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want me to drop another idea bomb?

02-25-2010, 02:19 AM
#1
Joined: Aug 2009
Posts: 501
want me to drop another idea bomb?

So ff 1 & 2 is out..........

now I kinda wanna drop another idea bomb on ya guys, about how I would make a turn based rpg,

-rehash my old ideas,
-add some new ideas
-and I even got bits and pieces of story, plot and whatnot.....

if you want me to drop an ideal bomb just let me know

I consult with the 7 sages
02-25-2010, 10:18 AM
#2
Joined: Nov 2009
Posts: 595
Go for it. Though keep in mind that FF is 20 years old, so a lot of improvement has been made.

02-25-2010, 01:35 PM
#3
Joined: Aug 2009
Posts: 501
tru that. I totally admire square especially for ff 7 which is the first RPG I ever played and I loved that game

not really looking to drop an idea bomb on how I would make ff 1 & 2 better, mostly just want to drop some more ideas on how I would make a turn based rpg for the idevices or at least rehash some of my old ideas while projecting some new ideas

I'll be home lata this afternoon I will try to hit this thread up with an idea bomb soon

D

I consult with the 7 sages
02-26-2010, 07:13 PM
#4
Joined: Aug 2009
Posts: 501
sorry for the delay this brainstorming session is taking longer then I had anticipated, and I still have nothing conclusive to submit


here's some initial thoughts:
-experiment with line drawing inputs and/or mechanics
-casual interactive rpg experiences like Mario & Luigi bowser inside story
-swap party memebers and roles on the fly
-stack commands like ff 13

I'll keep brainstorming hopefully I will have something conclusive to post soon

I consult with the 7 sages
03-02-2010, 01:01 AM
#5
Joined: Aug 2009
Posts: 501
dropping idea bomb....NOW!!

heres what im thinking.........
-a sort of hybrid RPG; half real time & half turn based
-meaning you have X amount of secs for each turn
-during a turn your party will execute commands in almost real time
-some commands deduct time when executed
-time can be gained during a turn by initiating something? (idk what yet)

controls/input ideas:
-tap on character to select them
-when character is selected/highlighted; tap on enemy to do a quick attack
-tap on enemy again to do consecutive attacks with same character
-tap on character or with a character already selected; tap and hold on enemy to charge a strong attack; lift thumb off screen to release strong attack
-draw a line from character to enemy to do an attack; useful because you can command your characters to do quick attacks without having to select them therefor un-selecting the character your currently using
-tap on character then double tap on enemy to do another kind of attack
-double tap on character to change form (more details below)
-tap and hold on character to charge special attack (more details below)

highlight/select multiple characters:
-pinch out over your party to highlight multiple characters
-when multiple characters are highlighted they act as one single entity
-this means you can highlight multiple characters then tap on an enemy and all of your characters will attack that enemy simultaneously
-you can do strong attacks with multiple characters highlighted
-you can highlight multiple characters and command them to all change form at the same time
-you can do special attacks with multiple characters highlighted


companion:
-the companion will single handedly take care of the supportive/mage role that way all of your characters can focus on attacking
-the companion will also be the one in charge of distributing items to your characters in battle
-if its a sci fi genre the companion could be a space ship orbiting the planet
-if its a fantasy genre the companion could be some sort of being
-in the top right corner there will be a companion button
-tapping this button will bring up an on screen menu & pause action at the same time
-this menu will be finger friendly
-this is how you will distribute items to your characters from your inventory
-this is how you will use magics in general
-as you level up you can customize your companion
-if its a sci fi general there will be no magic but rather tactical support from the space ship orbiting the planet

forms:
-each character should have at least 2 forms if not more that you can change into during battle
-changing forms doesn't cost any time upfront only that it takes X amount of secs to finish
-each form has its own unique special moves, and attacks


special attacks:
-are powerful skills that can be initiated in battle
-as your characters level up they learn new skills
-there will be a brief animation then an option to choose a skill (if character has more then one skill) then the animation of the skill will playout
-these skills will essentially end the turn but do massive damage to all enemies

I consult with the 7 sages
03-02-2010, 01:12 AM
#6
Joined: Aug 2009
Posts: 501
back to brainstorming will post more ideas concepts and details soon

I consult with the 7 sages
03-02-2010, 05:25 AM
#7
Joined: Jan 2010
Location: Hong Kong
Posts: 960
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03-02-2010, 09:32 AM
#8
Joined: Aug 2009
Posts: 501
hahaha absolutely

I consult with the 7 sages
03-02-2010, 10:01 AM
#9
Joined: Aug 2009
Posts: 501
GUI/on screen info.......
-heath bars above characters head
-plus the characters appearance will change according to how much hp they have
-same for enemies
-no need to take up a ton of room to list out all the hp/mp/stats for all characters within the battle
-there is a stats page in the companion menu that will display this information


offensive & defensive:
-on offensive your characters will execute commands in real time
-on defense when its the enemies turn your characters will just sit there getting attacked
-you can still issue commands from your companion tho
-im also trying to think of different ways to create more interaction when on defense; like being able to tap/double tap with precise timing to increase the chance of block and stuff like that

I consult with the 7 sages
03-02-2010, 10:35 AM
#10
Joined: Nov 2009
Posts: 595
Look like good ideas for an iphone-optimised rpg. Have you ever played the paper mario games? The idea of action commands where you can press a button to jump or dodge the attack or hit harder when attacking was a very cool idea imo. I'm guessing you want an avrworld like in FF or pokemon. And then when you go into a battle, you drag from your character to an enemy to attack, but when you are defending, you tap on your character and with good timing can block or reduce damage from the attack.
This way part of the battle skill would be to memorize common foes attack style. Also, the boss characters would have several different attack methods which might even hit several members of your party.
So basically...

Combat:
Real time, every character has a bar which refills in real-time. When it is full, they can attack or use a special ability.
Drag from one of your characters to an enemy character to attack
Tap on one of your characters to block an enemy attack
Tap and hold on one of your characters to bring up an abilities/items menu

I also have some ideas about other parts of the rpg but those can wait, if anyone cares.