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  #761  
Old 07-24-2012, 01:46 PM
heringer heringer is offline
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Originally Posted by JoshCM View Post
it won't be freemium, free to play, free for all, farmium, grindville or anything like that. only thing it will be is free roam.
What a relief!
  #762  
Old 07-24-2012, 01:48 PM
squarezero squarezero is offline
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Originally Posted by Klemen View Post
No haha. Josh was always saying that his games wont be freemium. Read this tweet:

In case you didn't get all of that, Ravensword 2 will NOT be Free to Play. I was just joshin'
https://mobile.twitter.com/#!/CM_Gam...68062633381889
This is how stupid internet rumors start . (I don't mean you Klemen, I mean the original post.)
  #763  
Old 07-24-2012, 01:58 PM
JBRUU JBRUU is offline
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Originally Posted by skeletonlord View Post
This was probably already mentioned, but if it wasn't, RavenSword 2 will be a free-to-play. This was announced on Twitter recently.
Either you were grossly mistaken or somehow felt the need to be obnoxious
  #764  
Old 07-24-2012, 01:59 PM
JBRUU JBRUU is offline
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Originally Posted by Sidgoku123 View Post
great! I hope it sells aplenty,so that we can get many more games like these.
Amen. At least one developer is still making the premium games. Madfinger and Gameloft have sold out to freemiums or paymium
  #765  
Old 07-24-2012, 02:03 PM
JBRUU JBRUU is offline
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Originally Posted by JoshCM View Post
I don't know for sure whether we can or not yet, its mostly a memory issue.
I don't have very high hopes, but we haven't really hit the optimization stage yet. Still leaving it as a possibility.
If its mostly a memory issue, will the iPhone 4 be supported, having 512 mb of RAM?

Are you planning on any special effects for the iPad 3?

Are realtime showdows and ragdoll going to be in the final build?

What framerate are you getting on a5/a5x devices?

Will you be supporting retina for the new iPad or maybe just a resolution bump with AA?

(and my favorite) can we tweak any of the graphical settings ourselves?

  #766  
Old 07-24-2012, 02:04 PM
Jdragoon19 Jdragoon19 is offline
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Originally Posted by JBRUU View Post
Amen. At least one developer is still making the premium games. Madfinger and Gameloft have sold out to freemiums or paymium
You're clearly mistaking Crescent Moon Games as "developers". They're publishers, not developers. They don't actually make most of the games that they sell on the iOS market, but they definitely contribute into the making of the game.
  #767  
Old 07-24-2012, 02:14 PM
Deathrow Deathrow is offline
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This game looks INCREDIBLE! And its free roaming! Terrific work CM games. Guess Unreal Engine isnt the only way to go. My only scepticism about this game is the writing. Don't get me wrong Josh, I liked Aralon (even redownloaded it recently just to find out how much have graphics on iOS progressed in a year), but the writing was very uninspired. The quests were pretty bland, WoW style. The dialogue with the black dragon that had a nail or a woodchip in his paw was cringe indusing. Again, I dont want the wrath of the fans on my ass, just wanted to share my thoughts. IMO, the best written (and overall the greatest) free roam RPG for me is Morrowind. Spent hundreds of hours in that world at the time. And a big part of Morrowinds greatness comes from the incredible writing. I still fondly remember the quest with the barbarian Umbra, whom I spotted by accident on a mountaintop near a small city. The whole story (Umbra's story) was so well written, I really felt for that guy. Thats just one example. IMO, the problem today (the fact that we dont see games like Morrowind anymore) is that the development cycles of games went out of control and the developers are working alot more and because of that they want the gamer to see (and hopefully appreciate) everything they did. The game worlds are smaller, and everything is tightly fit around the paths that the PC will take. There are alot less surprises in the wilderness, aside from copy-paste caves and crypts. Whoa, this post got out of hand. Sorry about that. Anyway, I am waiting for Ravensword and good luck to you Josh (and the rest of CM Games of course).
  #768  
Old 07-24-2012, 02:15 PM
kukulcan kukulcan is offline
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Originally Posted by Jdragoon19 View Post
You're clearly mistaking Crescent Moon Games as "developers". They're publishers, not developers. They don't actually make most of the games that they sell on the iOS market, but they definitely contribute into the making of the game.
As far as I understand they are both and they are the developer in the case of Ravensword 2

Quote:
Originally Posted by Deathrow View Post
This game looks INCREDIBLE! And its free roaming! Terrific work CM games. Guess Unreal Engine isnt the only way to go. My only scepticism about this game is the writing ... [more letters to come]
As long as they use paragraphs I am happy

Last edited by kukulcan; 07-24-2012 at 02:18 PM..
  #769  
Old 07-24-2012, 02:21 PM
JBRUU JBRUU is offline
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Originally Posted by kukulcan View Post
As far as I understand they are both and they are the developer in the case of Ravensword 2



As long as they use paragraphs I am happy
Yes and no "Engrish"
  #770  
Old 07-24-2012, 06:03 PM
Jdragoon19 Jdragoon19 is offline
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Quote:
Originally Posted by kukulcan View Post
As far as I understand they are both and they are the developer in the case of Ravensword 2.
But, they aren't the only devs of Ravensword 2:

Quote:
Our collaboration with the Rimelands dudes is going to be a huge benefit for the stats and other 'RPG'ness that most of you have been wanting out of the original.
CMG didn't develop Aralon themselves as well. Galoobeth Games had originally started developing the main part of the game and then, CMG stepped in to help them.

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