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App description: BULLET SKATER combines stickmen characters, virtual skateboarding and arcade video games - into one, original iOS title.

Tilt your device to control your characater, and tap to dodge circulating bullets. Earn points by jumping over them, and make sure you don't run out of life!


Features
360 Gameplay - Play Bullet Skater at any orientation! Frontwards, backwards, sideways, upside down, right-side up and any other way you can thing of!

20 Levels + 4 Bosses - Make your way through twenty action-packed levels, and then beat intense bosses like "Stalker Skull" and "Bullet Bounce"!

The Bullets - Dodge a large collection of bullets, both good and bad. This includes green health, dangerous red, invincibility blue and death skull!



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Send us your ideas, leave constructive feedback in your reviews and tell your friends about the game!

TWITTER: www.twitter.com/BulletDev
SUPPORT & FEEDBACK: barringtonsoft@gmail.com

ataloss's comments:


Gameplay video


Youtube link | Pop Up
03-09-2010, 01:44 AM
#2
Joined: Sep 2008
Location: Vancouver, BC
Posts: 784
You beat me to the post!

Hope everyone enjoys the game. Let me know if you have any concerns, and be sure to spread some positive buzz!

Maybe we can create enough talk to get a review on TA!

Bullet Development (twitter) Bullet Skater // Psychedelic



Last edited by BulletDev; 06-14-2011 at 06:47 PM.

03-09-2010, 01:48 AM
#3
Joined: May 2009
Location: Roseville California
Posts: 818
In screen 2 is the ipod huge or is the guy like an elf?
03-09-2010, 01:49 AM
#4
Joined: Mar 2009
Location: 英國劍橋
Posts: 1,569
Quote:
Originally Posted by BulletDev View Post
You beat me to the post!

Hope everyone enjoys the game. Let me know if you have any concerns, and be sure to spread some positive buzz!

Maybe we can create enough buzz to get a review on TA!
Oh.. Sorry! Um.. if you wanted to create your own thread then this one will get closed.

Going to pick it up tonight - got a quick Q though, what about the powerups mentioned - how many and how do they work in the game?
03-09-2010, 01:53 AM
#5
Joined: Sep 2008
Location: Vancouver, BC
Posts: 784
Quote:
Originally Posted by ataloss View Post
Oh.. Sorry! Um.. if you wanted to create your own thread then this one will get closed.

Going to pick it up tonight - got a quick Q though, what about the powerups mentioned - how many and how do they work in the game?
No no! This thread works fine. The power ups range from simple life damages and decreases to skulls that will terminate your game, or blue balls that let you run into other bullets without being harmed.

Bullet Development (twitter) Bullet Skater // Psychedelic


03-09-2010, 01:58 AM
#6
Joined: Dec 2008
Posts: 1,175
Looks good! Congratulations

Might check it out if I get around to it

Occasional Reviewer on ThePortableGamer
Official Reviewer on Razorianfly
Quote:
Originally Posted by Dead Space Girl
It was like the other day I went to MarthaStewart.com's forums for advice on how to program my new T-89 graphing calculator and well, let's just say no one there was very helpful.
03-09-2010, 02:26 AM
#7
Joined: Sep 2008
Location: Vancouver, BC
Posts: 784
If anyone wants to review the game on their website, contact me and we can work something out.

Bullet Development (twitter) Bullet Skater // Psychedelic


03-09-2010, 07:33 AM
#8
Joined: Feb 2010
Location: Uk
Posts: 2,209
Just picked this up and its a pretty good little game with lots of potential just needs a couple of things to make it great


1} Needs a survival type mode as well as the levels unless there is one that i have missed

2} Needs an online leaderboard and achievements
03-09-2010, 10:26 AM
#9
Joined: Sep 2008
Location: Vancouver, BC
Posts: 784
Quote:
Originally Posted by Howlingwolf View Post
Just picked this up and its a pretty good little game with lots of potential just needs a couple of things to make it great


1} Needs a survival type mode as well as the levels unless there is one that i have missed

2} Needs an online leaderboard and achievements
Good suggestion. Plus+ support is on the top of my list. How do you propose a survival mode would work?

Bullet Development (twitter) Bullet Skater // Psychedelic


03-09-2010, 10:42 AM
#10
Joined: Jan 2010
Location: Stuck in traffic
Posts: 2,882
When you get a call or run out of power, it won't continue from the point you were when you open up the game again. Also, it should have a level screen where you have to unlock levels rather than having to climb levels every single game. It just gets repetitive and customers will lose interest very quickly.

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