about the weapons
-as you level up you unlock new legendary weapons
-each weapon has 2 forms

demon class
associate with some kind of animal or insect ect
transform into said animal or insect, ect for X amount of secs during battle
unlock demon blades with their own unique skills

half demon class
-unlock demon blades
-automatically transforms into demon mode during hp critical
-randomly transform into a human which caps some skills and attributes for X amount of secs every other battle

-choose fighting style
-unlock skills
-all hand to hand combat

-sages are summoners
-when you create a sage you have several different types to choose from
-like a toad sage, or forest sage, fish sage ect
-each sage type has their own unique abilities or skills to unlock
-when you fight you can summon the toad or the forest or the ocean or whatever to help you in combat

-this is a customizable class
-you basically equip materia sets or mana orb sets to weapons like FF7
-theres many different types of weapons to unlock and equip
-and as you level up you unlock new kinds of materia that you can equip to your character

in addition to classes you can also edit the following:
-choose clan; more details below
-style sets
-color sets
-edit visage; more details below

clan = think of the clan as a group or social hub. there should be 4 clans at launch each with their own unique style and look which will have an effect on how your character looks (basically limits certain options) and how your visage looks. each clan will also come with their own unique special bonus like the blah clan will give a bonus in defense for the first few secs of a match and stuff like that

visage = is sort of like a profile/avatar/splash screen element that looks like a manga cover of some anime series. as you level up and earn achievements your visage will evolve the text, your character the elements of the image all will change depending on your progress and achievements. when someone checks you out they will see your visage as if it was your profile; from there they can friend req, challenge, report or message you ect. the visage is also a splash screen element. the splash screen here needs to be just as cool as L4D2 but instead of make believe movie posters on a wall in the zombie apocalypse the splash screen will be made out of the visages and will be like dynamic manga covers where your character and the enemy your about to fight is going at it, with boxes showing you how to earn random achievements or some random tips. and last but not least when you level up you earn new kinds of visages and different images and you can switch between them seamlessly and they will continue to evolve as you level up

character development

-no currency as you earn xp you earn knowledge points or something
-these knowledge points will be used to unlock new weapons, skills, ect on a skill tree similar to FF12
-you dont have to buy equipment or magic or whatever from a shop once you unlock something on your skill tree its yours you own it and thus it gets added to your inventory or skill set or whatever

ending comments:

no one has (well to my knowledge) created a 2D fighter on top of a robust almost RPG like character creation and development system. this will definitely add a huge layer of depth and complexity more so then a cast of pre-built and pre-determined characters, this is also why i took lots of influence from well known anime series and added lots of variables to each class so the fighting would be very dynamic and different from one fight to the next.

I consult with the 7 sages

Last edited by cubytes; 02-18-2010 at 09:04 PM.
02-18-2010, 09:03 PM
Joined: May 2009
Location: Somewhere
Posts: 5,195
This sounds a bit like an MMO... Do you have any images of the game you could post here? I'm definetly interested from the sounds of things.
02-18-2010, 09:06 PM
I'm vaguely interested. How far are you in on this?
02-18-2010, 09:11 PM
Joined: Aug 2009
Posts: 501
practice mode:

is pretty self explanatory but...

-train and hone your skills against AI
-change the behavior of the AI
-on screen combo guides
-endless mode or survival mode where enemies will keep respawning and getting harder and harder each time and you have to defeat them one after another with no health regeneration in between

I consult with the 7 sages
02-18-2010, 09:19 PM
Joined: Aug 2009
Posts: 501
Fight mode:

fight mode is all about quick fights......

-matchmaking or if no match closest match by level or skill or just any level skill if no match is online
-both local (bluetooth & wifi) and online (web) fights
-you can also fight single player against your own created characters
-all 2D arcade fighter gameplay
-as you fight you earn XP weather you win or lose; you get an XP bonus if you win
-you also earn knowledge points or skill points or license points whatever you want to call them in addition to xp

I consult with the 7 sages
02-18-2010, 09:22 PM
Joined: Aug 2009
Posts: 501

hunts is all about CO-OP gameplay on a 2D fighter engine.....

basically 2 or more players team up to take down a boss aka huge monster as you level up you unlock new bosses or if you want to be all greedy about it you can push bosses via in app purchases 99 cents for a boss or whatever....

I consult with the 7 sages
02-18-2010, 09:31 PM
Joined: Aug 2009
Posts: 501

pro is essentially a round robin tournament mode where say 6-8 players join the lobby and go at it until there is a winner.

at higher levels you unlock pro + a private tournament mode which can be sponsored and have cash prizes for winning; requires X amount of $$ to create/join the tournament; when you create a tournament it gives you X amount of join codes and you can distribute these codes to users via web, email or within the social layer of the game (open feint plus + ect)

cap the amount of $$ you can spend on the tournaments a day and the amount of prizes you can win and maybe hopefully you can get away with this without having to go thru acquiring gambling licenses for every state and internationally if not then just scrap the idea of pro +

I consult with the 7 sages
02-18-2010, 09:31 PM
Joined: Nov 2008
Location: Berlin
Posts: 3,606
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Sprite Fighter is SUCH a cool name!
Immediately had to think of Knight Rider.