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  #11  
Old 03-09-2010, 09:49 AM
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BazookaTime BazookaTime is offline
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Quote:
Originally Posted by Howlingwolf View Post
Just picked this up and its a pretty good little game with lots of potential just needs a couple of things to make it great


1} Needs a survival type mode as well as the levels unless there is one that i have missed

2} Needs an online leaderboard and achievements

I agree with this. So far, I am having fun with this but this game is perfect for online leaderboards.

Achievements would be great as well. Such as, how may balls jumped before taking a hit ect.

Survival mode would be great and would work by taking away the count down timer. Just have the counter, count up and see how long a player can last. Also, maybe I missed it but it would be cool if the balls would go the other direction or maybe bounce once in a while.
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  #12  
Old 03-09-2010, 10:02 AM
Howlingwolf Howlingwolf is offline
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Quote:
Originally Posted by BulletDev View Post
Good suggestion. Plus+ support is on the top of my list. How do you propose a survival mode would work?
As Bazookatime mentioned earlier the survival would work by taking away the timer and seeing how long you could keep going and amass the highest score obviously the longer you keep going the harder it becomes
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  #13  
Old 03-09-2010, 10:03 AM
Howlingwolf Howlingwolf is offline
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Quote:
Originally Posted by BazookaTime View Post
I agree with this. So far, I am having fun with this but this game is perfect for online leaderboards.

Achievements would be great as well. Such as, how may balls jumped before taking a hit ect.

Survival mode would be great and would work by taking away the count down timer. Just have the counter, count up and see how long a player can last. Also, maybe I missed it but it would be cool if the balls would go the other direction or maybe bounce once in a while.
Yeah thats just how i imagined the survival would work
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  #14  
Old 03-09-2010, 02:00 PM
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BulletDev BulletDev is offline
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Thanks for the ideas. I guess that makes sense.

Let's colaborate on ideas for achievements/awards.
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  #15  
Old 03-09-2010, 02:16 PM
Howlingwolf Howlingwolf is offline
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Quote:
Originally Posted by Howlingwolf View Post
As Bazookatime mentioned earlier the survival would work by taking away the timer and seeing how long you could keep going and amass the highest score obviously the longer you keep going the harder it becomes
Quote:
Originally Posted by BulletDev View Post
Thanks for the ideas. I guess that makes sense.

Let's colaborate on ideas for achievements/awards.
Ok here are a few ideas for achievements

1 Amount of bullets jumped in a game maybe one achievement each for 25,50 and 100

2. Achievements for passing certain scores

3. For jumps in a row without losing any life

4. For doing a complete 360 run without getting hit

5 For picking up a set amount of green
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  #16  
Old 03-09-2010, 02:59 PM
doodlejumper doodlejumper is offline
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Quote:
Originally Posted by doodlejumper View Post
When you get a call or run out of power, it won't continue from the point you were when you open up the game again. Also, it should have an optional level screen where you have to unlock levels rather than having to climb levels every single game. It just gets repetitive and many customers will lose interest very quickly.
Will either of my two suggestions be implemented?
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  #17  
Old 03-09-2010, 06:59 PM
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BulletDev BulletDev is offline
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Quote:
Originally Posted by doodlejumper View Post
Will either of my two suggestions be implemented?
There was a save functionality a few months ago, but it was removed for several reason.

1) Making it to the final levels became too easy.
2) It took the re-playability out of the game (people stopped wanting to get further in the game, since they had already been there.
3) It caused bugs.

Something similar to your idea could be implemented. Maybe when you beat a set (5 levels) you unlock the next, letting you start from the beginning of that particular set of levels.
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  #18  
Old 03-09-2010, 07:08 PM
doodlejumper doodlejumper is offline
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Quote:
Originally Posted by BulletDev View Post
There was a save functionality a few months ago, but it was removed for several reason.

1) Making it to the final levels became too easy.
2) It took the re-playability out of the game (people stopped wanting to get further in the game, since they had already been there.
3) It caused bugs.

Something similar to your idea could be implemented. Maybe when you beat a set (5 levels) you unlock the next, letting you start from the beginning of that particular set of levels.
I like that.
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  #19  
Old 03-09-2010, 09:25 PM
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BulletDev BulletDev is offline
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Here's the App Store Link: http://itunes.apple.com/us/app/bullet-skater/id356490906?mt=8

It would be great to get some reviews up on the store, or an article on a review site! Let me know and I might be able to whip out a promo code.
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  #20  
Old 03-09-2010, 10:17 PM
iOctober iOctober is offline
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if at all possible you should make this 3.1.2 compatible
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