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Is Canabalt Overrated?

02-27-2010, 12:11 AM
#1
Joined: Jan 2010
Location: Colorado
Posts: 262
Is Canabalt Overrated?

I'm still relatively new to the wonderful world of iphone/touch gaming. I got my 64 Gb Touch in January and have since loaded a pretty significant number of titles. To give you an idea of my tastes, some of my favorites are Doodle Jump, Plants vs. Zombies, Geostorm, Orbital, CoD: Zombies, Bookworm, Scrabble and Project 72.

With that in mind, one of the first games that I purchased at the suggestion of both critics and users was Canabalt. I'd say I've played it for a total of an hour and a half (which is a lot of plays...), and got a high score of 8,500 which is pretty average I am sure but not bad enough to classify me as a "low score related whiner."

Anyways, my question is - why the incredible hype and such high ratings for a game that arguably should be 99 cents? If it were rated on the sound and music, I'd have nothing but praise, but as for the gameplay, it feels repetitive and just doesn't have that Doodle Jump appeal that pushes me to get higher scores, nor does it attain that Orbital "holy hell this is hard but I must beat my previous score!" feel to it. I find it to be a rudimentary twitch game that requires pattern recognition (you can't effectively play without sound) excessive trial and error. And despite elements of randomness, it is simply repetitive.

To each his own I guess
02-27-2010, 12:17 AM
#2
Joined: Nov 2009
Location: Right. Behind. You.
Posts: 769
I don't know, as a game, I thought Canabalt was perfect for the iPhone. It's pricey for the content, but let's break it down:

Gameplay: Addictive and exciting, plus highscores. Random events spice up the game.

Soundtrack: Pure awesome with headphones. Beautiful for the game.

Replayability: High. Highscores, frustration and discovering all the little perks.

Load time: Pretty reasonable, much faster than Doodle Jump.

iPhoneness: Great. It's better on the iphone than the Flash game no doubt. The one-touch controls make it easy to blaze through on the go.

Quick note: Get the best game ever, Enviro-Bear 2010!

See, if you ignore the price, you've got one nice game going on there.

02-27-2010, 12:21 AM
#3
Joined: Mar 2009
Location: WHO KNOWS
Posts: 3,138
Here we go
02-27-2010, 12:22 AM
#4
Joined: Oct 2009
Posts: 5,083
02-27-2010, 12:26 AM
#5
Joined: Mar 2009
Location: Rio Rancho NEW MEXICO Yes, its a state >:l
Posts: 2,895
Quote:
+1, please use the search function. But if u ask me it is. Just save some money and get hellkid, it's better

Plus+, Openfeint, and Gameloft Live Username: Vester
Add me on GameCenter: Sock Merchant
2/6/11 the Green Bay Packers win Super Bowl XLV
02-27-2010, 12:49 AM
#6
Joined: Sep 2009
Location: USA
Posts: 1,359
I think Canabalt is the most awesome game ever made. Why spend $2.99 on something with modern 3D graphics when you can spend that money on a repetitive 1-button jumping game that looks like it was made 20 years ago? Wooo! Definitely worth the purchase.

Last edited by tsharpfilm; 02-27-2010 at 12:53 AM.
02-27-2010, 12:53 AM
#7
Joined: Apr 2009
Location: Australia, mate!
Posts: 8,419
AgrÍed. Canabalt was not worth for anything more than $0.99.

hi
02-27-2010, 01:33 AM
#8
Joined: Nov 2009
Location: Chandler, AZ
Posts: 446
Quote:
Originally Posted by natedogg213 View Post

Anyways, my question is - why the incredible hype and such high ratings for a game that arguably should be 99 cents? If it were rated on the sound and music, I'd have nothing but praise, but as for the gameplay, it feels repetitive and just doesn't have that Doodle Jump appeal that pushes me to get higher scores, nor does it attain that Orbital "holy hell this is hard but I must beat my previous score!" feel to it. I find it to be a rudimentary twitch game that requires pattern recognition (you can't effectively play without sound) excessive trial and error. And despite elements of randomness, it is simply repetitive.

To each his own I guess
Your opinion is all fair and good, but tell me, what is this doodle jump appeal that drives you? To me, it is quite the opposite. It could be that I find hand-drawn doodle jump graphics to be distasteful, but Canabalt's awesome presentation is what keeps it fresh and very playable. Not to mention that when many play Canabalt, they aren't looking for a deep gaming experience, but instead just a quick way to occupy time.
02-27-2010, 01:36 AM
#9
Joined: Nov 2009
Location: Jacksonville, FL
Posts: 205
definitely only worth 99cents. its only fun for the first 5 times you die, afterwards it becomes frustrating.

Currently Playing: Grand Theft Auto: Chinatown Wars, Real Racing, Sonic 2
Currently Awaiting: Sonic The Hedgehog 4
Beta Tested: Hit'n'Run, Ricochet Infinity, Blade Battle, Icarus-X, Zenonia 2
Game Center: Dewayne
02-27-2010, 01:38 AM
#10
Joined: Oct 2009
Location: Seattle, WA
Posts: 339
It was worth $3 bucks, anyone who doesn't think so is just a cheapskate.