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#101
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I'd just be happy with more levels.
AI allies and/or friendly peoples would be really neat! |
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#102
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Quote:
Can anyone imagine online co-op? [Though I guess that'd be pointless since it'd kinda be like a lesser CoD:Zombies] |
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#103
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If I wanted a game with AI comrades I would play Metal Wars. This game s
doesn't really reel like that type of system would fit in well. |
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#104
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Quote:
![]() CoD:Zombies are slow and takes LONG time to get intense lol Aftermath's Co-op will intense from the beginning until death to all! the only problem will be... lack of online people. Last edited by Bdragonst; 03-19-2010 at 07:42 PM.. |
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#105
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I was a bit sad about how short the game was but now that it's day 2 I'm in looooove with aftermath mode. Man, those red zombies are super intense. I know I've already said it(along with many other people) but pllllease add coop to that mode. Hell, I would like to have that way more than new levels. If it were up to me I would add coop first then enlarge the city. If the city can't be bigger due to hardware restrictions, allow us to walk into buildings and just have a loading screen.
Day 1- great concept but short. Day 2- favorite game at the moment. |
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#106
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Quote:
This engine is really, really promising. |
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#107
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i'm having trouble with the flashlight. it just seems to sway left to right. any tips? thanks
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#108
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Are you using the line control on the right side and holding it to rotate around to the place you want?
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#109
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Wow, not sure how you guys got through the whole game in 10 minutes or whatever. It seems fairly hard to me. I died twice on level 3 and am taking a break now. Very cool game. Great value at 1 dollar.
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#110
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While there are things about the game I like, I hate the controls.
I like that it takes a moment for the character to turn and that he can't instantly go from north to south without pasing through the directions between, but I feel the way the controls implement that aspect is terrible. There's no reason the game couldn't still take time for your character to turn while using the much more precise and familar dual stick control method. With this method, the game is artificially hard because you're fighting the controls as much as the enemies. As for calling this control scheme more realistic, I'd say no. Having the character turn through all the angles is realistic, making it artificially difficult to get the character to face the direction you want is not realistic unless the character is supposed to be really drunk. Less important, but I'd prefer if there were a fixed number of zombies on the story mode levels rather than the constant rapid spawning on all sides, but others might not agree. If the controls were better I'd probably still enjoy the game, but as is I'm deleting it after four levels. It has potential, but right now (to me) it's more frustrating than fin. |
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