★ TouchArcade needs your help. Click here to support us on Patreon.

What do people want to see in a Tower Defence game?

03-14-2010, 10:48 PM
#1
Joined: Mar 2010
Location: Brisbane, Australia
Posts: 41
What do people want to see in a Tower Defence game?

Hello everyone,

I'm currently working on a new Tower Defence (As of a few months ago) and I'm very interested in hearing what the community itself would love to see in a TD game. I'm a huge fan of the genre and thus why I'm aimed my focus on creating a new type of TD that also expands on the age old gameplay style.

We have downloaded every known TD game for the iPhone - and taken on board all of these games reviews as well, but would love an actual thread here to see what the community here would like to see in a new TD game.

These are current set in stone things we'll have:

•Multiple fixed spawn points (EG we'll be following the old-style enemies following a set path, though these enemies might come from different paths - depending on the map)

•Towers which do more then just damage (EG some can slow, others do splash/area based damage)

•Easy, Medium, Hard

•Online scoreboard

•Autosaving

And many other things that i'm not yet ready to open to the floor (as we may or may not change them as we move along) though the above are already set and done features we'll be releasing in version 1.

I would love some ideas from the community, or even just things you'd like to see!

Some ideas we're toying with as examples:

•Interest earned (EG sentinel, earning back 5% of total gold at end of waves)
•Unlimited Tower upgrades (scaling price as you get them higher)
•Achievements & special rewards for completing them (EG if you have done 5, you begin with an extra 20 gold on each map)

We've also got a special unit which will be controlled unlike anything that's been done in a Tower Defence based game before.

The vast majority of the art for the game has already been completed, though the UI is currently in work so I'm not ready to show any screenshots today from the game, though we most certainly have a very playable version up and running, though to give an idea - heres a tower and an enemy from the game:






Looking forward to hearing some of your thoughts on Tower Defence! I know you all love em!

Last edited by La~; 03-14-2010 at 11:13 PM. Reason: added achievement + autosave info
03-14-2010, 11:05 PM
#2
Joined: Jan 2010
Location: Hong Kong
Posts: 960
Send a message via ICQ to rogerchiu Send a message via MSN to rogerchiu Send a message via Skype™ to rogerchiu
I love TD too. Waiting for your new app.

One of the most important you (maybe) missed. The autosave function. It is MUST for iPhone TD game.

A store to upgrade some common basic unit power. And those tower can be upgrade more powerful in game.

Store can be purchase some extra item, eg. the graphics, music.

That's another idea I do not found at the other TD game. Add quest to the game. You can have different goal for the user to finished. Not only 20 or 60 waves to finished the game.

WOW.. Lots of idea want to tell.. ^O^

Beta Tested: 34 apps and games.
My Blog

03-14-2010, 11:08 PM
#3
Joined: Mar 2010
Location: Brisbane, Australia
Posts: 41
Quote:
Originally Posted by rogerchiu View Post
I love TD too. Waiting for your new app.

One of the most important you (maybe) missed. The autosave function. It is MUST for iPhone TD game.

A store to upgrade some common basic unit power. And those tower can be upgrade more powerful in game.

Store can be purchase some extra item, eg. the graphics, music.

That's another idea I do not found at the other TD game. Add quest to the game. You can have different goal for the user to finished. Not only 20 or 60 waves to finished the game.

WOW.. Lots of idea want to tell.. ^O^
Haha, autosave is already complete - I agree, it's 100% a must have.

For now, DLC isn't something I'm considering (if that's what you mean by store - or do you mean in-game gold/score points?) - all features will be free upgrades for users.

A quest style element is interesting, that could also tie in very well with our special unit we're adding in. I'll add it to the list, thanks!
03-14-2010, 11:14 PM
#4
Joined: Dec 2008
Posts: 6,509
Megan Fox.
03-15-2010, 01:14 AM
#5
Joined: Jul 2009
Location: Houston/Austin, TX
Posts: 13,251
A promise there won't be any more?

Twitter: @back2this
03-15-2010, 03:24 AM
#6
Joined: Jan 2009
Location: Toronto, Ontario, Canada
Posts: 5,206
Quote:
Originally Posted by backtothis View Post
A promise there won't be any more?
Pretty much this. TD games are like match-3 games: The market's oversaturated with them, so unless you can do something radically different and interesting with one -- without looking like you're doing it for its own sake -- it's going to be next to impossible to stand out.

I like TD games, don't get me wrong, but it's jumped the shark. And then it doubled back and beat the shark to death. With a horse. If I had to answer what I want to see in a TD game, then it would be, as I said, something radically different in a way that gets my attention and doesn't just half-ass it with the standard formula. In other words: Something with a respectable degree of originality and a very high degree of polish. I realize that's pretty damn difficult, but let's be honest here: Anything less and you're just joining the rest of the mediocre TD developers who are all clamouring for an increasingly small slice of an increasingly stale pie.

[Relax with Galactic Chill] [Let me tell you a story.]
Currently working on: Music for Spirit Hunter Mineko
03-15-2010, 04:43 AM
#7
Joined: Mar 2009
Posts: 6,272
2 important things to me for TD games...

1. Plenty of towers/weapons
2. Good Balance between cost of towers in relation to earnings.
03-15-2010, 05:36 AM
#8
Joined: Dec 2009
Location: Germany
Posts: 142
look at this one

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=297558390&mt=8

it's free and better than most other TD-Games. 7 Cities is also good and has a XP-Earnings System which is also good in TD-Games.
03-15-2010, 07:26 PM
#9
Joined: Mar 2010
Location: Brisbane, Australia
Posts: 41
Quote:
Originally Posted by freedog View Post
2 important things to me for TD games...

1. Plenty of towers/weapons
2. Good Balance between cost of towers in relation to earnings.
We're aiming for several different types of Towers, and some unique ones - we're starting beta testing in a few weeks, and expecting it to run up until release, so we're sure we'll get the gameplay balance right.
03-15-2010, 07:32 PM
#10
Joined: Jan 2010
Location: where rice paddies grow...
Posts: 3,436
maybe an option to move a tower that already has been placed

 /l、
(゚、 。 7
 l、 ~ヽ
 じしf_,)ノ