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Default language when user's language is not supported

03-08-2010, 01:42 PM
#1
Joined: Jan 2010
Location: Irvine, CA
Posts: 13
Default language when user's language is not supported

My game has support for English, French, Italian, German and Spanish. It automatically selects the language based on the iPhoneís global settings. What do you think I should do if the device is set to a language the game doesnít support? I guess adding a language selection UI would be nice but how important is it really? Since I didnít plan for this ahead of time it is unlikely to be added now. (the game is feature complete and almost done with beta). Currently it defaults to English if the userís language isnít supported. Would it make sense to have different defaults for different languages? For example, if the phone is set to Portuguese would I be better off showing Spanish or English?

James C. Smith - Game Developer - Reflexive Entertainment - Creator of Ricochet Infinity, Ricochet Lost Worlds, Ricochet Xtreme, Big Kahuna Reef, CasualCharts.com
03-08-2010, 09:12 PM
#2
Quote:
Originally Posted by James C. Smith View Post
My game has support for English, French, Italian, German and Spanish.
That sounds like my game, minus the German (nothing against Germany; I just had to draw the line somewhere...).

Quote:
What do you think I should do if the device is set to a language the game doesnít support?
I just went with English as a default. I figure that's widely-used enough that you have some chance to figure out how to manually change languages if needed. Interesting idea to try to choose a more similar language based on the devices settings, though.

--Eric

Realmaze3D on the App Store
Realmaze3Free: 3 free mazes (a taste of Realmaze3D)
03-08-2010, 11:43 PM
#3
Joined: Aug 2009
Posts: 618
When in doubt, go with the lingua-franca. As long as you let users change it, they should be happy.

Which language is the lingua-franca? Well, since it means "language of the franks", obviously everyone wants to speak French. (I kid, I kid! )