★ TouchArcade needs your help. Click here to support us on Patreon.

Openfeint User Interface

02-28-2010, 09:45 AM
#1
Junior Member [Original Poster]
Joined: Feb 2010
Posts: 6
Openfeint User Interface

Hey,

I found different graphics of the Openfeint interface in different games. I would like to know if someone knows why there are two versions, and if it is possible to choose which integrate inside an game, because the first one is really better.





Thanks.
02-28-2010, 10:09 AM
#2
The first image is the old interface pre 2.4 (i think). the second image is 2.4 onwards and has the new simpler (better me thinks) interface.

02-28-2010, 11:26 AM
#3
Junior Member [Original Poster]
Joined: Feb 2010
Posts: 6
Oh, ok. That's too bad ....

Thanks.
02-28-2010, 12:11 PM
#4
Joined: Dec 2009
Location: 37 19′ 54.55″ N, 122 1′ 52.25″ W
Posts: 1,116
And the under 2.0 wasn't pretty at all...
02-28-2010, 08:17 PM
#5
Joined: Sep 2009
Location: UK / Toronto
Posts: 602
I see what you mean. It seems like two different designers worked on them. I prefer the "interface" of the new style, but I prefer the "graphics" of the first one. All those under-shadows in the new design look really ugly.
03-01-2010, 06:11 AM
#6
Junior Member [Original Poster]
Joined: Feb 2010
Posts: 6
Yes, I agree with you. I hope they will redesign the graphics in a future release.
03-01-2010, 07:49 AM
#7
Joined: Sep 2009
Location: UK / Toronto
Posts: 602
While we're here and critiquing the design, I just wanted to say it bugs me how their 'X' close button is at the top right corner, and not the top left corner, as specified by Apple's Human User Interface Guidelines. Apple have always put 'close' buttons and back buttons on the left side of the screen, due to the reasoning that the majority of people out there are right-handed, making it more comfortable for them to extend their finger to the left, instead of to the right.

Microsoft, of course, never cared about the interface design, and so they put their 'X' button in the top right corner. I'm assuming this is where the idea of the button placement in OpenFeint came from. Either that or the designer is left-handed! (: