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Battle of the Elements - Upcoming game from Undercoders

03-02-2010, 01:20 PM
#1
Joined: Jul 2009
Location: Barcelona
Posts: 144
Battle of the Elements - *Updated & Video* - Upcoming game from Undercoders



We're excited to announce that our new game, Battle of the Elements has already been submitted to the App Store and should be available really soon!

Battle of the Elements is an exciting action puzzle game with an original gameplay mechanic, which will make players think as quickly and intensely as they move their fingers. With an engaging background story, several selectable characters, different game modes, original soundtrack and colorful animated graphics, Battle of the Elements is our most important and ambitious project yet.

Battle of the Elements is presented in 5 languages: English, Spanish, French, Italian and German.

*Update*
Playable characters revealed!


*Update*
Battle of the Elements is already in Beta version, here's the first gameplay video in which we explain the gameplay basics:


*Update*
New video of Battle of the Elements showing one Story Mode, one of the 3 game modes included! *Best viewed @ 480p*


*Update*
Here are some new screenshots from the game, showing the different game modes, stages and characters in action.







Hope you like it and stay tuned!

Last edited by Undercoders; 04-22-2010 at 10:34 AM. Reason: Added updates! (new video and info)
03-23-2010, 12:22 PM
#2
Joined: Jul 2009
Location: Barcelona
Posts: 144
Just updated the first post with new information and the first gameplay video of Battle of the Elements.

The game is already in Beta version and we should be sending it for App Store review in the following weeks.

Let us know what you think of it!

03-23-2010, 12:35 PM
#3
Joined: Dec 2009
Posts: 4,449
Gameplay looks unique. Do players only control the snake?
03-23-2010, 01:57 PM
#4
Joined: Jul 2009
Location: Barcelona
Posts: 144
Quote:
Originally Posted by songbird View Post
Gameplay looks unique. Do players only control the snake?
Yes, although the snake "follows" the player's moves automatically, so it doesn't need to be positioned manually when getting or throwing elements on an specific column.

Besides the snake, players can also add new rows of elements manually (except during certain missions). This comes in pretty handy when you're missing one kind of element or when playing against the computer.
03-23-2010, 03:04 PM
#5
Joined: Dec 2009
Posts: 4,449
Quote:
Originally Posted by Undercoders View Post
Yes, although the snake "follows" the player's moves automatically, so it doesn't need to be positioned manually when getting or throwing elements on an specific column.

Besides the snake, players can also add new rows of elements manually (except during certain missions). This comes in pretty handy when you're missing one kind of element or when playing against the computer.
Thanks for clarifying!
03-24-2010, 11:47 AM
#6
Joined: Jul 2009
Location: Barcelona
Posts: 144
Quote:
Originally Posted by songbird View Post
Thanks for clarifying!
Thank you for the interest!
04-08-2010, 12:58 PM
#7
Joined: Jul 2009
Location: Barcelona
Posts: 144
Just updated the first post with a bunch of new screenshots of Battle of the Elements, showing the different game modes, stages, characters etc.

Beta testing is going fine and the translations have already started, so we will probably have a release date pretty soon!

Hope you enjoy the new screens!
04-08-2010, 01:02 PM
#8
Joined: Jan 2010
Posts: 1,099
I was hoping this would play like Tetris Attack, but this concept is interesting. It seems a little complicated from just the video. I'm looking forward to the release.

Openfeint ID/Plus+/AC2 MP: Bahgett
Gamecenter: Hamburger Time
04-09-2010, 07:22 AM
#9
Joined: Jul 2009
Location: Barcelona
Posts: 144
Quote:
Originally Posted by Whosatm View Post
I was hoping this would play like Tetris Attack, but this concept is interesting. It seems a little complicated from just the video. I'm looking forward to the release.
We love Tetris attack too! With this game though we wanted to develop an original game mechanic instead of borrowing a known one, since we feel the App store is already a bit saturated with classic puzzle clones.

We're conscious that the concept of having to create manually especial tokens to explode regular ones may be confusing at first (especially since so many games use color-matching mechanics), so we've added an interactive tutorial and some introductory missions so that players can easily learn the basics.


Having to take care of the types of Elements exploded and needed to create new Super Elements, together with the ability to multiply types (by using Frozen Elements) and the possibility to create chains, adds a lot depth and an strategic touch to the gameplay. Missions with given scenarios and clear conditions benefit a lot from this

Anyway, we hope you will enjoy it when you try it!

Last edited by Undercoders; 04-09-2010 at 07:25 AM. Reason: syntax mistake!
04-22-2010, 10:28 AM
#10
Joined: Jul 2009
Location: Barcelona
Posts: 144
Game submitted!

Just updated the first post with new info!

We're excited to announce that Battle of the Elements has been already submitted to the App Store and (hopefully) should be available very soon!

The game is presented in 5 languages: English, Spanish, French, Italian and German.

Here's a new video showing some gameplay on Story Mode, one of the 3 selectable game modes. *Best viewed @ 480p*


We'll be showing a video playing mission mode soon too!

Hope you enjoy it!