★ TouchArcade needs your help. Click here to support us on Patreon.
  • Publisher: BoundingCircle
  • Genre: Arcade
  • Device: iPhone
  • Size: 31.9 MB
  • Version: 1.0.2
  • Price: $2.99
  • Average User Rating:
    Not enough votes.
App description: An alien stranded on a foreign planet needs bio fuel to power his spaceship. Luckily there is no shortage of fruit on this planet. So it will collect as much fruit as humanly... uhh... possible.

FetchUp is a fruit catch game with great powerups and a rewarding multiplier system which keeps you coming back for more:

-Easy to learn hard to master addictive gameplay
-3 difficulty levels
-Stunning graphics
-Catch multiplier system
-Numerous powerups
-Hostile spaceships with increasingly vicious attacks
-Automatic save system
-FetchUp is OpenFeint Enabled (leaderboards and achievements)
-Local highscore list
-iPhone/iPod with iOS 4.0 and up required

Prab's comments:

03-04-2010, 12:14 PM
Joined: Feb 2010
Location: Uk
Posts: 2,209
Looks like it could be a bit of fun love the graphics
03-04-2010, 12:44 PM
Joined: Sep 2009
Location: Colorado
Posts: 5,242
Originally Posted by Howlingwolf View Post
Looks like it could be a bit of fun love the graphics
I agree. Watched a video of this the other day and thought the character/area looked great. I hope the gameplay is fun.
03-04-2010, 11:05 PM
Joined: Dec 2008
Location: SG
Posts: 3,549
out in US now http://itunes.apple.com/us/app/fetchup/id358192416?mt=8

Crystal, OpenFeint, Plus+, Disc Drivin: Prab | Game Center: PrabSG
03-05-2010, 02:45 AM
Joined: Mar 2009
Posts: 4,443
The video says it's the "ultimate fruit catching game" and I really hope they aren't selling me a bill of goods on this one, because fruit-catching games are my favorite genre...that and spilt-milk games.

Now Playing: Vietnam '65 | .Decluster | BP2Black | Monster Hunter Freedom Unite | Banner Saga | Ultimate General Gettysburg | Papers, Please | SmartGo Kifu | Crowntakers | Brogue | FTL
08-19-2010, 08:21 PM
Joined: Oct 2009
Posts: 5,083
FREE in collaboration with the AppEvent-action