★ TouchArcade needs your help. Click here to support us on Patreon.

Does my game worth spending $40,000 for Ad?

03-09-2010, 02:53 AM
#1
Joined: Jan 2010
Posts: 91
Does my game worth spending $40,000 for Ad?

A friend of mine said when I develop a good enough game, he would like to give money for AD.

I told him I want $40,000, and $30,000 will be used on ADMob.
The left will be used for website, such like TA. I don't want he lost his money, so before I decide to spend his money, I want to know does it worth to do or how can I get the answer? Maybe your answer is find a PR company, that's enough?

Any suggestion?Thanks, and my game is:http://itunes.apple.com/us/app/action-egypt-free/id359582721?mt=8

Last edited by REANIX; 03-09-2010 at 02:57 AM.
03-09-2010, 03:02 AM
#2
Joined: Sep 2009
Posts: 5,678
That's serious $$$, and from what I've read from devs, advertising [Admob, banner on sites, etc] It doesn't always pay off. I'm not a dev though, so I'll wait for some to jump in.

03-09-2010, 03:12 AM
#3
Joined: Jan 2010
Posts: 91
Quote:
Originally Posted by derek420 View Post
That's serious $$$, and from what I've read from devs, advertising [Admob, banner on sites, etc] It doesn't always pay off. I'm not a dev though, so I'll wait for some to jump in.
All I know if you want your free app be the NO1 of all the free games, you need to spend about $30,000 on ADMob.
03-09-2010, 03:54 AM
#4
Joined: Sep 2009
Posts: 5,678
I really have no experience in the area, I'm just saying my opinion. From what I've gathered AdMob isn't always worth it.
03-09-2010, 05:38 AM
#5
Joined: Jun 2009
Posts: 139
be careful, admob is waste of money, unless you have a lot of money (enough to push your game to the top list)....
03-09-2010, 06:13 AM
#6
Why don't you try $400 first and see how that goes...

Also be sure to use the special AdMob Download Tracking so you can know how many people install the game vs how many people clicked on the ad.

You really need to work on your app description in iTunes though.

Be sure to check out Shadow Era, a trading card game now with almost 3 million players, cross-platform multiplayer for iPhone, Android, web, PC and Mac for FREE!
03-09-2010, 06:32 AM
#7
Joined: Nov 2009
Posts: 172
Money would be lost. Game is just not that much interesting. No way. Sorry. Tried to be honest.
03-09-2010, 07:34 AM
#8
Joined: Dec 2009
Location: Germany
Posts: 142
Quote:
Originally Posted by REANIX View Post
A friend of mine said when I develop a good enough game
well, then start doing that

sry, but i'm also honest, this would be likely a worse investment with this game you actually have.
03-09-2010, 07:42 AM
#9
It looks good but definitely not good enough to justify a $40,000 advertising budget. You could instead use the $40,000 to build a Triple A rating game and perhaps sell better without any advertising budget as compared to what you're planning to do now.

Nexx Studio - Indie Game Publisher - Blog | Facebook | Twitter
Dulp - Zig Zag Boom - Sidechain - Warship Solitaire - Bloom Box - Pig Shot - Glow Puzzle - The Idiot Test 3 - and more awesome games!
03-09-2010, 08:12 AM
#10
Joined: Feb 2009
Location: india
Posts: 186
Good advice. @Grumps