|
#901
|
|||
|
|||
|
Will there be an indicator on the hud pointing in which direction to go, or will it be le aralon, because i was constantly sent searching for a place that i could not find... it was VERY annoying...
|
|
#902
|
|||
|
|||
|
Quote:
|
|
#903
|
|||
|
|||
|
This is looking pretty cool. Cant wait to play it.
|
|
#904
|
|||
|
|||
|
Indeed. You were forced to follow the story and read what the NPCs were saying, rather than walking around, following the arrow like a mindless zombie... But its true - if english isnt your peimary language, youre gonna have a bad time.
|
|
#905
|
|||
|
|||
|
Is this going to have any choice/decision making like a kind of Fable thing? I like it when games allow you to change the story based on what you've chosen to do.
Last edited by AlexsIpad; 08-14-2012 at 08:42 PM.. |
|
#906
|
|||
|
|||
|
Are we (the player) going to have dialogue choices, a la Mass Effect? Because that would be awesome aha
|
|
#907
|
|||
|
|||
|
It would be very simple to add mods into ravenswrod 2 by Using iDownloader pro to download a file off a website (preferably made by crescent moon) and be installed via iFile (quite like garry's mod). Mods could be submitted by users. does anyone else agree?
|
|
#908
|
|||
|
|||
|
I suggested that some time ago. The problem is doing it with iFile would require Jailbreak. You could do it per computer too with programs like iExplorer. But that would take a lot of development time and change probably, so it's not gonna work out.
|
|
#909
|
||||
|
||||
|
We did talk about mods but I'm not quite sure it's something we could have ready in time for the launch.
|
|
#910
|
|||
|
|||
|
Perhaps in a later update?
|
![]() |
| Thread Tools | |
|
|