App description: Alone in a dark, infested city - use your flashlight, guns and grenades to survive the night and destroy the rotting hordes.

http://www.youtube.com/watch?v=VuD_wL-vowc

Previously #1 FREE APP in US and Italy.

Universal and iPhone 5 version coming soon!

"If you're looking for an atmospheric zombie shooter, this one's an easy recommendation." - Touch Arcade

"Aftermath isn't your average twin-stick zombie shooter, it's almost art." - App Spy

* Massive new update with Retina graphics and new levels to explore the expanded city!

* Fight through the zombie horde while taking care of cunning Spewers, bullish Screamers and lumbering Fatties.

* Relive the trials and near-escapes of the night as you progress through the story mode.

* Infinite replayability with score-attack challenge levels.

* Illuminate your surroundings with advanced real-time lighting.

* Unique intelligent control system designed specifically for iOS devices. Light up your enemies to shoot and choose how to use your grenades wisely.

* OpenFeint Enabled - Replay any level to better your score and compete against players around the world.

* Play with headphones to fully experience atmospheric 3D audio.

Devilishly Good's comments:




03-19-2010, 06:44 PM
I'd just be happy with more levels.

AI allies and/or friendly peoples would be really neat!

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
03-19-2010, 06:46 PM
Quote:
Originally Posted by drelbs View Post
I'd just be happy with more levels.

AI allies and/or friendly peoples would be really neat!
Oh yea that's what I forgot to mention..And that's what I first wanted to say when I came into the thread lol.

Can anyone imagine online co-op?
[Though I guess that'd be pointless since it'd kinda be like a lesser CoD:Zombies]

03-19-2010, 07:35 PM
If I wanted a game with AI comrades I would play Metal Wars. This game s
doesn't really reel like that type of system would fit in well.

Game Center: B34$T
Proud beta-tester for a bunch of cool games.
Dual-stick shooter fan
03-19-2010, 07:39 PM
Joined: Jun 2009
Location: Japan -> S.Korea -> USA
Posts: 946
Quote:
Originally Posted by derek420 View Post
[Though I guess that'd be pointless since it'd kinda be like a lesser CoD:Zombies]
no it'll be awesome!

CoD:Zombies are slow and takes LONG time to get intense lol

Aftermath's Co-op will intense from the beginning until death to all!

the only problem will be... lack of online people.

Last edited by Bdragonst; 03-19-2010 at 07:42 PM.
03-19-2010, 09:55 PM
I was a bit sad about how short the game was but now that it's day 2 I'm in looooove with aftermath mode. Man, those red zombies are super intense. I know I've already said it(along with many other people) but pllllease add coop to that mode. Hell, I would like to have that way more than new levels. If it were up to me I would add coop first then enlarge the city. If the city can't be bigger due to hardware restrictions, allow us to walk into buildings and just have a loading screen.

Day 1- great concept but short.
Day 2- favorite game at the moment.
03-20-2010, 10:09 AM
Quote:
Originally Posted by Gabrien View Post
I have to say, after completing all but the last level of story mode, I'm left feeling like I have zero interest in this game. It was very good while it lasted (a half hour or so of gametime) but after a number of retries on the last level I just couldn't be bothered any more. Survival mode doesn't interest me here in the slightest.

Not really complaining, mind you, I feel like I have gotten more than a buck's worth. It's just, I'm left with the feeling that the star of the show here is very much the game engine, and the game does not quite do it justice. I'd love to see more done with the engine. A full on Resident Evil clone or something of the kind would work just beautifully I think.
Yeah... These are my feelings in a nutshell. I was revved up through the first few levels, and then... The whole game's over. Worth the 99c, agreed, but it's going to take something else to get me to come back to it. Maybe further levels with a more episodic feeling to the missions... Right now, each mission kind of has the feel of a survival mode of nonstop waves already. The only real difference is where you have to end up in the process of survival. While the goals are all described differently (plant a charge, grab the fuel, get to this spot), it's all really a matter of running over a green icon.

This engine is really, really promising.
03-20-2010, 12:55 PM
i'm having trouble with the flashlight. it just seems to sway left to right. any tips? thanks
03-20-2010, 12:58 PM
Quote:
Originally Posted by WCFields View Post
i'm having trouble with the flashlight. it just seems to sway left to right. any tips? thanks
Are you using the line control on the right side and holding it to rotate around to the place you want?
03-20-2010, 01:00 PM
Wow, not sure how you guys got through the whole game in 10 minutes or whatever. It seems fairly hard to me. I died twice on level 3 and am taking a break now. Very cool game. Great value at 1 dollar.

Current obsessions: Bug Princess 2: Black Label, Neuroshima Hex, Pinball Arcade, Final Fantasy Tactics, MacGuffin's Curse, 1112, Dangerous, 100 Trials, Ascension, The Quest
Anticipating: Spirit Hunter Mineko, Rogue Touch EX, Fargoal 2, Cursed Realms
03-20-2010, 01:08 PM
While there are things about the game I like, I hate the controls.

I like that it takes a moment for the character to turn and that he can't instantly go from north to south without pasing through the directions between, but I feel the way the controls implement that aspect is terrible.

There's no reason the game couldn't still take time for your character to turn while using the much more precise and familar dual stick control method. With this method, the game is artificially hard because you're fighting the controls as much as the enemies. As for calling this control scheme more realistic, I'd say no. Having the character turn through all the angles is realistic, making it artificially difficult to get the character to face the direction you want is not realistic unless the character is supposed to be really drunk.

Less important, but I'd prefer if there were a fixed number of zombies on the story mode levels rather than the constant rapid spawning on all sides, but others might not agree. If the controls were better I'd probably still enjoy the game, but as is I'm deleting it after four levels. It has potential, but right now (to me) it's more frustrating than fin.

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