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Parachute Madness - Work in progress - Artwork designer needed

03-08-2010, 04:17 AM
#1
Joined: Mar 2010
Location: Bucharest, Romania
Posts: 22
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Parachute Madness - Work in progress - Artwork designer needed

About 2 weeks ago I started developing this little game called Parachute Madness. It’s made using raw OpenGLES1.0 and it’s now using sprites and graphics that are made by me (poor quality, because I am just a programmer).

The game uses the tilt-your-phone control method and has the entire screen reserved for shoot-tap. There are now, 10 levels of falling speed, 5 powerups, 6 enemies with specific A.I. that are added gradually as the game goes.

The game will be available in the AppStore as a payed application for 1 dollar and will also have a free version with less levels and features (such as online leaderboard).

I posted a demo video on YouTube with the gameplay http://www.youtube.com/watch?v=-MErJAOj8Wg . Sience the video is running in a simulator I cannot emulate the tilt-control very good… so the player is guided by mouse.

I really need a graphics (artwork) designer to replace the current images with professional sprites because the ones gathered by me are not the same style (bought from different websites) and I have the feeling that they don’t fit together.

If you are willing to collaborate in this project please feel free to email me at neagurobert@gmail.com.

Feedback is also apreciated. Thanks!

Last edited by airfire; 03-08-2010 at 04:27 AM.
03-08-2010, 06:56 AM
#2
Joined: Feb 2010
Posts: 22
Is this paid, or profit share, or are you wanting the work done for free ?

03-08-2010, 07:06 AM
#3
Joined: Jun 2009
Posts: 26
What type of art style? The videos gives a great idea of the gameplay but can you post some screenshots of the gameplay as i can't tell if all the art is vector based or there is some pixel art elements in there too.

Cheers,
03-08-2010, 07:27 AM
#4
Joined: Mar 2010
Location: Bucharest, Romania
Posts: 22
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Payment method: profit share (I can provide access to iTunes reporting module as proof).

===

The current game artwork is a mix between pixel art, vector graphics and other stuff but that's the reason i posted this message. It needs to be changed.

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03-08-2010, 08:37 AM
#5
Joined: Jun 2009
Posts: 26
Thanks Airfire,

Did you want to to have the style to be vectored or pixelated?
03-08-2010, 09:04 AM
#6
Joined: Mar 2010
Location: Bucharest, Romania
Posts: 22
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I think this game needs vector graphics rather than pixel graphics. Are you interested?
03-09-2010, 02:30 AM
#7
Joined: Mar 2010
Location: Bucharest, Romania
Posts: 22
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Anyone interested?