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iPhone: Dungeon Crawler v1.1.1 OUT NOW!!!

03-05-2010, 08:35 PM
Joined: Mar 2010
Location: Seoul, Korea
Posts: 159
Dungeon Crawler v1.1.1 OUT NOW!!!

v1.1 thread : http://forums.toucharcade.com/showthread.php?t=46958


★★★ Most anticipated ACTION PUZZLE RANKING GAME of 2010 is NOW available for iPhone and iPod Touch Users ★★★
★★★ Top 15 Paid Application and going up in Korea ★★★

Ipodart said it “loved its(Dungeon Crawler’s) graphic style, fast action, and new type of control style.”
“The best type of game played between friends and perfect fit for iPhone & iTouch game players.” – Egloos dot com
“(Dungeon Crawler) will be enjoyed by men and women of all ages” - iStory

So, what is Dungeon Crawler?
★ Brain stimulating puzzle game packed with lots of actions for all ages
★ Endless stages with lots of graphic changes and varying traps
★ Fun and cute graphics and animations
★ Clear given missions to open new game play modes

As all ways, your 5-star iTunes ratings and reviews keep the updates coming!
Thanks for playing Dungeon Crawler!!!

[v1.2 Update Plan]
- Improve existing control system
- Support OpenFeint Achievements

Raymond Jean is the retired army general of the most feared mercenary that led the victory of legendary battle of Caspioke Hill. Forty years after the battle, his bravery is now passed on as the most famous local folklore. Since the battle, however, Raymond Jean has led the careless life of debauchery and once the fearless hero has become a frail vagabond. No one could recognize this feeble and filthy old man as once the fierce worrier. Drifting from town to town as the wind led, he is now far away from his home where the people talked in a foreign tongue. The mysterious town he has arrived five days ago is called Draguegem. He hasn’t stepped out of a local tavern since his arrival and has been drinking himself to oblivion. On his sixth day at Draguegem, still nearly unconscious from the poison his been drinking, Raymond heard the valiant voice speaking in his native language. This adventurous young man was a treasure hunter. Few miles into the mountainous region of Draguegem existed a thousand year old dungeon which was guarded by a ferocious red dragon. Inside the dungeon was a treasure worth more than all the wealth in the world. For centuries, many brave adventurers went into the dungeon but no one has returned. In his drunken stupor, Raymond shouted he will go into the dungeon and return with treasures. Everyone in the tavern laughed at him. But, the man with the valiant voice noticed something different about Raymond and decided to bring him along. When the two arrived at the frightening looking gate of dungeon, they were swept by the sudden terror of imminent death. Before they had a chance to turn around, the land collapsed and fell into…

- Three distinctive game play modes and more coming, soon
- Supports three different languages (English, Korean, Japanese)
- Easy-to-learn control style
- Fun for all ages
- Brain-stimulating puzzles with lots of actions
- Many different traps including lightening, rolling stone, cannon, laser, and etc.
- Five different background designs and more update coming, soon
- Self-provided world ranking board
- OpenFeint Support
- Multiplayer support coming, soon


- Choose from the two controller system
- Avoid traps by moving Raymond away from moving traps
- Collect treasures while avoiding traps
- Beware of the sudden dragon attack when you fail to collect treasures
- Post your high score on global ranking board

Last edited by conaman; 03-06-2010 at 10:36 AM.
03-05-2010, 08:51 PM
Joined: Sep 2009
Location: Kansas
Posts: 5,338
What changes are coming for the controls? Any chance for tilt or holding down for continued movement in that direction?

03-05-2010, 09:27 PM
Joined: Feb 2010
Posts: 437
this looks pretty fun, I'm surprised this thread hasn't gotten more attention, Ill probably try it tonight
03-05-2010, 09:46 PM
Joined: Jan 2010
Posts: 702
For a buck, I'll take a chance on a puzzler. Only thing is, I'm not sure how soon I'll get a chance to play and reportback. So don't wait on me, folks. I'll try to offer an opinion for folks that are unsure.
03-05-2010, 10:03 PM
Joined: Sep 2009
Location: Kansas
Posts: 5,338
There was another thread for this game, I posted some impressions in it. Maybe someone can combine the threads.
03-05-2010, 11:05 PM
Joined: Mar 2010
Location: Seoul, Korea
Posts: 159
tile controls

Originally Posted by BazookaTime View Post
What changes are coming for the controls? Any chance for tilt or holding down for continued movement in that direction?
The tilt controller will be implemented in v1.3~
But our v1.2's improved controllers will satisfy you.^^
thanks for your suggestion~

Last edited by conaman; 03-06-2010 at 03:35 AM.
03-05-2010, 11:48 PM
Joined: Mar 2010
Posts: 1
Game Impressions

This looks very fun~
03-06-2010, 12:17 AM
Joined: Mar 2010
Posts: 33
cool graphics. Gameplay could be fun, hard to tell from the video if there is more to it than dodging?
03-06-2010, 03:49 AM
Controller Change

The following improvements will be made for the controllers.

1. We've expanded activation area for type 1 controller to improve touch response. The entire screen is divided into five areas. The center portion will still serve the pause function. The area shaped like a reverse trapezoid starting from top of the screen will response as upword movement of the character. The area shaped like a trapezoid starting from the bottom of the screen will response as downword movement of the character. When you combine both trapezoid than the combined area looks like an hour glass. The area located to the left of the an hour glass shaped area will response as leftword movement. The area opposite will response as rightword movement.
2. The shape and reponse mechanism of type 2 controller has been changed. It will look and feel like standard controllers implemented on other games.
3. Tap and hold action on the direction button will have the character move continuously on one direction.

We always appreciate your comments. We will do our best to make the necessary changes and additions on our upcoming versions. Thank you.
03-06-2010, 04:01 AM
Originally Posted by scfr8 View Post
cool graphics. Gameplay could be fun, hard to tell from the video if there is more to it than dodging?
Dodging and collecting gems are the main theme of the game. It may seem almost too simple but continuous changes made on the type of traps, speed & direction of the trap movements, and the number of traps keep the game interesting. Also the game has mulititudes of different game modes providing different style of dodging and game objectives. We are now drafting list of changes for version 1.3. Your comments will be appreciated. Thanks~

Last edited by harrison0415; 03-06-2010 at 04:07 AM.