Fatty - Get the Princess (Early Trailer - Looking for Concept Feedback)
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As an avid reader of TA forums, I'd like to get some feedback on our upcoming game, Fatty Get The Princess. Being fairly early in the dev process, I'd like to share a concept/trailer in the hope your feedback can help shape the game. I would guess the project is around 50% complete and is targeting a couple more months in development.
I hope the trailer shows the basic idea -- puzzle game that you have a preset number of clones to use to get to the top of the tower. Every clone action is recorded and played back when you play the next clone. At the top you will find your princess. The goal (sorry not yet in the trailer) is to manage to gather enough gold/treasure along the way to buy a better princess. She'll start out a hag and the more gold you have to throw her way when you get there earns you a hotter princess.
For more on the base concept see Cursor*10 flash game or Chronotron or to some degree Braid for the x360
So some questions for the audience here. Name... two names are being considered -- also open for other suggestions. "Fatty - Get the Princess" is pretty straight forward.. the other that makes me laugh but may be too far over the top ?? is "Play With Yourself"... clever fit for the clone/replay concept?
The actual puzzles / gameplay go for the thinker audience... maybe a bit geeky. I worry seeing the how uber-casual most of the top games are and that this concept may not be a great match for the iphone audience. Any feedback on this, or suggestions on how to simplify the concept for the iphone audience? Or maybe you think the audience will get it?
Thanks in advance for feedback
Last edited by friken; 03-08-2010 at 02:37 AM.