App description: Alone in a dark, infested city - use your flashlight, guns and grenades to survive the night and destroy the rotting hordes.

http://www.youtube.com/watch?v=VuD_wL-vowc

Previously #1 FREE APP in US and Italy.

Universal and iPhone 5 version coming soon!

"If you're looking for an atmospheric zombie shooter, this one's an easy recommendation." - Touch Arcade

"Aftermath isn't your average twin-stick zombie shooter, it's almost art." - App Spy

* Massive new update with Retina graphics and new levels to explore the expanded city!

* Fight through the zombie horde while taking care of cunning Spewers, bullish Screamers and lumbering Fatties.

* Relive the trials and near-escapes of the night as you progress through the story mode.

* Infinite replayability with score-attack challenge levels.

* Illuminate your surroundings with advanced real-time lighting.

* Unique intelligent control system designed specifically for iOS devices. Light up your enemies to shoot and choose how to use your grenades wisely.

* OpenFeint Enabled - Replay any level to better your score and compete against players around the world.

* Play with headphones to fully experience atmospheric 3D audio.

Devilishly Good's comments:




03-17-2010, 08:15 AM
#21
The lukewarm response to this game (as evidenced by the anemic post count) is concerning. This is actually a really good game at a great price. I think most will look at it and assume it's another dual stick survival shooter, but it actually has missions that have you travelling to different parts of the city. It is also pretty unique in its application, as you control the light, similar to that Alan Wake game that's supposed to come out for Xbox this year. Great sound, nice use of lighting, and pretty good graphics overall. Plus Open Feint to track the scores of each level as well as the final survival level. Lastly, the developer is here on Touch Arcade, which is always a good sign.

I don't know how to go about generating the interest this game deserves. I guess I'll start by posting a favorable review when I am able to this evening. No access to Itunes on my work laptop.
03-17-2010, 08:56 AM
#22
His is an excellent game, the rain effect is a sight to behold...

03-17-2010, 09:02 AM
#23
definite buy at that price, fired it up and played for a couple mins and this game is sweet. has a resident evil vibe to it and the lighting/sound is fantastic for setting the atmosphere
03-17-2010, 09:07 AM
#24
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,157
I'm curious but it looks like all of the missions are pretty scripted in their pathes and zombie placements, right?

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
03-17-2010, 09:09 AM
#25
Game Impressions

Well, I'm more than just a little bit impressed. For one, this game succeeds at what so many others of its kind attempt: creating some genuine tension.

The first two levels make you feel like this will be a deliberate, measured experience. Somewhat slow paced and atmospheric. Then the game proceeds to kick you in the balls.

I'm not sure I'm crazy about the forced back(and forth)tracking, but can live with it. At least, there is a good reason to have a map.

The animation and lighting take centre stage. Controls are good. The game runs smoothly. It is a buck. I don't need to draw you a picture.
03-17-2010, 09:24 AM
#26
Quote:
Originally Posted by LordGek View Post
I'm curious but it looks like all of the missions are pretty scripted in their pathes and zombie placements, right?
The missions have specific goals so in that sense, they are scripted. But as far as I can tell the zombie placements are not scripted. I've roamed the city a few times not following the mission guidance and have found zombies in various and differing places. I'm only 3 levels in so maybe this changes.
03-17-2010, 12:10 PM
#27
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,913
Zombie spawning is randomized, no question.

Finally beat level 3 -- man, that was intense! Gabrien is right about the tension and atmosphere, two things clearly lacking in Alive4Ever. It's amazing the difference lighting and perspective make: here zombies can actually take you by surprise, which for me is the one thing that makes them scary in the first place. Still, it doesn't feel cheap, and even thought it took me at least 8 tries to make it through level 3, I had plenty of incentive to give it one more go.

It's not without its faults (what is?), but this is shaping up to be one the big surprises of the year.
03-17-2010, 02:22 PM
#28
Joined: Feb 2009
Location: Folsom, CA
Posts: 853
Send a message via AIM to skamando
I really like this game. Simple, well designed, fantastic graphics. And for this price? What a deal. Thanks.

Faves: Saucelifter, Westbang, Eliss, Edge, Tilt to Live, Mindwall, Radial 50, Super Quick Hook, Sword of Fargoal, Carcassone, Trainyard.
Playing: Super Mega Worm, Aqueduct, Monster Dash, FASTAR!, Shining Force, Frogatto, The Incident, Dark Nebula Ep. 2.
03-17-2010, 02:35 PM
#29
Joined: Feb 2010
Location: Hey you, the one with the face!
Posts: 234
Quote:
Originally Posted by magnum_2107 View Post
The lukewarm response to this game (as evidenced by the anemic post count) is concerning. This is actually a really good game at a great price. I think most will look at it and assume it's another dual stick survival shooter, but it actually has missions that have you travelling to different parts of the city. It is also pretty unique in its application, as you control the light, similar to that Alan Wake game that's supposed to come out for Xbox this year. Great sound, nice use of lighting, and pretty good graphics overall. Plus Open Feint to track the scores of each level as well as the final survival level. Lastly, the developer is here on Touch Arcade, which is always a good sign.

I don't know how to go about generating the interest this game deserves. I guess I'll start by posting a favorable review when I am able to this evening. No access to Itunes on my work laptop.
I agree 100% this game deserves more publicity.
03-17-2010, 03:40 PM
#30
Game Impressions

This is the first game I ever bought on impulse, without watching any videos or waiting for impressions, which is rare. It came out of nowhere and I just felt it would be good.

I spent all night playing this game after buying it yesterday and posting my impression on the first page. The game is fantastic. I love the lighting, and the flashlight aspect is brilliant. I also love the fact that there is more tactical elements to it than you expect. Do you run and gun, but lower your accuracy, or do you stop and kneel down to get better aim, but become a sitting duck? And yeah, they will sneak up on you and take a bite

The game is challenging, but easy...if that makes sense. You can blow through all the levels really quick, but trying to perfect your high scores can be prove to be difficult. If you don't plan your movements correctly, you will become swarmed really fast.

I love the menu deisgn, and I actually like the fact that there is no back story. Almost like the character is unaware of the outbreak, it all just happened, and you are just trying to get the hell out of the city alive.

I must have played the first few levels 30+ times trying to get a perfect score (finally did and posted them on openfeint). I had to purposely avoid flashing my light on zombies so my accuracy would not deminish.

I hope the dev adds more levels, 'a morning after' set of levels would be neat. Make the game set at the peak of dawn, with a foggy mist, due to the rain from the night before.

All times are GMT -5. The time now is 03:38 PM.