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Keeping tabs on the game forums

03-07-2010, 09:35 PM
#1
Joined: May 2009
Location: Palmerston North, New Zealand
Posts: 464
Keeping tabs on the game forums

So what I was wondering is just how much the devs on this forum keep tabs on the game forums, i.e. the parts of this site where our customers hang out?

If you consider yourself a regular on those forums do you think that your presence there helps to drive sales at all? And how do you keep up with it all and still stay productive in your working role? I mean those forums are absolutely teeming with activity!

Love to hear your thoughts!

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03-07-2010, 11:48 PM
#2
Joined: Oct 2008
Location: Toronto Canada
Posts: 863
If you subscribe to the RSS feeds for the game forums you can keep on top of new posts pretty well without wading through stuff manually (that's how I spotted this thread). Then subscribe/reply to any threads you want to follow and let the forum email you updates - you barely gotta come here at all

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03-08-2010, 12:07 AM
#3
Quote:
Originally Posted by PixelthisMike View Post
If you consider yourself a regular on those forums do you think that your presence there helps to drive sales at all?
As a consumer I love when a dev interacts with the community. Definetly influenced me to buy their game.
03-08-2010, 12:08 AM
#4
AS a customer, I can say talking to devs is awesome. Getting ur comment replied to and implemented rocks! I know Kepa of RocketCatGames reads the HookChamp thread daily and responds and posts. Other games like minigore try to do this, but it's a smaller team so they can't always just be talking to someone...

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03-08-2010, 01:36 AM
#5
Joined: Nov 2008
Location: Munich, Germany
Posts: 754
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Quote:
Originally Posted by PixelthisMike View Post
So what I was wondering is just how much the devs on this forum keep tabs on the game forums, i.e. the parts of this site where our customers hang out?
i spend more time in the developer section - mainly to help other developers.

i have posted the occasionally reply/thread in the "customer section" - but since the threads are constantly being updated, i think it is also hard for even the general public to follow what is going on there.. maybe it needs better structure - who knows. i think any post is simply lost in a sea of other posts - does it make a sale? who knows. i let anyone contact me tho.

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03-08-2010, 01:37 AM
#6
Joined: Oct 2008
Location: Vancouver, BC
Posts: 1,652
Quote:
Originally Posted by da shiz wiz 19 View Post
As a consumer I love when a dev interacts with the community. Definetly influenced me to buy their game.
Quote:
Originally Posted by The prez 12521 View Post
AS a customer, I can say talking to devs is awesome.
+1 to both of these - one of the reasons I love the iPhone and iPod Touch gaming community is because the developers are active and respond to criticism and suggestions.

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03-08-2010, 06:40 AM
#7
I can't believe that any developer would choose to ignore the main games section of the forums! Get out there and read and post! Do you develop your games in underground bunkers while wearing tinfoil hats, cut off from the rest of the world?

Buy other devs games for "research", read threads of popular games to get an idea what makes people appreciate them, see how other developers interact with the gamers. Respond to a game thread OTHER THAN your own game occasionally, make a new friend! That developer may just return the favor and help promote your game someday. Be very active in your own game's thread, try to respond decently to critics as well as well-wishers.

If you do these things, it does help. I have seen noticeable differences in sales between times that I have been here, and the times where I've had to be away for a few weeks or a month due to "day job crunch time" (or recently losing my power for almost a week)... I won't give specific numbers, but will say if you're a dev making only a handful of sales per day this may not help you much. But if you're serious about having a go at the app store, you need to participate!

Final note- while posting in various game forums... if you are a developer and don't have your game's iTunes link listed in your sig, you fail at social media advertising!

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03-08-2010, 07:21 AM
#8
Joined: Nov 2008
Location: Munich, Germany
Posts: 754
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Quote:
Originally Posted by CommanderData View Post
I can't believe that any developer would choose to ignore the main games section of the forums! Get out there and read and post! Do you develop your games in underground bunkers while wearing tinfoil hats, cut off from the rest of the world?
oh - i do read and post on occasion i spend more time in the developer area however! but if there is some competitive product being discussed - of course i want to read and comment; those users could also be interested in my stuff!

Quote:
Originally Posted by CommanderData View Post
Final note- while posting in various game forums... if you are a developer and don't have your game's iTunes link listed in your sig, you fail at social media advertising!
definitely!

// Aaron Ardiri
Mobile 1UP is a proud indie developer - support us!
developer of Caveman / Caveman HD and GW Series
03-08-2010, 12:24 PM
#9
Joined: Feb 2009
Location: San Francisco Bay Area
Posts: 172
Quote:
Originally Posted by PixelthisMike View Post
So what I was wondering is just how much the devs on this forum keep tabs on the game forums, i.e. the parts of this site where our customers hang out?

If you consider yourself a regular on those forums do you think that your presence there helps to drive sales at all? And how do you keep up with it all and still stay productive in your working role? I mean those forums are absolutely teeming with activity!

Love to hear your thoughts!
I'm a dev lurker and I've been visiting TA every day to keep tabs on the main game and dev forums for a little over a year (after I decided i should take a shot at developing an app in my spare time). I suspect I'm not the only one. I am still working on my first app so I'm afraid I cannot provide firsthand evidence but I am convinced that it is well worth a dev's effort to spend at least some time in these forums. I like to see what my competition is doing right, what they are doing wrong, and get a sense of what kind of features the consumer is looking for in a game. There are also some really good discussions here on the dev process itself and it's always good to learn from other people's experiences. I've definitely tweaked my game design after reading these forums. I've even had to change the original name of my game since someone else published a game with the exact same name (doh!)
03-08-2010, 03:38 PM
#10
Joined: May 2009
Location: Palmerston North, New Zealand
Posts: 464
Quote:
Originally Posted by CommanderData View Post
I can't believe that any developer would choose to ignore the main games section of the forums! Get out there and read and post! Do you develop your games in underground bunkers while wearing tinfoil hats, cut off from the rest of the world?
Exactly the sort of response I was looking for! I had always suspected that we should be trying to be active in the main games section and it is great to hear from someone who is doing this and seeing the benefits.

Quote:
Originally Posted by Frank Condello View Post
If you subscribe to the RSS feeds for the game forums you can keep on top of new posts pretty well without wading through stuff manually (that's how I spotted this thread). Then subscribe/reply to any threads you want to follow and let the forum email you updates - you barely gotta come here at all
This sounds like an excellent way to keep on top of things! Apart from the barely coming here at all bit since you really don't have a presence amongst your potential customers unless you're actually posting stuff

Check out Sheepish, 100+ levels of puzzle fun! With sheep!
And more about us: www.pixelthismobile.com
plus+ id: Newtz