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Beast Flyers! Update:Creature Physics Demo

03-14-2010, 02:31 PM
#1
Joined: Nov 2008
Posts: 182
Beast Flyers! Update:Creature Physics Demo

Hello,
this is more updated news about our upcoming game Beast Flyers!
Here is a short developer video of our creature physics engine:


Youtube link | Pop Up


There is no sprite animation in this video. Animation is done entirely using the physics engine. It supports deformable shapes that respond to collisions. The creature's flight is also done using the engine and it will try to compensate for interactions with other objects by applying its own set of body motions.

Here is a rough developer video of the game:

Youtube link | Pop Up


Please let us know about any ideas/comments/suggestions after watching this video! I am happy to answer any questions about the game you guys have.
Thanks for watching the videos!

developers of Beast Flyers!
03-14-2010, 05:52 PM
#2
Joined: Nov 2008
Posts: 182
BTW, please reply to this post or PM me if you are interested in doing a review in exchange for a free promo code when the game comes out. Your comments/ideas will also be taken into account as we continue polishing our game.

thanks!
Developer of Beast Flyers!

03-14-2010, 05:54 PM
#3
Joined: Feb 2010
Posts: 796
Looks very interesting. I'm wondering if once you upgrade your bird, can you latch onto any of the unlocked birds that you've come across in a level and do these birds give you special abilities?
03-14-2010, 05:57 PM
#4
Joined: Nov 2008
Posts: 182
Hello there,
all the regular critters in the level are latchable(except for the bosses). Each critter has different speed and mass. So basically you can go into a level and latch yourself to different flying critters. The gameplay mechanics basically give the player back some health when he/she successfully latches onto a different creature.

hope that answers your question.
03-14-2010, 11:42 PM
#5
Joined: Nov 2008
Posts: 182
We will be updating this space as the game progresses. Expect more screenshots/information in the coming days. Stay tuned!
03-15-2010, 11:18 AM
#6
Joined: Nov 2008
Posts: 182
Here are some new images from our beta build of Beast Flyers!
(Artwork is still getting polished, not all images are final)







03-15-2010, 12:14 PM
#7
Joined: Mar 2010
Posts: 132
looks very intriguing.

Reviewer at AppCourt.com
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03-16-2010, 12:53 AM
#8
Joined: Nov 2008
Posts: 182
Hey people,
I need some ideas/suggestions from the forum community about this game.
Your input will be highly appreciated

1) Does it make sense to have multiple outfits for the main character?

2) What flying creatures do you like in a game? This might go into the current or future updates for this game.

thanks for your input!
Developers of Beast Flyers!
03-16-2010, 01:12 AM
#9
Joined: Feb 2010
Posts: 796
Looks like she's wearing a skirt in one and pants in another haha. For number 1: Yeah I think so. It generally adds to the replayability if outfits are unlockable or collectible. Just as long as they aren't the only thing a player has to go back to.