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Even a 9 year old can do it :)

02-05-2009, 03:09 PM
#1
Administrator [Original Poster]
Joined: Apr 2008
Posts: 2,438
Even a 9 year old can do it :)

http://www.reuters.com/article/techn...technologyNews

Quote:
While most children his age sketch on paper with crayons, nine-year old Lim Ding Wen from Singapore, has a very different canvas -- his iPhone.

Lim, who is in fourth grade, writes applications for Apple's popular iPhone. His latest, a painting program called Doodle Kids, has been downloaded over 4,000 times from Apple's iTunes store in two weeks, the New Paper reported on Thursday.
See how easy it is.

Its free: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=302828886&mt=8

arn
02-05-2009, 03:22 PM
#2
Joined: Oct 2008
Location: In My Head
Posts: 3,358
Amazing.... When I was 8 all I had to work on was DOS
Imagine if we could go back to when we were that age with the tools we have now!

Gamecenter:1337brian

Last edited by 1337brian; 02-05-2009 at 03:33 PM.

02-05-2009, 06:09 PM
#3
Joined: Jan 2009
Posts: 458
I've been wondering, is there anyway to convert the sdk to work on a windows computer?
02-05-2009, 06:10 PM
#4
Joined: Oct 2008
Posts: 2,326
according to the article the dad is also an app developer so the 9 year old kid is clearly not alone on this one.

Check out Randomness is green
some youtube comment:
Quote:
She's smart...
in a parallel universe, 100 billion years ago
02-05-2009, 06:16 PM
#5
Joined: Oct 2008
Posts: 231
WOW
that is crazy
02-05-2009, 06:30 PM
#6
Quote:
Originally Posted by 1337brian View Post
Amazing.... When I was 8 all I had to work on was DOS
Imagine if we could go back to when we were that age with the tools we have now!
What's interesting is the app description says it was developed on an Apple ][ GS emulator. Which makes it on a par to working in DOS (although with a lot better sound and a nice built in disassembler).
02-05-2009, 07:14 PM
#7
Joined: Jan 2009
Posts: 1,553
I think at that age all I could do is make a coloured picture using blocks in basic :P

3D modelling, design and sequential artist / GameCenter ID: Diab
02-05-2009, 08:17 PM
#8
Joined: Oct 2008
Location: In My Head
Posts: 3,358
Quote:
Originally Posted by Zwilnik View Post
What's interesting is the app description says it was developed on an Apple ][ GS emulator. Which makes it on a par to working in DOS (although with a lot better sound and a nice built in disassembler).
But why would you choose to code on a Apple II, even as an emulator?

Gamecenter:1337brian
02-05-2009, 08:35 PM
#9
Quote:
Originally Posted by 1337brian View Post
But why would you choose to code on a Apple II, even as an emulator?
It's actually a really good system to learn to program on. (it used to be the mainstream computer for schools through the 80s and well into the 90s, that's why so many people remember Oregon Trail in the US ).

AppleSoft Basic was very easy to learn the basics of programming on (although Integer Basic was faster for games ) and it had a built in disassembler if you wanted to get into machine code (hardcore machine code too, you could directly edit hex).

Because it wasn't over the top graphically, it was pretty easy to get stuff on screen, although Woz's sneaky trick to save them a few resistors gives you whacky memory addresses for the screen. That teaches you all about doing look up tables for speed though

The GS was even better for schools, more everything and an Ensoniq sound chip with 80 channels I believe.
02-05-2009, 09:12 PM
#10
Administrator [Original Poster]
Joined: Apr 2008
Posts: 2,438
Quote:
Originally Posted by Zwilnik View Post
It's actually a really good system to learn to program on. (it used to be the mainstream computer for schools through the 80s and well into the 90s, that's why so many people remember Oregon Trail in the US ).
I agree. I learned to program on an Apple //c and Apple //gs. It was very accessible. It seems much harder to just pick up and learn these days. it's far more abstracted.

arn