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Feature proposals for Libra Balance

02-22-2010, 11:23 AM
#1
Joined: Sep 2009
Location: xor eax, eax
Posts: 755
Feature proposals for Libra Balance

Hi Guys,

I'm collecting some ideas in order to further improve our game Libra Balance.
What would you like to get in the next update?

My current plans are:
- adjustable accelerometer sensitivity
- NPC's as new game elements
- new game modes (e.g. time race)

Any suggestions are welcome. The best ones will get promo codes for our upcoming game.

P.s.
If you don't own the game already, there is a lite version (check my signature).
02-22-2010, 02:37 PM
#2
Joined: Jul 2009
Location: Where the Grass is Green and the Girls are Pretty
Posts: 2,740
The 3 things you mentioned would be great, and obviously new levels are always welcomed. A level editor would be really cool (especially if it was online, like iBlast Moki) but that would take quite a bit if effort, so just something to think about. Direct level challenges w/ push notifications would be cool as well. I am most interested in the new game modes though

Gamecenter: Will090

02-22-2010, 02:53 PM
#3
Joined: Oct 2009
Posts: 1,714
I like the ideas, especially a timed mode (optional).

Another idea for a new mode would be to number the balls and you have to sink them in order... Would probably be a hard mode, but fun and challenging.

More levels, too, please...
02-22-2010, 03:40 PM
#4
Joined: Sep 2009
Location: xor eax, eax
Posts: 755
Will090, secondtime: Thanks for the ideas!

The level editor would be hard to implement, as currently we use static, prebuilt meshes. (For now I would skip the idea of developing an online 3D mesh and texture editor ).
The other suggestions are really great, and I'm considering them for the next major release.

Last edited by Carlos; 02-22-2010 at 04:03 PM.
02-22-2010, 03:54 PM
#5
Joined: May 2009
Location: The Underworld
Posts: 9,230
hmmm, what about a game where you need to destroy/kill certain elements on the platter before you can drop down through the hole...so you would get a penalty for not getting all the items and a bonus for doing it more quickly

...like what if you had to run over zombies, aliens, or monsters of some sort with a sphere and could run over powerups that would maybe cause an explosion, make the ball spikey and do extra damage, or cause the enemies to freeze in place for short while or something...

Quote:
Originally Posted by sizzlakalonji View Post
I don't want to alarm anyone, but I just played this, felt a tingle, rushed to the bathroom, and urinated rainbows and glitter.
Quote:
Originally Posted by sammysin View Post
Yesss, I'm off for a leak to see if the same happens for me.
02-22-2010, 04:05 PM
#6
Joined: Sep 2009
Location: xor eax, eax
Posts: 755
03-03-2010, 07:55 AM
#7
Joined: Sep 2009
Location: xor eax, eax
Posts: 755
The update is available. There are quite a few changes, but mainly the physics have been further refined.

Could you please check it out? Your feedback would be highly appreciated.
Thanks in advance!