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  • Publisher: Chillingo Ltd
  • Genre: Music
  • Device: iPhone
  • Size: 76.2 MB
  • Version: 1.0.1
  • Price: $2.99
  • Average User Rating: 5 (1)
App description: ON SALE FOR THANKSGIVING!!! Redefining both the shoot-em-up and the rhythm action genre, Radio Flare REDUX is a side-scrolling, multi-touch shoot-em-up thrill-ride, featuring retina-popping visuals and tub-thumping club anthems.

ABOUT
Radio Flare REDUX is a highly stylized side-scrolling shoot-em-up that makes exceptional use of your iPod touch or iPhones multi-touch capabilities, not to mention its headphone socket.

Pilot your ship to the beat of the universe and blast a galaxy of invaders out of the sky. Weave through an intense sensory onslaught as you dispatch swarm after swarm of enemies, tapping the touchscreen, and your toes, as you go.

Radio Flare REDUX is the hotly anticipated successor to the hit debut from studio radiolaris, Radio Flare, which was a finalist in the 2009 IGF Mobile and IndieCade competitions.

GAMEPLAY
Control your ship with one hand, while targeting multiple enemies with the other to unleash a sonic splash of destructive power. Battle through over 30 frenzied levels packed with power-ups, multipliers, combos, dozens of different enemies and distinct club-style visuals.

Every aspect of Radio Flare REDUX is hardwired to the pulse pounding soundtrack of licensed techno, club and house music from an A-list roster of internationally renowned DJs and dance artists. The playlist including Kevin Gorman, Revolution Void, Motor, Binaerpilot and DJ Glow (from the original Radio Flare game), and techno labels International Deejay, Gigolo Records, Mikrowave.co.uk, Buddemusic, Underline and more.

FEATURES
Musical gameplay experience: Play to the beat as your ship moves and shoots in rhythm. Target enemies and see them pulsate and explode to the beat of each song.
Levels: 33 diverse planet levels based on licensed techno, club and house tracks by internationally renowned DJs.
Visuals: Club-style visuals and fast-paced fights combine to create a synesthetic cosmic adventure for your senses.
Controls: Play with either multi-touch or virtual joystick options to pilot your ship as it pulsates through space, dodging opponents and intensifying the music.
Unlockable rewards: Gain stars to unlock new planets and take on missions that challenge your rhythmic combat. Unlock a Musical Toy sequencer that lets you arrange sound effects in rhythm and a Visualizer mode so you can cruise through a level without enemies to enjoy the stimulating graphics and music.
Crystal online leaderboards and mission-based achievements: Explore space with friends and compare your scores and results with Crystals dynamic social gaming network.
Tweet your screenshots: Use the screen capture feature to upload your gameplay screenshots and brag about your achievements on Twitter.

PRESS
Radio Flare REDUX looks to be even more visually appealing this time around, with even more on-screen action, multiplliers and lots of bright, flashing colors that move along to your pace in the game. 1UP http://tiny.cc/RFR_1UP

Radio Flare REDUX: Prepare For A Meaner And Better Music SHMUP. TheAppera http://tiny.cc/RFR_AppEra

EXTERNAL
Radio Flare REDUX: http://radiolaris.com/redux/
studio radiolaris: http://radiolaris.com/studio/
03-04-2010, 04:03 AM
#3
Interested but, could we please have a little less cool video that shows a little more of the gameplay?
03-04-2010, 05:35 AM
#4
Quote:
Originally Posted by Gabrien View Post
Interested but, could we please have a little less cool video that shows a little more of the gameplay?
Here's our newest. Less cool + more gameplay:

http://www.youtube.com/v/1HstHTPWY2Y

formerly studio radiolaris, now Broken Rules. Follow me on twitter: twitter/@martinpi

ON THE IPAD: Radio Flare REDUX HD & Globetrotters
ON Mac App Store, Steam & WiiWare: And Yet It Moves
03-04-2010, 07:59 AM
#5
Joined: Jun 2009
Location: The Lonely Island
Posts: 1,238
Ahhh!... I want it, but the first one kinda burnt me out... What's tied to the music? Shooting and movement?

Funny Videos! My Youtube Channel
Check it out!
Proud Beta Tester of- The Infinity Project and Mission Europa
Fav. Games on PS3- Assassin's Creed Brotherhood, Portal, HalfLife2, Uncharted 2
03-04-2010, 08:36 AM
#6
Quote:
Originally Posted by Hitch View Post
Ahhh!... I want it, but the first one kinda burnt me out... What's tied to the music? Shooting and movement?
Shooting, enemy movement & shooting, background effects and some of the pickups are tied to the music. And a whole lot more. Your ship's movement is of course free.

formerly studio radiolaris, now Broken Rules. Follow me on twitter: twitter/@martinpi

ON THE IPAD: Radio Flare REDUX HD & Globetrotters
ON Mac App Store, Steam & WiiWare: And Yet It Moves
03-04-2010, 09:29 AM
#7
I really don't understand how this game works but I love the look of the game. I will probably just pick it up and hope it is a game that is easy to play.
03-04-2010, 09:31 AM
#8
Joined: Apr 2009
Location: The Westcountry UK
Posts: 510
I wish they had given us the option to use the accelerator, with calibration for movement. I have lost quite a few lives dying because my finger got in the way or when I was readjusting the placement of my thumb (when you take your thumb off the screen your targetting does not work) kinda takes you out of the 'synaesthesic flow'. Not a bad game, I'm not slamming it.
03-04-2010, 09:31 AM
#9
Quote:
Originally Posted by martinpi View Post
Here's our newest. Less cool + more gameplay:

http://www.youtube.com/v/1HstHTPWY2Y
embedded:


Youtube link | Pop Up


...also wanted to say that I beta tested this and thoroughly enjoyed it...there are a lot of worlds to unlock and the gameplay was very fun to me

Quote:
Originally Posted by sizzlakalonji View Post
I don't want to alarm anyone, but I just played this, felt a tingle, rushed to the bathroom, and urinated rainbows and glitter.
Quote:
Originally Posted by sammysin View Post
Yesss, I'm off for a leak to see if the same happens for me.

Last edited by Devilishly Good; 03-04-2010 at 09:34 AM.
03-04-2010, 09:33 AM
#10
Quote:
Originally Posted by Bad Hanson View Post
I wish they had given us the option to use the accelerator, with calibration for movement. I have lost quite a few lives dying because my finger got in the way or when I was readjusting the placement of my thumb (when you take your thumb off the screen your targetting does not work) kinda takes you out of the 'synaesthesic flow'. Not a bad game, I'm not slamming it.
This is a huge issue for me. I'm not a small dude. My thumbs take up a lot of real estate on the screen. I have a lot of difficulty with games where precision finger movement makes a difference to the gameplay. Will wait for more impressions before purchasing. Thanks for the heads-up.

Xbox Gamertag & Game Center: CzarCastic