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Beast Flyers! (An aerial action platformer with cool creature physics)

03-02-2010, 12:23 PM
#1
Joined: Nov 2008
Posts: 182
Beast Flyers! (An aerial action platformer with cool creature physics)

Hello touch arcade forum people,
I will like to show a beta gameplay video/demo of our latest game Beast Flyers!.
This is an after hours/weekend project done by 2 people over a period of 3 months. We are aiming for an end of april submission date.

Beast Flyers! features:
- Single player story campaign spanning multiple missions
- A unique creature physics engine, creatures deform and react according to real world physics
- Different weather effects and environments. Fight in snow, rain etc. Experience lightning strikes, hail storms, volcanoes spewing lava
- Cling onto aerial creatures using your magical energy rope. Have fun with rope physics!
- Research creatures and arm yourself with their unlocked abilities!
- Collect energy crystals in the sky, battle mythical beasts like the phoenix, dragon and lightning wyrm
- Other modes include time trials and survival
- High scores and achievements via OpenFeint

Here is a preview video of the game in beta(please excuse us for it being a rough cut. It's beta ) :

Youtube link | Pop Up


The art and parts of the game are still going through polishing and tweaking.
Please take a look at it and let me know what you guys think.

Updated Screenshots:









thanks!
Developers of Beast Flyers!

Last edited by jychong; 03-17-2010 at 12:19 PM. Reason: Updating screen shots
03-02-2010, 12:32 PM
#2
Joined: Jan 2010
Location: Stuck in traffic
Posts: 2,882
Sounds cool, but the video is broken.

Upcoming Games: CJS2, Racing Apex, High Strangeness, Dino Run, Super Feed Me, Mimeo and the Kleptopus King, Loot, Run Run Dash, Pogo Rampage, Burrito Bison, Star Saver, Pocket Cars, Rock Rider, THEM, Prince of Europa, Epic Dive, One Tap Hero

03-02-2010, 12:34 PM
#3
Joined: Nov 2008
Posts: 182
Quote:
Originally Posted by doodlejumper View Post
Sounds cool, but the video is broken.
Yea... I think youtube was down for a while. You should refresh and try it again. I think it's up now.
03-02-2010, 12:49 PM
#4
Joined: May 2009
Location: The Underworld
Posts: 9,230
it certainly does look interesting and unique...do you control where the flying creature is taking you?

Quote:
Originally Posted by sizzlakalonji View Post
I don't want to alarm anyone, but I just played this, felt a tingle, rushed to the bathroom, and urinated rainbows and glitter.
Quote:
Originally Posted by sammysin View Post
Yesss, I'm off for a leak to see if the same happens for me.

Last edited by Devilishly Good; 03-02-2010 at 12:52 PM.
03-02-2010, 12:50 PM
#5
Joined: Nov 2008
Posts: 182
Thanks for embedding the video... but youtube seems to be flaky today... I might repost again later on if it keeps occurring...
03-02-2010, 12:55 PM
#6
Joined: Nov 2008
Posts: 182
Yes you do. The basic idea is that you shoot these energy ropes that cling onto creatures. Once the rope is connected to the creature, you have control of the creature and you can fly the creature anywhere around the screen. The controls are also very simple. You just tap on your desired destination and your creature will take you there!

thanks,
Developers of Beast Flyers!
03-02-2010, 05:45 PM
#7
Joined: Nov 2008
Posts: 182
I am reposting this because of youtube connection issues earlier on in the day.
Hopefully you guys can see the video now:

Youtube link | Pop Up


This is a game made by 2 people as an after hours project. Hope you guys enjoy it. We are aiming for a end of April submission date..

thanks,
Developers of Beast Flyers!
03-02-2010, 06:24 PM
#8
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,780
Looks fun. Are levels dynamically generated? I mean I assume the types of creatures and hazards will be pre-determined for a level but their exact positioning and spawn points randomized?

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
03-02-2010, 06:45 PM
#9
Joined: Nov 2008
Posts: 182
Quote:
Originally Posted by LordGek View Post
Looks fun. Are levels dynamically generated? I mean I assume the types of creatures and hazards will be pre-determined for a level but their exact positioning and spawn points randomized?
Yes, the spawn points are all randomly determined.
In addition to that, for boss creatures, the animation is not keyframed.
Rather, we have a creature physics system that drives the motion of the creatures based on desired motion. So a giant bat can be flapping and moving its body in one direction but when you interact with it(say by colliding with it), the body will deform and arch back due to the impact of the colliding body. Basically the dynamics of the boss creatures are not pre-scripted and they have some freedom to respond to inputs from the outside world. Hope that explanation helps.

thanks,
Developers of Beast Flyers!
03-02-2010, 06:51 PM
#10
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,780
Quote:
Originally Posted by jychong View Post
Yes, the spawn points are all randomly determined.
In addition to that, for boss creatures, the animation is not keyframed.
Rather, we have a creature physics system that drives the motion of the creatures based on desired motion. So a giant bat can be flapping and moving its body in one direction but when you interact with it(say by colliding with it), the body will deform and arch back due to the impact of the colliding body. Basically the dynamics of the boss creatures are not pre-scripted and they have some freedom to respond to inputs from the outside world. Hope that explanation helps.

thanks,
Developers of Beast Flyers!
Very cool!

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews