scripted MMO with dynamic gameplay, ideas
im going to use a Sci Fi genre to flesh out some of these ideas, setting aside story/lore for now........
avatar creation:
-choose race or species (sets limits on affiliation)
-choose affiliation (federation, resistance, pirates ect)
-customize your avatar
avatar management:
-you can create multiple avatars
-edit/customize call sign & emblems
-manage rank
The reason I say avatar and not character is because in a scripted MMO you really don't ever get to play as your character in the game world, instead your character only represents you in the world.
Rank:
In this idea of a scripted MMO with dynamic gameplay, rank will be a HUGE factor. As you play the game you gain experience, sometimes gaining a promotion will just give you special privileges during the game, other times it will completely change the game and gameplay up if you accept the rank. You can of course deny any promotion if you want and choose to manually apply for the promotion later.
Dynamic Gameplay determined by rank..............
for instance:
A CO's gameplay will be very RTS based
A captain's gameplay will be very RPG based
and the rest of the ranks gameplay will vary greatly but be more mini game/arcade based
for example; the CO will manage the movements of the fleet and manage resources, and issue top down orders
the captains in the ships will choose and execute commands like you would any RPG, the type of commands may be effected by the top down orders of the CO where an order may actually gray out a command
the rest of the ranks will essentially opt into playing mini games that basically act out the commands that the captain chooses, higher ranks of course get first dibs
Scripted:
-the whole battle scene is almost entirely scripted some by AI & algorithms, but a lot of it by human players and their choices and actions
-which almost guarantees complexity; as in no two games will ever be the same
avatar creation:
-choose race or species (sets limits on affiliation)
-choose affiliation (federation, resistance, pirates ect)
-customize your avatar
avatar management:
-you can create multiple avatars
-edit/customize call sign & emblems
-manage rank
The reason I say avatar and not character is because in a scripted MMO you really don't ever get to play as your character in the game world, instead your character only represents you in the world.
Rank:
In this idea of a scripted MMO with dynamic gameplay, rank will be a HUGE factor. As you play the game you gain experience, sometimes gaining a promotion will just give you special privileges during the game, other times it will completely change the game and gameplay up if you accept the rank. You can of course deny any promotion if you want and choose to manually apply for the promotion later.
Dynamic Gameplay determined by rank..............
for instance:
A CO's gameplay will be very RTS based
A captain's gameplay will be very RPG based
and the rest of the ranks gameplay will vary greatly but be more mini game/arcade based
for example; the CO will manage the movements of the fleet and manage resources, and issue top down orders
the captains in the ships will choose and execute commands like you would any RPG, the type of commands may be effected by the top down orders of the CO where an order may actually gray out a command
the rest of the ranks will essentially opt into playing mini games that basically act out the commands that the captain chooses, higher ranks of course get first dibs
Scripted:
-the whole battle scene is almost entirely scripted some by AI & algorithms, but a lot of it by human players and their choices and actions
-which almost guarantees complexity; as in no two games will ever be the same
I consult with the 7 sages

Last edited by cubytes; 03-14-2010 at 06:49 AM.